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Will SketchUp Ever Wear Big Boy Pants?

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  • C Offline
    chippwalters
    last edited by 4 Jun 2018, 15:43

    @jql said:

    Well I guess most of us aren't happy with sketchup, yet I find it very useful and am happy with it, even with all the limitations it has.

    Most insightful comment πŸ˜„

    Currently working with Cross-Reality technologies

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    • V Offline
      valerostudio
      last edited by 6 Jun 2018, 13:27

      @jql said:

      Well I guess most of us aren't happy with sketchup, yet I find it very useful and am happy with it, even with all the limitations it has.

      For what I do, I am 95% happy with SketchUp and I don't ever see myself not being a user but I would like to push on the topic of why can't the viewport handle (even with the beefiest of GPUs) a high polygon model imported into it?

      That's all I am asking in this thread. It has been proven by dozens of pieces of software that it can be done. Why can't SketchUp do it, and why can't that issue be fixed? Remember when we were stuck in 32bit? That was addressed (thank God).

      This is the next big fix, and I say "fix", not a feature, not a plugin, not a new UI or redesign, a FIX. Because as far as I am concerned it's a bug. Without enough understanding of the technology, I honestly wonder if it is an OpenGL thing.

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      • V Offline
        valerostudio
        last edited by 6 Jun 2018, 17:11

        I just read that Apple with deprecate OpenGL in Mojave... so maybe a rebuild will be on the way?

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        • P Offline
          Pixero
          last edited by 6 Jun 2018, 17:51

          A few years back I was expecting and anticipating a lot for each new release...and got very disappointed when it didn't live up to my hopes and expectations.
          Now I'm not so disappointed anymore.
          I came to the conclusion that I shouldn't expect anything for the next version.
          SketchUp IS still a great modelling app and my preferred 3d tool for what I do but I now believe that it will never be what I had hoped.
          It's not what I want, but not expecting it to become what I want has made my life a little easier.

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          • P Offline
            pbacot
            last edited by 6 Jun 2018, 19:26

            @pixero said:

            A few years back I was expecting and anticipating a lot for each new release...and got very disappointed when it didn't live up to my hopes and expectations.
            Now I'm not so disappointed anymore.
            I came to the conclusion that I shouldn't expect anything for the next version.
            SketchUp IS still a great modelling app and my preferred 3d tool for what I do but I now believe that it will never be what I had hoped.
            It's not what I want, but not expecting it to become what I want has made my life a little easier.

            that's sort of where I'm at. I just feel sad sometimes I can't finish a project without the slow-downs and workarounds. And I am not at all into advanced modeling (nurbs, quads, whatever). But it has enabled me to do a lot of things over the years and I also see it is good for a lot of people who don't have the time to delve into modeling expertise, but still want some sort of 3d design.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • D Offline
              david_h
              last edited by 6 Jun 2018, 19:59

              @pixero said:

              A few years back I was expecting and anticipating a lot for each new release...and got very disappointed when it didn't live up to my hopes and expectations.
              Now I'm not so disappointed anymore.
              I came to the conclusion that I shouldn't expect anything for the next version.
              SketchUp IS still a great modelling app and my preferred 3d tool for what I do but I now believe that it will never be what I had hoped.
              It's not what I want, but not expecting it to become what I want has made my life a little easier.

              a lot like life. πŸ’š

              If I make it look easy...It is probably easy

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              • K Offline
                kaas
                last edited by 7 Jun 2018, 15:41

                @valerostudio said:

                I just read that Apple with deprecate OpenGL in Mojave... so maybe a rebuild will be on the way?

                a web based version πŸ˜’

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                • D Offline
                  david_h
                  last edited by 7 Jun 2018, 16:46

                  So . .. i just re-upped my maintenance license--

                  so what if they're still just the pull-up Training pants.

                  I just feel more comfortable It's what works for me.

                  Can you tell I have a toddler grandson? πŸ’š

                  If I make it look easy...It is probably easy

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                  • J Offline
                    JQL
                    last edited by 7 Jun 2018, 17:50

                    @valerostudio said:

                    That's all I am asking in this thread.

                    Yes, I know, but I think the naming of the thread is attracting rant.

                    I too want millions of polys but I don't want, with that, to loose everything else.

                    What I'm saying is that for me, the limitations it has, don't surplant it's potential. What I do with it is not less nor more than what I need.

                    Layout in the other hand... But this thread is aimed at archviz, which I also dwelve in and Layout is out of this.

                    Anyway, just wanted to state that sketchup is more than a specific user's needs.

                    www.casca.pt
                    Visit us on facebook!

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                    • D Offline
                      David.P
                      last edited by 27 Jun 2018, 20:32

                      @pixero said:

                      About the slowness I've read here somewhere before that it is because SU is using the inference engine all the time.
                      I usually hide all edges on imported highres geometry which makes it a bit faster.

                      Exactly. Note that if no drawing tool is selected (only a viewing tool like hand etc.), panning and zooming a complex model already gets MUCH faster.

                      If edges are not shown at all, handling a complex model for me jumps from around 3 jerky fps to a completely smooth ~60fps.

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