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    The Art of SketchUp - part 1: Fantasy

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    • ken28875K Offline
      ken28875
      last edited by

      Hello everyone,

      Here an interior concept of an arena for Skylanders Trap Team.

      SketchUp + V-Ray FS + Photoshop

      Take care, πŸ˜‰

      _KN


      361_Arena.jpg


      361_Arena_skp.jpg

      Follow Your Dreams.

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      • ken28875K Offline
        ken28875
        last edited by

        Hi there,

        Here's another concept,

        Have a great weekend!

        _KN


        325_Flynn_XP_view_04.jpg


        325_Flynn_XP_view_04_skp.jpg

        Follow Your Dreams.

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        • cottyC Offline
          cotty
          last edited by

          From the rendered version alone I would have never thought about SketchUp as the modeling software, nict to see both versions!

          my SketchUp gallery

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          • ken28875K Offline
            ken28875
            last edited by

            @cotty said:

            From the rendered version alone I would have never thought about SketchUp as the modeling software, nict to see both versions!

            Thanks for your comment, Carsten.

            Hello all,

            Here's a concept of the interior of one of the temples from the previous exterior concepts.

            Have a great day!

            _KN


            325_Flynn_XP_interior.jpg


            325_Flynn_XP_interior_lines.jpg

            Follow Your Dreams.

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            • pbacotP Offline
              pbacot
              last edited by

              That's fantastic! Wish i could watch your process and how it seems you model irregular shapes so well (always trying to figure out fast ways of doing stone).

              Inspiring--and when you say "Follow Your Dreams." It seems that is NOT just empty words. You're doing it.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • cottyC Offline
                cotty
                last edited by

                πŸ‘

                my SketchUp gallery

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                • ken28875K Offline
                  ken28875
                  last edited by

                  @pbacot said:

                  That's fantastic! Wish i could watch your process and how it seems you model irregular shapes so well (always trying to figure out fast ways of doing stone).

                  Inspiring--and when you say "Follow Your Dreams." It seems that is NOT just empty words. You're doing it.

                  Thanks for your kind words, Peter. πŸ˜„

                  @ Carsten: Thanks for your πŸ‘

                  Hi there,

                  Here's another concept for Skylanders Trap Team.

                  Have a terrific day!

                  _KN


                  353_Horde.jpg


                  353_Horde_skp_lines.jpg

                  Follow Your Dreams.

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                  • ken28875K Offline
                    ken28875
                    last edited by

                    Hello there,

                    I hope everyone had a great weekend.

                    I mentioned to you that I have started a new job almost two years ago. The game Chronoblade has finally launched in Korea last May and in China on October. It is available on Android and iOS.

                    It's coming to the West (USA and Europe) sometime in 2016.

                    Here's a concept for the Hubtown, where the players start.

                    The first image shows the background with UI (User Interface) and the second has the background without UI.

                    Cheers!

                    _KN


                    Chronoblade_hubtown_01.jpg


                    Chronoblade_hubtown_02.jpg


                    Chronoblade_hubtown_03.jpg

                    Follow Your Dreams.

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                    • ken28875K Offline
                      ken28875
                      last edited by

                      Dear Friends,

                      Wow, it has been more than a year since my last post.

                      I disappeared for a while, but don't worry, I am still alive and back with a bunch of new concepts.

                      In case you were wondering what happened to me, here a quick summary. The company that I was working for on the mobile game Chronoblade ran out of funding and they shut down the Art Department and laid off the Art Director and Concept Artists. 😞

                      However, as someone once said, when one door closes another opens, I got a new job. But I had to move to Los Angeles (Sherman Oaks, to be exact). I am no longer working in the game industry, but in the entertainment/theme park type of projects. Indeed, the new company is Victory Hill Entertainment and I am currently doing concepts for Avengers S.T.A.T.I.O.N shows that opened in Paris, New York, Seoul, Las Vegas and Singapore. Check out the website:
                      http://www.victoryhillexhibitions.com/

                      I am also doing concepts for the upcoming Hasbro Transformers shows. I can't wait to share some of the latest concepts with you guys.

                      In the meantime, I can show you all the concepts I did for Chronoblade.

                      The concepts below are for the first chapter of the game.

                      Chronoblade is a mix of fantasy and sci-fi, therefore I will split my concepts in the fantasy and sci-fi threads.

                      Thanks for stopping and have a terrific week! πŸ˜‰

                      _KN


                      Ragnarok_Hjollborg_concept.jpg


                      Ragnarok_Hjollborg_concept_Skp_lines.jpg


                      Midgard_Burning_Village_concept.jpg


                      Ragnarok_chapter_01_Dark_Woods_concept.jpg


                      Ragnarok_chapter_01_Dark_Woods_skp_lines.jpg

                      Follow Your Dreams.

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                      • pilouP Offline
                        pilou
                        last edited by

                        Cool return! πŸ˜‰
                        Waiting the transformers! 😎

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • cottyC Offline
                          cotty
                          last edited by

                          Happy to see you back here!

                          my SketchUp gallery

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                          • D Offline
                            db11
                            last edited by

                            Seconded. Always great to see what you come up with. Welcome back!

                            1 Reply Last reply Reply Quote 0
                            • Bryan KB Offline
                              Bryan K
                              last edited by

                              Congratulations ken! And welcome back. Good to see you posting agian as well.

                              One day I'll figure out how you make what looks like simple models transform into gorgeous textures and depths.

