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    Find out if point is inside solid

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    • I Offline
      icatic
      last edited by icatic

      Hello,

      Is there a way using the ruby API to find out if a point is inside the actual volume of a solid instance/group?

      Thanks,
      Valdemar

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      • R Offline
        Ruts
        last edited by

        I'm not sure if there's an existing extension for this, but I use this kind of in my extension. Neither am I sure if my method is easiest way to go, it's quiet computing-intensive if you're solid is made out of many faces.

        NOTE: a line is infinite long in both directions and a half line is infinite long in one direction.

        It is based on the principle that a half line that starts in your point should intersect your solid an odd number of times. So you have to check every face of the solid if it intersects with the half line.

        Method intersect_line_plane calculates the intersection of the line (in both directions) and the plane of the face. You have to check if the intersection is on the half line and on the face of the plane.

        For checking if the intersection is part the face again it can be done with another half line which starts in the intersection and is parallel to the plane of the face. Once again the intersection is part of the face if the half line intersects the edges of the face an odd number of times. So you should check every edge of the face and see if the half line intersects it. The method intersect_line_line calculates the intersection between the line of the half line and the line of the edge. Check if this intersection is part of the half line and the edge.

        Hopefully this is helpfull to you, it may be fomulated a little chaotic. I can share some of my code if you want.

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        • sdmitchS Offline
          sdmitch
          last edited by

          @icatic said:

          Hello,

          Is there a way using the ruby API to find out if a point is inside the actual volume of a solid instance/group?

          Thanks,
          Valdemar

          In the simplest case, you can test that the bounds of instance/group contains the point.

          inside=iorg.bounds.contains?(point)
          

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • TIGT Offline
            TIG Moderator
            last edited by

            First check if the point is within the solid.bounds...

            If not, then it is not inside, although if it's inside then of course it might be on its 'surface' and not actually inside it !

            If it is a true manifold solid then all of its face.normal's should point 'outwards'.

            Use this test on the ' point':
            Choose an arbitrary ' vector' like [1,0,0]
            hit = model.raytest(point, vector)
            If it returns no hit at all then it definitely is outside of everything - at least using that 'vector'!
            If it returns a hit, then using that ' hit' array you can test if
            hit.include?(solid)
            If no hit then perhaps 'reverse' the vector and retest...
            Assuming we get a hit that includes the 'solid'...
            Check if the hit includes a 'face'.
            If it's an edge, perhaps adjust the vector slightly to see if you can actually hit a face !
            Assume you have hit a face, now compare the vector and the face.normal using
            angle = vector.angle_between(face.normal)
            If angle < 90.degrees then it is 'inside'.
            If its >= then its outside.

            TIG

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            • jiminy-billy-bobJ Offline
              jiminy-billy-bob
              last edited by

              Maybe this could help: http://clb.demon.fi/MathGeoLib/nightly/docs/Polyhedron.cpp_code.html#532

              @unknownuser said:

              General strategy: pick a ray from the query point to a random direction, and count the number of times the ray intersects a face. If it intersects an odd number of times, the given point must have been inside the polyhedron.

              25% off Skatter for SketchUcation Premium Members

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              • G Offline
                Garry K
                last edited by

                Randolf Franklin solved this problem back in the 1970's

                Here is his original 2D code for a single polygon

                
                int pnpoly(int nvert, float *vertx, float *verty, float testx, float testy)
                {
                  int i, j, c = 0;
                  for (i = 0, j = nvert-1; i < nvert; j = i++) {
                    if ( ((verty[i]>testy) != (verty[j]>testy)) &&
                	 (testx < (vertx[j]-vertx[i]) * (testy-verty[i]) / (verty[j]-verty[i]) + vertx[i]) )
                       c = !c;
                  }
                  return c;
                }
                
                

                I ran a modified version of this code on very old mobile computers 80186 processor running at 18 megahertz. We used it to determine which State or Province your vehicle is in.

                3D isn't much more difficult but you do have to look at each face and see if your ray passes through it or not.

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  @icatic said:

                  Hello,

                  Is there a way using the ruby API to find out if a point is inside the actual volume of a solid instance/group?

