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    Is It Possible to Curve a Solid Object?

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    • rebeltazR Offline
      rebeltaz
      last edited by

      I have a web that I have designed and I need to warp this in such a way that... this is hard to explain... I need to curved as if it were wrapped around a bubble. I want the center to stay as flat as possible and then curve over with a 5mm drop. Is that possible? I have tried SketchyFFD, but not only does that produce more of a wavy edge, it also REALLY screws up the manifold-ness of the model beyond repair. I was able to fix the "wavy-edge" issue by doing a 4x4 matrix and then rotating the object 45Β° and dropped the four corners down. Now, the edge looks (near) perfectly round. But there are still a LOT of non-manifold areas that I can't fix.

      Is there any way (preferably easy, but at this point I would take difficult) to do this without starting over from scratch? I was told by someone else that I'd have to draw the web on a curved surface and extrude that with Joint Push-Pull, but I'm not sure I could get that web to look as good drawing it on a curved surface.

      Any help would be GREATLY appreciated!

      web.jpg


      web.skp

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      • pbacotP Offline
        pbacot
        last edited by

        Sounds like you want it convex --curving to a sphere surface. You might look at Flowify plugin. There are tools to bend things but in all directions--that's tricky.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • rebeltazR Offline
          rebeltaz
          last edited by

          @pbacot said:

          Sounds like you want it convex --curving to a sphere surface. You might look at Flowify plugin. There are tools to bend things but in all directions--that's tricky.

          That does look promising. I will try that out. Thank you.

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          • pilouP Offline
            pilou
            last edited by

            Make your spheric volume with same thickness (Joint Push Pull )
            then boolean Diff with a surface bubble wanted...

            or maybe more easy
            Draw on a sphere with Tools on Surface by Fredo! πŸ˜‰
            web.jpg

            PS If you use Flowify you must make a little trim stripe on your sphere for have a "4 sides" surface!

            web01.jpg

            web2.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • rebeltazR Offline
              rebeltaz
              last edited by

              @pilou said:

              Make your spheric volume with same thickness (Joint Push Pull )
              then boolean Diff with a surface bubble wanted...

              or maybe more easy
              Draw on a sphere with Tools on Surface by Fredo! πŸ˜‰
              [attachment=2:17lw4k0n]<!-- ia2 -->web.jpg<!-- ia2 -->[/attachment:17lw4k0n]

              PS If you use Flowify you must make a little trim stripe on your sphere for have a "4 sides" surface!

              [attachment=1:17lw4k0n]<!-- ia1 -->web01.jpg<!-- ia1 -->[/attachment:17lw4k0n]

              [attachment=0:17lw4k0n]<!-- ia0 -->web2.jpg<!-- ia0 -->[/attachment:17lw4k0n]

              Since I did not understand that first part, I think I will try Flowify first. If that doesn't work, I'll try to figure out the diff πŸ˜„ Thanks

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              • pilouP Offline
                pilou
                last edited by

                @unknownuser said:

                Since I did not understand that first part

                You use a surface for delimit a volume! πŸ˜‰

                concept20.jpgconcept03.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • cottyC Offline
                  cotty
                  last edited by

                  Your geometry is very small, you should scale it up and use Flowify afterwards (or you can try FFD again).

                  my SketchUp gallery

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                  • rebeltazR Offline
                    rebeltaz
                    last edited by

                    @cotty said:

                    Your geometry is very small, you should scale it up and use Flowify afterwards (or you can try FFD again).

                    Yeah... I have found that a lot of things don't work right when done on actual size models. If I scale them up 100x and do it again, most things work. It's a pain to have to do that every time I want to use offset or plugins like that. Either that or I have to leave it scaled up and remember to multiple my measurements as I model it.

                    Anyway... I finally got something to work last night. After trying everything everyone has suggested, I stumbled across the Sandbox > Drap Tool. After scaling the model up 100x, that worked perfectly! Thank you to everyone for all of your help!

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                    • cottyC Offline
                      cotty
                      last edited by

                      You can use the factor 1000 and model without units in m (model settings), no calculations needed.

                      my SketchUp gallery

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