                              See my portfolio at https://delphiscousin.blogspot.com/

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                              • ken28875K Offline
                                ken28875
                                last edited by

                                @ Pilou, Carsten, Doug and Bryan: Thanks for your kind words, guys. πŸ˜„

                                Here are some concepts of the Dark Woods leading to the Watchtower where you fight the boss of this chapter on top of the tower.

                                As usual, SketchUp + V-Ray for SketchUp + Photoshop.

                                Have a great week!

                                _KN


                                Ragnarok_Chapter_01_Dark_Woods_background_mattepainting.jpg


                                Ragnarok_Chapter_01_Dark_Woods_background_mattepainting_skp_lines.jpg


                                Chapter_01_Midgard_Watchtower_concept_01.jpg


                                Chapter_01_Midgard_Watchtower_concept_01_skp_lines.jpg


                                Chapter_01_Midgard_Watchtower_middle_floor_concept.jpg


                                Chapter_01_Midgard_Watchtower_middle_floor_concept_skp_lines.jpg


                                chapter_01_Midgard_Watchtower_boss_fight_concept.jpg


                                chapter_01_Midgard_Watchtower_boss_fight_concept_skp_lines.jpg

                                Follow Your Dreams.

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  Great pics! Is it a mobile game?

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • Bryan KB Offline
                                    Bryan K
                                    last edited by

                                    More great renders!

                                    See my portfolio at https://delphiscousin.blogspot.com/

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                                    • ken28875K Offline
                                      ken28875
                                      last edited by

                                      @rich o brien said:

                                      Great pics! Is it a mobile game?

                                      Hi Rich

                                      Yes, it's for a mobile game called ChronoBlade. Check out the Facebook here:
                                      https://www.facebook.com/Chronoblade/

                                      @bryan k said:

                                      More great renders!

                                      Thanks for your kind words, Bryan.

                                      Here's a couple of concepts for the Boss fight in the Burning Village.

                                      Cheers!

                                      _KN


                                      Burning_Village_boss_tile_concept_01.jpg


                                      Burning_Village_boss_tile_concept_01_SketchUp.jpg


                                      Burning_Village_boss_tile_concept_02.jpg


                                      Burning_Village_boss_tile_concept_02_SketchUp.jpg

                                      Follow Your Dreams.

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                                      • Bryan KB Offline
                                        Bryan K
                                        last edited by

                                        Excellent work as always!

                                        See my portfolio at https://delphiscousin.blogspot.com/

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          Wonderful Ken. Thanks for sharing. Your work is so inspiring on many levels. Not only do you have the dream job. You're the master at it! Conceiving whole scenarios and all the way down to the details--and the ability to make it come alive visually. I wonder what the end product looks like from your visualizations. I wonder how you approach making your shapes, for example the boulders or the rough rectangular building stones. Your geometry looks so efficient and clean.

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • ken28875K Offline
                                            ken28875
                                            last edited by

                                            @bryan k said:

                                            Excellent work as always!

                                            Thank you, Bryan!

                                            @pbacot said:

                                            Wonderful Ken. Thanks for sharing. Your work is so inspiring on many levels. Not only do you have the dream job. You're the master at it! Conceiving whole scenarios and all the way down to the details--and the ability to make it come alive visually. I wonder what the end product looks like from your visualizations. I wonder how you approach making your shapes, for example the boulders or the rough rectangular building stones. Your geometry looks so efficient and clean.

                                            Hi Peter,

                                            Sorry for the late reply. I am always crazy busy with work, especially with my new job here in LA.
                                            Thank you for your interest and for your kind words about my work. But I would not take credits for everything in my renders. Indeed, as a concept artist, I always try to use existing game assets as much as I could so that the 3d modelers and environment artists would know what to use for the final in-game models. Consistency of the visuals will also be kept from concepts to final products.

                                            I don’t create everything from scratch because there is no reason to reinvent the wheel. My final concepts are a combination of 3d models that I have in my resource folders, 3d assets from the game and new models that I create and texture. A lot of the models that I made are low polygon objects that’s why they are very clean most of the time. The textures are what make the models look detailed.

                                            After getting the descriptions of the areas from the game designers who are the people who write the stories for each of the game levels, I do some really quick pencil sketches and gather all the 3d assets I need, and build the ones that I don’t have yet. I put everything in SketchUp, rendered with V-Ray for SketchUp and postwork in Photoshop (e.g. color correction, fire and smoke effects, paint-overs details that could not be done in SketchUp, etc.).

                                            I don’t have any images of the end product/game, but you can search ChronoBlade on youtube to see the videos of the game. https://www.youtube.com/results?search_query=chronoblade

                                            What interesting about ChronoBlade is that it is a side-scrolling game where all the levels consist of tileable units that can be combined to create different environments.

                                            As you can see in the images below, you can add tile 04 or tile 07 after tile 01, or have tile 01 between tile 05 and tile 07 for example. You can put those tiled areas in different orders to create different game experiences for the players.

                                            The images for tile 01, 03, 04, 05 and 07 are raw screenshots from Sketchup. For tile 3, you can compare the SketchUp model to the final render with postwork.

                                            Thank you for reading and have a terrific weekend!

                                            _KN


                                            Midgard_Burning_Village_revised_tile_3_concept.jpg


                                            Midgard_Burning_Village_revised_tile_3_concept_SKP_screenshot.jpg


                                            Midgard_Burning_Village_revised_tile_3_concept_SKP_lines.jpg


                                            Chapter_1_Midgard_burning_village_tile_01.jpg


                                            Chapter_1_Midgard_burning_village_tile_04.jpg


                                            Chapter_1_Midgard_burning_village_tile_05.jpg


                                            Chapter_1_Midgard_burning_village_tile_07.jpg

                                            Follow Your Dreams.

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