                  Thanks,
                  Valdemar

                  Here is my solution. If it can't find an opening is 1000 tries, the point is most likely inside the solid.

                  def is_point_inside(pt,cg)
                  	return false unless cg.manifold?
                  	return false unless cg.bounds.contains?(pt)
                  	1000.times{
                  		vec=Geom;;Vector3d.new(rand*(rand<=>0.5),rand*(rand<=>0.5),rand*(rand<=>0.5))
                  		h=Sketchup.active_model.raytest([pt,vec]);
                  		return false unless (h && h[1].include?(cg))
                  	}
                  	return true
                  end
                  
                  

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    Assuming you have a true solid,

                    • You have to test first if the point is on a face of the solid (you decide if it is 'in' or 'out')
                    • otherwise, you take one arbitrary oriented direction (say X direction) and check the number of times it crosses a face of the solid. It must be an odd number if inside, or even if outside. The trick is that you must keep track of the intersection points to make sure you do not reuse the same point twice or more times (for instance when the half-line crosses an edge or a vertex).

                    Fredo

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                    • I Offline
                      icatic
                      last edited by

                      Thanks for all the replies!

                      I ended up using the method that both Ruts and fredo6 explained. There's a special circumstance when the arbitrary line runs along a face parallell to the line that I had to consider in the code (the skip_intersection part). Here's the code I ended up with:

                      
                      def solid_contains_point?(solid, point, include_shell = true)
                        return false unless solid.manifold?
                        return false unless solid.bounds.contains? point
                        point = point.transform(solid.transformation.inverse)
                        line_vector = Geom;;Vector3d.new(1, 0, 0)
                        line = [point, line_vector]
                        previous_intersection_point = previous_classify_result = nil
                        intersection_points = Array.new
                      
                        solid.definition.entities.find_all { |e| e.instance_of? Sketchup;;Face }.each { |face|
                      
                          intersection_point = Geom.intersect_line_plane(line, face.plane)
                          if intersection_point and intersection_point != previous_intersection_point
                            classify_result = face.classify_point(intersection_point)
                            point_on_face = [Sketchup;;Face;;PointInside, Sketchup;;Face;;PointOnVertex, Sketchup;;Face;;PointOnEdge].include? classify_result
                            angle = line_vector.dot(point.vector_to(intersection_point))
                            if point_on_face and ((angle >= 0 and include_shell) or (angle > 0 and not include_shell))
                              intersection_points.push [intersection_point, classify_result]
                              previous_intersection_point = intersection_point
                            end
                          end
                      
                        }
                      
                        previous_skip_intersection = false
                        intersections = 0
                        intersection_points.sort! { |a,b| point.vector_to(a[0]).length <=> point.vector_to(b[0]).length }.each { |array|
                      
                          intersection_point = array[0]
                          classify_result = array[1]
                      
                          # skip intersection point if there's another face that contains both the current
                          # intersection point and the previous intersection point
                          skip_intersection = false
                          if previous_classify_result and previous_classify_result != Sketchup;;Face;;PointInside
                              solid.definition.entities.find_all { |e| e.instance_of? Sketchup;;Face }.each { |e|
                                if classify_result == Sketchup;;Face;;PointOnVertex
                                  if e.vertices.find_all { |vertex| vertex.position == intersection_point or vertex.position == previous_intersection_point }.size == 2
                                    skip_intersection = true
                                    break
                                  end
                                elsif classify_result == Sketchup;;Face;;PointOnEdge
                                  if e.edges.find_all { |edge| intersection_point.on_line?(edge.line) or previous_intersection_point.on_line?(edge.line) }.size == 2
                                    skip_intersection = true
                                    break
                                  end
                                end
                              }
                          end
                      
                          # count all intersection points connected by face parallell to and on line as one intersection
                          intersections += 1 if previous_skip_intersection and !skip_intersection
                          
                          previous_skip_intersection = skip_intersection
                          next if skip_intersection
                      
                          intersections += 1
                          previous_intersection_point = intersection_point
                          previous_classify_result = classify_result
                      
                        }
                      
                        intersections.odd?
                      end
                      
                      
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                      • fredo6F Offline
                        fredo6
                        last edited by

                        That should make it.

                        Just 2 remarks

                        • I would cache the list of valid classify_status outside the loop
                        • I would construct the list of intersection points without bothering whether this is a vertex or on edge and then sort the list by the distance to the point or X, Y, Z coordinates and eliminate the redundant points (which are necessarily in sequence)

                        Fredo

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                        • P Offline
                          Paciente8159
                          last edited by

                          Is this OK?
                          The same principle. A raycast from the testing point. I'm only counting how many faces it sees in one direction and only if the point hits the face on the inside (from the testing point)
                          To also include the outter shell of the solid the point classification must be changed to validade Vertex and Edges hits.

