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Fillets

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  • T Offline
    timreger
    last edited by 8 Mar 2017, 01:26

    I am hoping that someone here can help with a problem I have with a model.
    Attached is a SketchUp file that I wish to add fillets to as shown on the jpg attachment.
    RoundCorner does not like it. Is there another way?
    Thanks
    Tim


    Roller bracket.skp


    Fillet curve.jpg

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    • D Offline
      Dave R
      last edited by 8 Mar 2017, 02:53

      Is this what you're trying to do?
      Screenshot - 3_7_2017 , 8_49_56 PM.png
      Screenshot - 3_7_2017 , 8_54_41 PM.png

      Round corner does have a bit of difficulty with it. I drew the fillets manually with Follow Me and then trimmed the ends with extrusions made with Push/Pull. To avoid issues, I drew one side away from the model, copied and flipped it for the other side and then moved them into place on the model. I also did this with the model scaled up by a factor of 100 to avoid tiny face problems.

      Before I did any of this I corrected the reversed faces in your model.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • T Offline
        timreger
        last edited by 8 Mar 2017, 03:19

        Thanks Dave that is good to know.
        Did you group anything in the process?
        There are also fillets on the vertical sides of the triangular web which would result in a 3 way join in the corner.
        Also the underside of the protruding cylinder on the back has a fillet around the curve.
        I assume the Follow Me tool would also work there?

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        • D Offline
          Dave R
          last edited by 8 Mar 2017, 10:41

          No. I didn't group anything. I would make it a component at the end of the process. You could do that early on but you'd need to open it for editing to work on it. I just worked straight above the model so I had it for reference.

          I missed the vertical fillet the first time. With it included, you could draw a copy of that inside corner making it a little taller than the vertical line. Then use Round Corner to create the fillets.
          Screenshot - 3_8_2017 , 4_22_05 AM.png

          Trim the fillets to match the angles and radius from the bracket.
          Screenshot - 3_8_2017 , 4_26_14 AM.png

          Then copy and join with the bracket geometry.
          Screenshot - 3_8_2017 , 4_28_16 AM.png

          Admittedly this seems like a bunch of work but it's not terribly difficult and you avoid damaging the bracket geometry.

          As for the fillet on the cylinder on the opposite side, I can't tell from the drawing exactly how it should run out. I did this but I don't think it looks right. Front face hidden so you can see inside. I drew the end of the fillet and extruded it through the side of the bracket. a bit of Intersect Faces and erasing the waste to finish it up.
          Screenshot - 3_8_2017 , 4_38_33 AM.png

          Screenshot - 3_8_2017 , 4_39_45 AM.png

          If I had time I'd redraw the bracket using more segments for the various arcs and circles to make it look smoother.

          Untitled.jpg

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • T Offline
            timreger
            last edited by 8 Mar 2017, 13:15

            That is great thanks Dave.
            RoundCorner fillets in the duplicate corner is all good.
            I am, however, unsure how you achieved this step:
            "Trim the fillets to match the angles and radius from the bracket."
            Would you mind expanding on that?
            I appreciate your time.

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            • D Offline
              Dave R
              last edited by 8 Mar 2017, 13:27

              To trim the fillets, I copied the diagonal edge of the web and the arc at the bottom of the upright and used them to create "cutters". I'll have to make a new screen shot. Maybe at lunch I can do that.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • D Offline
                Dave R
                last edited by 9 Mar 2017, 01:59

                Tim, my apologies. I got delayed.

                Hopefully this makes sense. I just did a quick illustration to show trimming the ends of the fillets.
                Screenshot - 3_8_2017 , 7_50_40 PM.png

                The edge shown selected represents the one on the web. I completed the triangle and extrude it through the fillet geometry with Push/Pull. Then select all of the geometry and use Intersect Faces>With Selection. Erase the waste making sure to leave the faces shown selected, below.
                Screenshot - 3_8_2017 , 7_57_01 PM.png

                Imagine if you had the real part with the fillets but without the angled face on the web. The triangle represents a cutter pass across the part cutting away the waste in one go.

                The same process was done with the radius toward the side.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • T Offline
                  timreger
                  last edited by 9 Mar 2017, 03:14

                  Excellent - thanks again.
                  Triangulating the cutting line was what I was missing.
                  Cheers
                  Tim

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