Version 2 is out!
-
Very nice update!
One question about the licensing... I just purchased v2 and installed it over v1. Without applying the v2 license key it appears to be licensed already. Is the v1 key also working for v2 or will it expire in 30 days? It only says "Licensed" without any other info.
And then i noticed a massive performance problem when the "SUbD Entity Info" window is opened. While toggeling subdivision "on" (again for an already subdivided object) without the window is almost instant it takes MUCH longer, maybe 10x-100x for the same action when the window is open. The first time i thought it had crashed.
Changing the UV interpolation setting is also incredibly slow.Should i try a clean install? And if yes, is there more than the "TT_SUbD.rb" and the "TT_SUbD" folder that has to be removed?
SketchUp v2015, Win 7
-
I'm not a fan of version numbers in menus and toolbars. The version number is listed in the Extension Manager (Or under Preferences > Extensions if you have pre-SU2017).
-
Thanks for this update thomthom. Im having more fun playing with quads. I was just wondering if you would consider including in future releases:
-Joint push pull (now that you have push pull)
-relax tool (may come inside vertex tool though)
-chamfer tool (may come inside QFT)but hey, really thanks for making SU more fun and more functional.
-
Yea, I have a relax prototype in the works. Not sure where it will manifest. VT is a likely candidate.
And I have many ideas for QFT.JPP - would this be different from Fredo's JPP in any way?
(I really need to fix a number of issues with my current custom PP tool) -
One thing I miss is the internal face removal, I found it very handy.
Am I missing it and it is still there somewhere? -
@box said:
One thing I miss is the internal face removal, I found it very handy.
Am I missing it and it is still there somewhere?Version 2 can handle internal faces - so it doesn't prompt you any more.
While working on localising I realised the code is still in there - just never used any more. I was wondering if it would be useful. So your comment is timely. Could expose it as a separate menu.Though, I wonder if there is a strong enough use-case for a preference to force SUbD to ensure a mesh never have inner faces or forks...
-
You could add it as an option, I for one would use it all the time.
-
I'll make note of that. Thanks for the feedback.
-
You're welcome, thanks for the great tools.
-
I second what Box says. I'd use the remove internal faces all the time. I miss it a lot.
/Lars -
It's officially on the board for next update.
-
Something else that bothers me a bit is that you now need to have the group closed to subd the first time. It did work before while in edit mode. Having to step out to subdivide and then open for edit again is slightly annoying. It is only the initial subd so it's not a deal breaker.
-
Ah - I had not noticed that. I'm not sure that was deliberate. I had to refactor the logic in order to support multiple selected instance.
I logged this as a bug.
-
@thomthom said:
JPP - would this be different from Fredo's JPP in any way?
(I really need to fix a number of issues with my current custom PP tool)Proper thickening tool is required while keeping the quads. I find Fredo's JPP not working well-gives me undesirable result.
Thom thom, I really like in the future to be able to edit inside SubD mode, so you get a realtime feedback of your shape.. if possible for your QFT and VT to work inside Subd. that will be best! so we never have to toggle SubD on and off and guess.
-
@cuttingedge said:
Proper thickening tool is required while keeping the quads. I find Fredo's JPP not working well-gives me undesirable result.
Maybe we could ask Fredo if he can add support? Might be the better solution instead of reinventing what he already created.
@cuttingedge said:
Thom thom, I really like in the future to be able to edit inside SubD mode, so you get a realtime feedback of your shape.. if possible for your QFT and VT to work inside Subd. that will be best! so we never have to toggle SubD on and off and guess.
Yea, been pondering about that. I wanted to first look into if I could create a "preview" window that syncs with SU's viewport. If I can get that working I can look into overlaying it eventually.
-
On this topic; maybe not revert entirely to v1 behaviour? I can see the case when a mesh have all edges connected to two or more faces - then one can assume you want a manifold.
But, in the scenario of non-manifolds, think for instance t-shapes.
Thoughts?
-
Yeah that's kinda what I meant by saying, perhaps it could be an option.
Maybe a tic box for Ver 1 or ver 2, so a toggle for Outer shell or As modelled.I've noticed another small bug, sometimes it reverses all faces. I'll try and catch it doing it next time.
-
@box said:
Yeah that's kinda what I meant by saying, perhaps it could be an option.
Maybe a tic box for Ver 1 or ver 2, so a toggle for Outer shell or As modelled.I'll add this to my internal ticket.
@box said:
I've noticed another small bug, sometimes it reverses all faces. I'll try and catch it doing it next time.
hmm... yes please. If you find a way to reproduce I'll look into it. (Could it be related to open instances? Toggling while editing instances?)
-
why i can't use the 50% discount, today is still 11 of march?, the discount is appear only on the top but when i enter to paypal it gives me the full price.
-
@designo_84 said:
why i can't use the 50% discount, today is still 11 of march?, the discount is appear only on the top but when i enter to paypal it gives me the full price.
Are you the same user that reported this on Extension Warehouse? If not, PM me.
Advertisement