Yet another kitchen render
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Another 3D kitchen render. Pre-made Kraftmaid model from the 3D Warehouse, but needed a lot of model clean up and fixing. Tweaked material and added lights and outdoor scene. Rendered with Raylectron.
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Where's the light coming from?
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There are three rails of small track lights hanging form the ceiling using soft, but bright scatter light.
There are four pendant lights over the island using the same.
Why the lights do not glow more around the light fixture itself is something I'm still trying to figure out. The track lights barely reflect in the cabinet glass. That may be a glass material setting I didn't get right. However, the lights are tilted down and set back a good distance from the cabinets as well.
I think there is a grouping issue with Raylectron lights. Emitters must be ungrouped, although I think this is common with a lot of renders.
I'm still learning about the quirks of emitters.
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@rich o brien said:
Where's the light coming from?
The photographer placed a bright lamp on the floor behind the island.
You need to work on your refrigerator - it doesn't have the level of quality the rest of your model has.
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@daniel said:
@rich o brien said:
Where's the light coming from?
The photographer placed a bright lamp on the floor behind the island.
You need to work on your refrigerator - it doesn't have the level of quality the rest of your model has.
Thanks.
Yeah, the refrigerator does need some work. This model gave me a lot of problems. I had to do a lot of clean up and modification. I'll go back to it in the near future and refine it some more.
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Minor tweaks and changes.
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Sorry Bryan, I have to pick on you a little with this render. Please take this as constructive criticism.
The Island cabinet is too shiny.
You must figure out the lighting thing. It really feels false not knowing the source of the light.
The stainless steel texture you are using just looks grey.
The scale of the fruit bowl, jars, etc. all look too large I think. They feel too much in my face. The faucet also feels really big and would probably look better chrome.
Microwave looks like a photo and the location eats up about 50% of the very limited counter space.
I do not understand the seats around the island. Do you sit on them and lean on the island? Maybe there is a table not shown which the seats are for...if so, still seams odd to sit with your back against the island.
The track lighting seems an odd choice for illuminating the glass cabinets. I think all you would get is some glare on the glass rather than highlighting the decorative items that would be behind the glass. lights inside the glass cabinets would be the ticket.
The camera angle could maybe be adjusted. You are pointing pretty much straight into the corner of the room and this give a bit of an axonometric feel.
I cant really tell what the wall material is. is it tile? small shingles?
p
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Thanks Paul. Some good things to consider. I appreciate it.
The design of the kitchen was pre-made by Kitchenmaid and is a model available from the 3D Warehouse, but without lights and refrigerator. I didn't modify it much except to add the refrigerator, microwave, the fruit bowl, cutting board, coffee cup, dishes, lights and cutting board. All the other counter things were already in place. (wait, that sounds like a lot)
The model geometry itself is a mess. I spent some time cleaning it up, but just gave up after I found more and more things wrong with it. Materials especially.
This really wasn't a design exercise so much as a render exercise.
The track lighting on the cabinets is a good example. It should be glare. That was the effect I was trying to achieve, not as a wanted effect, but to see what the render program would do, yet the render program didn't do it. The lights over the sink are strange too. They should light up the interior of the metal shade, yet they barely do. I think his is why several people have asked about the light sources. I need to look further into that.
Material settings are all me. I did not spend more time with the pre-set materials that came with the model.
All that said, I really do appreciate your feedback. It's those kind of tips that will help me avoid future mistakes when I start to make my own interiors. This is exactly the kind of feedback I was looking for. (as well as compliments of course )
So again thanks for the critique and let me know if you see any other things that can be improved in my future renders. I'm really trying to move beyond just lighting. I'm trying to achieve an "atmosphere" effect, but I know that just comes with practice.
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