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Skalp and Layers! How many layers are too much?

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  • M Offline
    mk11
    last edited by 16 Sept 2014, 22:28

    Going into the slightly philosophical discussion about model organization! We have been working off Michael Brightmans Sketchup workflow for architecture, which works very well once one gets the hang of how to group/group/layer. In light of the recent release of Skalp, we're in the process of fully integrating it into our CD workflow to produce full CDs in LO as the pattern generation in Skalp is a very powerful tool. Both workflows use layer management to control/push stuff to LO. I downloaded the Skalp demo model off the 3D warehouse to get an idea of their layer management and to better understand how the plugin works. The Skalp folks take layering to a whole new level with almost all components being split and layered out separately. I understand that they might have done that to demonstrate the different ways to apply patterns to skalp sections, but I wonder if there is any merit to this strategy of "superlayering" vs the more downscaled layering in Mike's workflow. I am attaching a screenshot of both layer structures. Would love to hear the experts chime in on the question: Is there such a thing as too many layers? Maybe the Skalp folks can chime in as well.

    Screen Shot 2014-09-16 at 5.35.27 PM.png
    Screen Shot 2014-09-16 at 5.30.28 PM.png

    Marc

    Marc Kleinmann
    SU Pro 2015
    Mac & Win

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    • S Offline
      Skalp
      last edited by 17 Sept 2014, 07:25

      Marc,

      For the understanding. The skalp displayed layer structure has nothing to do with Skalp itself. It's a translated layer structure of the one my own architectural firm uses.

      Skalp can adapt to every workflow you like:

      • You can assign the section patterns by object regardless of it's layer.

      • You can assign the section patterns by layer

      • You can assign the section patterns by tagging the objects

      • You can combine the different solutions with Skalp style overrides

      If I look to my own and to Mike's layer structure they both look quite similar. They both split up the building like it will build in reality.

      We used an internal version of skalp for some years now in our office and we always have used the 'by object' workflow because the feature 'by layer' is quite new. The layer structure is from before the 'by layer' workflow. But since we introduced the 'by layer' feature we most of the time use this workflow because it's very easy to setup a template and you don't have to think about the settings anymore if you put everything on the right layer.

      The Skalp Team

      Skalp
      http://www.skalp4sketchup.com

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      • topic:timeago-later,11 days
      • M Offline
        mk11
        last edited by 27 Sept 2014, 21:30

        Thank you for the reply. We have since implemented a layer structure similar to yours and are in the process of creating our first full CD set with Skalp sections - and it is turning out beautiful. I will post in the gallery once complete. Skalp - the single best plugin for SU IMHO.

        Marc Kleinmann
        SU Pro 2015
        Mac & Win

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        • K Offline
          Krisidious
          last edited by 27 Sept 2014, 21:58

          I just bought SU2014... Just so I could have Skalp. I purchased Skalp, but haven't had the chance to play around and get to know it. I did see what I had thought was a layering method that would be needed. But, after seeing Skalp's reply above I must have misinterpreted that it would be required. Which is a load off my mind.

          I use a simple layering method and it's really for my work flow more than use in CD's... There are a few needs for Layers to show things in Layout properly. or actually to not show them in other scenes...

          Here's mine.

          My Simple Layers

          If I had my rathers I would be using the Standard American Spec System for layers and that would be the divisions. SO that some of this info could be spec'd out. I think PlusSpec is going to help there.

          Before November 2004, MasterFormat was composed of 16 primary divisions: there are now 50 divisions.

          Division 01 β€” General Requirements
          Division 02 β€” Site Construction
          Division 03 β€” Concrete
          Division 04 β€” Masonry
          Division 05 β€” Metals
          Division 06 β€” Wood and Plastics
          Division 07 β€” Thermal and Moisture Protection
          Division 08 β€” Doors and Windows
          Division 09 β€” Finishes
          Division 10 β€” Specialties
          Division 11 β€” Equipment
          Division 12 β€” Furnishings
          Division 13 β€” Special Construction
          Division 14 β€” Conveying Systems
          Division 15 β€” Mechanical
          Division 16 β€” Electrical
          

          But now... That's 50 Divisions.