                          Thanks

                          Here is the code

                          def point_insidesolid?(point, solid)
                          		return false unless solid.manifold?
                          
                          		#vector that goes through the origin
                          		vec = Geom;;Vector3d.new(1,0,0).normalize
                          		counter = 0
                          		solid.entities.grep(Sketchup;;Face).each do |face|
                          			pt = Geom.intersect_line_plane([point,vec], [face.vertices[0].position, face.normal])
                          			if(!pt.nil?)
                          				if(face.classify_point(pt)==Sketchup;;Face;;PointInside)
                          					if(pt.x>point.x)
                          						counter +=1
                          					end
                          				end
                          			end
                          		end
                          		
                          		return false unless counter%2!=0
                          		return true
                          	end
                          
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                          • sdmitchS Offline
                            sdmitch
                            last edited by

                            @paciente8159 said:

                            Is this OK?
                            The same principle. A raycast from the testing point. I'm only counting how many faces it sees in one direction and only if the point hits the face on the inside (from the testing point)
                            To also include the outter shell of the solid the point classification must be changed to validade Vertex and Edges hits.

                            Thanks

                            Here is the code

                            def point_insidesolid?(point, solid)
                            > 		return false unless solid.manifold?
                            > 
                            > 		#vector that goes through the origin
                            > 		vec = Geom;;Vector3d.new(1,0,0).normalize
                            > 		counter = 0
                            > 		solid.entities.grep(Sketchup;;Face).each do |face|
                            > 			pt = Geom.intersect_line_plane([point,vec], [face.vertices[0].position, face.normal])
                            > 			if(!pt.nil?)
                            > 				if(face.classify_point(pt)==Sketchup;;Face;;PointInside)
                            > 					if(pt.x>point.x)
                            > 						counter +=1
                            > 					end
                            > 				end
                            > 			end
                            > 		end
                            > 		
                            > 		return false unless counter%2!=0
                            > 		return true
                            > 	end
                            

                            It should if "point" is truly inside the solid. If it is a model point then it will need to be transformed by the inverse of the solid's transformation.

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

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                            • P Offline
                              Paciente8159
                              last edited by

                              @sdmitch said:

                              It should if "point" is truly inside the solid. If it is a model point then it will need to be transformed by the inverse of the solid's transformation.

                              Thanks
                              Yes the point must be in the solid(group) coordinate space.

                              I've changed the code a bit to allow shell (outer face) testing
                              Here it is:

                              Edited:
                              After some testing still something was not OK.
                              I realized that when the ray crosses an edge it hits 2 different planes and through a vertice it can hit an unknown number of faces. The solution I came is that the ray crosses the solid in only one point. So instead of keeping track of how many faces it hits, I register all points the ray hits the solid and then perform a uniq-like operation to the array to count the number of points/hits.
                              I've updated the code.

                              For the filtering uniq! doesn't work (guessing because it uses eql? and this is not implemented in Point3d)
                              Also tried

                              pts.uniq! {|pt| pt.to_a}
                              

                              but it didn't worked, but since the raycast is parallel to X axis comparing x coordinate does the trick

                              def point_insidesolid?(point, solid, exclude_surface=false)		
                              		vect = Geom;;Vector3d.new(1,0,0)
                              		pts = []
                              		solid.entities.grep(Sketchup;;Face).each do |face|
                              			if(FaceTools.is_pointof_face?(point,face))
                              				return true unless exclude_surface
                              				return false
                              			else
                              				pt = Geom.intersect_line_plane([point,vect], [face.vertices[0].position, face.normal])
                              				if(!pt.nil?)
                              					if(FaceTools.is_pointof_face?(pt,face) && pt.x>point.x)
                              						pts.push pt
                              					end
                              				end
                              			end
                              		end
                              		
                              		ptsuniq = pts.uniq {|pt| pt.x}
                              
                              		return ptsuniq.count%2!=0
                              	end
                              
                              	def point_insideface?(point,face)
                              		case(face.classify_point(point))
                              			when Sketchup;;Face;;PointInside, Sketchup;;Face;;PointOnVertex, Sketchup;;Face;;PointOnEdge
                              				return true
                              		end
                              		
                              		return false
                              	end
                              
                              
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