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Setting up camera properly

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  • T Offline
    ttype
    last edited by 14 Nov 2016, 18:46

    I am using Sketchup 2016 Make and am having problems to setup a cameras precisely.

    Usually cameras have a location and target. Is it possible in SU2016Make to say camera location is (0,-100,0) and camera target is (0,0,0)? Or is some plug-in needed? Is this possible in Make at all?

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    • D Offline
      Dave R
      last edited by 14 Nov 2016, 19:24

      You can place the camera with Position Camera from the Camera toolbar or menu And you can aim the camera with Orbit and Pan.

      Etaoin Shrdlu

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      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

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      • T Offline
        ttype
        last edited by 14 Nov 2016, 22:04

        @dave r said:

        You can place the camera with Position Camera from the Camera toolbar or menu And you can aim the camera with Orbit and Pan.

        From the Ruby documentation I now have a working script for exactly what I want to do:

        ` eye = [0,-10000,0]
        target = [0,0,0]
        up = [0,0,1]

        my_camera = Sketchup::Camera.new eye, target, up
        my_camera.focal_length = 100

        view = Sketchup.active_model.active_view
        view.camera = my_camera`

        Is there really no plug-in with some tiny UI that lets me do this kind of stuff?

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