          PROCUREMENT AND CONTRACTING REQUIREMENTS GROUP:

          Division 00 β€” Procurement and Contracting Requirements
          

          SPECIFICATIONS GROUP

          General Requirements Subgroup

          Division 01 β€” General Requirements
          

          Facility Construction Subgroup

          Division 02 β€” Existing Conditions
          Division 03 β€” Concrete
          Division 04 β€” Masonry
          Division 05 β€” Metals
          Division 06 β€” Wood, Plastics, and Composites
          Division 07 β€” Thermal and Moisture Protection
          Division 08 β€” Openings
          Division 09 β€” Finishes
          Division 10 β€” Specialties
          Division 11 β€” Equipment
          Division 12 β€” Furnishings
          Division 13 β€” Special Construction
          Division 14 β€” Conveying Equipment
          Division 15 β€” RESERVED FOR FUTURE EXPANSION
          Division 16 β€” RESERVED FOR FUTURE EXPANSION
          

          Facility Services Subgroup:

          Division 20 β€” RESERVED FOR FUTURE EXPANSION
          Division 21 β€” Fire Suppression
          Division 22 β€” Plumbing
          Division 23 β€” Heating Ventilating and Air Conditioning
          Division 24 β€” RESERVED FOR FUTURE EXPANSION
          Division 25 β€” Integrated Automation
          Division 26 β€” Electrical
          Division 27 β€” Communications
          Division 28 β€” Electronic Safety and Security
          Division 29 β€” RESERVED FOR FUTURE EXPANSION
          

          Site and Infrastructure Subgroup:

          Division 30 β€” RESERVED FOR FUTURE EXPANSION
          Division 31 β€” Earthwork
          Division 32 β€” Exterior Improvements
          Division 33 β€” Utilities
          Division 34 β€” Transportation
          Division 35 β€” Waterways and Marine Construction
          Division 36 β€” RESERVED FOR FUTURE EXPANSION
          Division 37 β€” RESERVED FOR FUTURE EXPANSION
          Division 38 β€” RESERVED FOR FUTURE EXPANSION
          Division 39 β€” RESERVED FOR FUTURE EXPANSION
          

          Process Equipment Subgroup:

          Division 40 β€” Process Integration
          Division 41 β€” Material Processing and Handling Equipment
          Division 42 β€” Process Heating, Cooling, and Drying Equipment
          Division 43 β€” Process Gas and Liquid Handling, Purification and Storage Equipment
          Division 44 β€” Pollution Control Equipment
          Division 45 β€” Industry-Specific Manufacturing Equipment
          Division 46 β€” Water and Wastewater Equipment
          Division 47 β€” RESERVED FOR FUTURE EXPANSION
          Division 48 β€” Electrical Power Generation
          Division 49 β€” RESERVED FOR FUTURE EXPANSION
          

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • M Offline
            mk11
            last edited by 30 Sept 2014, 02:15

            Kris;
            I've struggled for a long time with setting up a "perfect" layer structure - one that allows us to separate elements for CDs enough to communicate clearly, but not too much detail to where modeling becomes overwhelming. The introduction of Skalp has really helped in our decision making process, we now model and layer anything we need to display on CDs in LO, using Skalp and the "pattern by layer" function. Our layer structure is now a modified version of the Skalp structure above, and our CDs are turning out nicely. I think the most important aspect of building your layer structure is organize the way you build it. You can then create CDs with Skalp that clearly communicate your intent.

            Marc Kleinmann
            SU Pro 2015
            Mac & Win

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            • topic:timeago-later,3 years
            • M Offline
              minimalex
              last edited by 21 Apr 2017, 18:23

              Does anyone have a SU file with the 2004 master format already input? It would save me some time.

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              • topic:timeago-later,2 years
              • G Offline
                gameongrant
                last edited by 18 Dec 2018, 23:12

                Would it be possible for people to post their templates or layer structures on here for comparison? It would be really interesting to see what different people do.

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