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    The future of Fillets and Round Corners

    Scheduled Pinned Locked Moved SketchUp Discussions
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    • G Offline
      Garry K
      last edited by

      What I do is first test to see if it can be a quad - if so then let it be - otherwise it follows triangulation.

      handrail.png

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      • PixeroP Offline
        Pixero
        last edited by

        This is the way it is done in Max quad chamfer plugin.
        IMG_9604.PNG

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        • chippwaltersC Offline
          chippwalters
          last edited by

          @garry k said:

          Here is a curved and flared tread.

          I'm not sure I understand your point. Can't Fredo's plugin already do all that? It works on coplanar faces, just not non-coplanar faces (ones with hidden triangles).

          Currently working with Cross-Reality technologies

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          • fredo6F Offline
            fredo6
            last edited by

            @pixero said:

            Preferably it would have all faces as quads and no triangles at the corners.

            You are right. Quad Corners have the major benefit to be symetrical, which removes the problem of choosing the pivot direction.
            Subdiv corners.png

            Although the corner surface is actually composed of quads, they have to be triangulated to be generated as faces in Sketchup, even in the nominal case of a perfect cube corner. And these quads are actually not 'compatible' with ThomThom Quad face tool, as they map a non quad area in the case of a Tri-edge corner.

            Quad Corner appareance.png

            Quad Corner - triangulation.png

            Also, it looks like the algorithm can handle various types of corners

            FredoCorner - Quad corners ini.gif

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            • PixeroP Offline
              Pixero
              last edited by

              Wow. Fredo. How far away is this?

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              • R Offline
                rv1974
                last edited by

                JPP (inwards) plus Round JPP works perfectly in topic starter's example.
                but, a better corner handling is indeed welcomed.
                P.S. (off topic) this thing is truly amazing, I put it almost in every material:
                https://docs.chaosgroup.com/display/VRAY3MAX/Edge+Map+%7C+VRayEdgesTex


                Capture.JPG

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