[Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
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@samuel_t said:
- Plugin comes with a tiny PBR materials library. Donate to make it grow!
Take a look at these websites for free (CC0) textures: Pixel-Furnace, CC0Textures, freepbr. You can provide link to these sites maybe?
I think you should indicate that we need to open a collection to use PBR materials you provided. People may not find PBR folder you generated easily.
In addition to 'saving, opening and creating' a model, when we "apply all changes" in the PBR material editor, Chromium pops-up and updates the view as well.
HDR images working fine Can we rotate them somehow? That would be cool
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@filibis said:
@samuel_t said:
- Plugin comes with a tiny PBR materials library. Donate to make it grow!
Take a look at these websites for free (CC0) textures: Pixel-Furnace, CC0Textures, freepbr. You can provide link to these sites maybe?
Hello filibis, thanks a lot for these links.
@filibis said:
I think you should indicate that we need to open a collection to use PBR materials you provided. People may not find PBR folder you generated easily.
I added following sentence in official README:
Additionally, you should have a new "PBR" materials collection in "Materials" tray. Enjoy!@filibis said:
In addition to 'saving, opening and creating' a model, when we "apply all changes" in the PBR material editor, Chromium pops-up and updates the view as well.
You are right. I forgot to mention this case.
@filibis said:
HDR images working fine Can we rotate them somehow? That would be cool
I don't understand. You want to rotate HDRi?
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@samuel_t said:
I don't understand. You want to rotate HDRi?
Yes. Rotating the HDRi 360Β° will change the lighting directions since HDRis gather light intensity from the brightness of pixel colours. Thus normal maps will behave accordingly.
Something like this:
Or simply to change background view:
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I understand now. Thanks for the trick!
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A new version is available, 1.3.3.
- Add exposure control in Viewport.
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Add one material to "PBR" library.
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Disable Viewport update on save.
It was too slow. I recommend to set a shortcut for menu entry "Force Viewport Update".
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Hi, I really want to test this plugin but when I install the plugin (or after restarting SU) I get the message that Chromium cannot be found "Get latest". I'm working on a Mac. I can change materials but force viewport update crashed SU. I'm also not sure how I can start a render? Is that the force viewport update or am I missing something. The help page on github is not really helping as well.
I hope you can help/fix. The plugin looks promissing! Thanks!
Best,
Peter -
@peerman said:
Hi, I really want to test this plugin but when I install the plugin (or after restarting SU) I get the message that Chromium cannot be found "Get latest". I'm working on a Mac. I can change materials but force viewport update crashed SU. I'm also not sure how I can start a render? Is that the force viewport update or am I missing something. The help page on github is not really helping as well.
I hope you can help/fix. The plugin looks promissing! Thanks!
Best,
PeterHi Peter,
Viewport use Chromium. Viewport opens automatically.
I don't have a Mac, this is why its support may be buggy.It seems you have a problem related to path or chmod.
Please open Ruby Console in SketchUp and paste this:PBR;;Chromium.executable
Then give me back console answer with a screenshot.
Thanks!
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Hello. PBR plugin version 1.3.1 is available.
What's new?
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Plugin comes with a tiny PBR materials library. Donate to make it grow!
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When you
save,open or create a model: Viewport is automatically updated.
Technically, nginx Web server has been replaced by Chromium Web browser.
As part of an update, remember to disable plugin before uninstalling-reinstalling it.
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The new PBR plugin version (1.3.4) :
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Keeps camera position in Viewport.
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Increases material library to 9 elem.
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Fixes an exposure issue in Viewport.
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Hi Samuel,
I get this:
PBR::Chromium.executable
/Users/peter/Library/Application Support/SketchUp 2018/SketchUp/Plugins/pbr/Chromium/Mac/Chromium.app/Contents/MacOS/ChromiumI can get inside the plugin folder and find the chromium app but I can't start it. All priviliges are correct for the files read and write are set for all files within the pbr folder. Maybe if I replace the Chromium app with a newer one from the internet it works? I will try today.
Thanks!
Best,
PeterEdit: OK, after replacing the chromium app with the latest from chromium.org the viewport is working!
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@peerman said:
Hi Samuel,
I get this:
PBR::Chromium.executable
/Users/peter/Library/Application Support/SketchUp 2018/SketchUp/Plugins/pbr/Chromium/Mac/Chromium.app/Contents/MacOS/ChromiumI can get inside the plugin folder and find the chromium app but I can't start it. All priviliges are correct for the files read and write are set for all files within the pbr folder. Maybe if I replace the Chromium app with a newer one from the internet it works? I will try today.
Thanks!
Best,
PeterHello Peter,
File: exists. Read/Write: granted. OK. Now...
Open a Terminal in OS this time and paste this:
chmod +x '/Users/peter/Library/Application Support/SketchUp 2018/SketchUp/Plugins/pbr/Chromium/Mac/Chromium.app/Contents/MacOS/Chromium'
It should make Chromium file executable.
Best regards,
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@peerman said:
[...] I'm also not sure how I can start a render? Is that the force viewport update or am I missing something. The help page on github is not really helping as well. [...]
I added a Workflow section in GitHub README: https://github.com/SamuelTS/SketchUp-PBR-Plugin#workflow
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@peerman said:
Edit: OK, after replacing the chromium app with the latest from chromium.org the viewport is working!
Next PBR plugin version will include latest Chromium macOS stable version.
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So I played around with it a bit. A couple of things I noticed. The suns position doesn't get exported and the UVs aren't coming through correct.
I've added a screenshot. The house is exploded (was a component) but that didn't help.
It looks promising!Best,
Peter
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@peerman said:
[...] the UVs aren't coming through correct. [...]
This is a known issue and there is a workaround.
@unknownuser said:
Texture looks weird with perpendicular lines around.
With your preferred photo editing software, resize texture image to a power of 2 in height and width (e.g. 1024x2048, 2048x2048, 4096x4096). Reimport texture image in SketchUp.
Source: https://github.com/SamuelTS/SketchUp-PBR-Plugin/blob/master/docs/help.md#in-pbr-viewport
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Ah thank you! I should've read the documentation better...
I will try it again.Best,
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@peerman said:
Ah thank you! I should've read the documentation better...
I will try it again.Best,
No problem, Peter.
Best regards,
Samuel
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v1.3.5 of PBR plugin has just been released.
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Enhance macOS support.
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Upgrade Chromium browsers.
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Update sunlight direction. Beta
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Add two materials to library.
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Clarify menu and Viewport UI.
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Fix camera's orbit control damping.
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PBR plugin v1.3.6 includes a library of 73 materials!
Most have been converted from texturehaven.com.
All these materials contain at least one normal map.
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