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    The future of Fillets and Round Corners

    Scheduled Pinned Locked Moved SketchUp Discussions
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    • chippwaltersC Offline
      chippwalters
      last edited by

      Sorry Pilou, that doesn't work for me for three reasons:

      1. The workflow is too long. It takes multiple steps with multiple plugins just to achieve.

      2. It's terribly inaccurate having to scale down, then add bevel, then scale up. How to be accurate with such a workflow without having to do algebra?

      3. It won't work on complex and concave mesh surfaces.

      Not to mention you show it creates tiny fillet problems generating holes on even the most simple of use cases.

      This appears to be a problem that has been solved fairly well as a standard feature in every polygon modeler that I know of which has been updated in the last couple of years. For most it was created as a standard feature long ago. Not sure why SketchUp refuses to add this most standard modeling feature. It certainly resonates as a clear point the Trimble developers either don't care, or aren't as smart as others in this industry.

      Currently working with Cross-Reality technologies

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      • chippwaltersC Offline
        chippwalters
        last edited by

        Certainly Whaat and others have had the idea of creating a proxy group for the 'edited' mesh. In the case of Artisan, you can continue to edit the base mesh and see the changes in the proxy mesh. Seems simple enough in concept.

        Currently working with Cross-Reality technologies

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        • JQLJ Offline
          JQL
          last edited by

          @rich o brien said:

          Modifier stacks in other apps are what make these operations both non-destructive and easier.

          SketchUp would need a mode in which the object you see is not the same as the object you edit. Similar to Blender Object Mode and Edit Mode.

          I can't see that happening though. Adds another layer of Feature Creep to SketchUp.

          This is the issue here, Sketchup is what I'd call a linear modeller. You don't have a modifier stack, a history of chain of actions, a node aproach. It's essentially desctructive aproach makes it very hard to apply special effects that complexify geometry. It would be cool that Sketchup would come up with a non destructive aproach.

          SubD does it as good as it seems possible in Sketchup, maybe there's a lot more that could be achieved with the same principles.

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          • chippwaltersC Offline
            chippwalters
            last edited by

            @jql said:

            complexify geometry.

            THAT, I like.

            Currently working with Cross-Reality technologies

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            • G Offline
              Garry K
              last edited by

              I've programmed simple rounded corners which are on plane. I have made use of meshes for the stringers, treads and handrail - mostly for speed.

              This curved stair is created in under a second with 1 click of the button (after the parameters are entered).

              open riser.png

              Here is a curved and flared tread.

              tread.png

              And zoomed in

              zoom.png

              Essentially I had to find the pivot point that satisfies rounding over of the ends and then calculate all the points using the radius of the round over as an offset.

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              • PixeroP Offline
                Pixero
                last edited by

                Preferably it would have all faces as quads and no triangles at the corners.

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                • G Offline
                  Garry K
                  last edited by

                  What I do is first test to see if it can be a quad - if so then let it be - otherwise it follows triangulation.

                  handrail.png

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    This is the way it is done in Max quad chamfer plugin.
                    IMG_9604.PNG

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                    • chippwaltersC Offline
                      chippwalters
                      last edited by

                      @garry k said:

                      Here is a curved and flared tread.

                      I'm not sure I understand your point. Can't Fredo's plugin already do all that? It works on coplanar faces, just not non-coplanar faces (ones with hidden triangles).

                      Currently working with Cross-Reality technologies

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @pixero said:

                        Preferably it would have all faces as quads and no triangles at the corners.

                        You are right. Quad Corners have the major benefit to be symetrical, which removes the problem of choosing the pivot direction.
                        Subdiv corners.png

                        Although the corner surface is actually composed of quads, they have to be triangulated to be generated as faces in Sketchup, even in the nominal case of a perfect cube corner. And these quads are actually not 'compatible' with ThomThom Quad face tool, as they map a non quad area in the case of a Tri-edge corner.

                        Quad Corner appareance.png

                        Quad Corner - triangulation.png

                        Also, it looks like the algorithm can handle various types of corners

                        FredoCorner - Quad corners ini.gif

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Wow. Fredo. How far away is this?

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                          • R Offline
                            rv1974
                            last edited by

                            JPP (inwards) plus Round JPP works perfectly in topic starter's example.
                            but, a better corner handling is indeed welcomed.
                            P.S. (off topic) this thing is truly amazing, I put it almost in every material:
                            https://docs.chaosgroup.com/display/VRAY3MAX/Edge+Map+%7C+VRayEdgesTex


                            Capture.JPG

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