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    • pbacotP Offline
      pbacot
      last edited by

      I guess that option would have to be added? Or after activating be able to pick points to snap start and end (sort of like Fredoscale target move). I'd like to make soft select then move a point on the edge to match another point in the model, in joining shapes up.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • thomthomT Offline
        thomthom
        last edited by

        In the case of moving a single vertex one could use that as a base reference point to snap to/from. But the moment you have multiple vertices - it's not clear how snapping would work.
        I'd love to hear ideas.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • JQLJ Offline
          JQL
          last edited by

          @thomthom said:

          In the case of moving a single vertex one could use that as a base reference point to snap to/from. But the moment you have multiple vertices - it's not clear how snapping would work.
          I'd love to hear ideas.

          I think this is something I also missed and made me quit vertex tools.

          If you have a multiple vertices you could still use one as reference or you could use the average of all vertices as reference. I'd really find a whole new set of uses for vertex tools if this was true as accuracy would allow me to model arch projects and not only free form models.

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          • thomthomT Offline
            thomthom
            last edited by

            @jql said:

            If you have a multiple vertices you could still use one as reference or you could use the average of all vertices as reference. I'd really find a whole new set of uses for vertex tools if this was true as accuracy would allow me to model arch projects and not only free form models.

            How do you get accuracy if you pick one random vertex as reference point for snapping - or even the average? The expected behaviour is ambiguous - which is one of the main reason it hasn't been added yet.

            When you use the non-gizmo tools you get snapping. Because then you have an explicit input point as reference.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • JQLJ Offline
              JQL
              last edited by

              Why is it random if you pick the top vertice, for instance. If the topmost vertice is correctly inferenced and the bottom vertixe is at 0, I can be sure of the total height of a given "vertex sculpture". So even a lot of the geometry processes are intuitivelly defined, there can also be a geometric confinement where at least some crucial vertexes can be controlled.

              If you have a simpler triangulated roof and want to manipulate it, you can't using vertex tools though it would be nice.

              If you want to define a car model that has a precise lenght you cannot do it with any kind of accuracy.

              I think it's a shame as it restricts vertex tools use, but you're the developer and you've done a hell of job already, so I'm probably not seeing the whole picture.

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              • pbacotP Offline
                pbacot
                last edited by

                I guess I want a way to target move using a start and stop point (snapped) while having soft select, but maybe that doesn't jibe with what soft select is doing.

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @jql said:

                  Why is it random if you pick the top vertice, for instance. If the topmost vertice is correctly inferenced and the bottom vertixe is at 0, I can be sure of the total height of a given "vertex sculpture".

                  The difficult thing is figuring out what people would expect. You say top-most vertex in this case, what if they are all on the same plane? Which vertex do you use as a base point then? (Inference snap in all directions.) And what makes top-most vertex more logical than bottom-most?
                  For snapping to be reliable there needs to be some predictability.

                  @pbacot said:

                  I guess I want a way to target move using a start and stop point (snapped) while having soft select, but maybe that doesn't jibe with what soft select is doing.

                  That you can already do by using the Move tool in Vertex Tools.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • JQLJ Offline
                    JQL
                    last edited by

                    @thomthom said:

                    The difficult thing is figuring out what people would expect. You say top-most vertex in this case, what if they are all on the same plane? Which vertex do you use as a base point then? (Inference snap in all directions.) And what makes top-most vertex more logical than bottom-most?
                    For snapping to be reliable there needs to be some predictability.

                    I don't think you understood the original FR. When you use Fredo Box Scale to target, for instance, you scale your object by using any reference point, even points which do not belong to the object.

                    When I said I wanted to align topmost point, it was an example. In fact, what I think would be nice, would be for your users to:

                    • Hit scale and then;
                    • Choose a reference point in the object;
                    • Use inferencing system to align it to any other reference point in model.

                    That vertice would scale to that inference and all other vertexes would scale porportionally.

                    The point you'd choose would be user defined, not automatically chosen by the plugin. If this would be true for most commands, like move vertices, extend faces, etc, it would be very interesting as it would become less visual guessing and more accurate.

                    This lack of accuracy is the main thing that prevents me from using vertex tools so I imagine there are other people in the same situation.

                    If you want I can create a gif to make it clearer.

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                    • pilouP Offline
                      pilou
                      last edited by

                      Yes please image(s)! 😄

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Are we not talking about the Gizmo any more?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • JQLJ Offline
                          JQL
                          last edited by

                          @pilou said:

                          Yes please image(s)! 😄

                          I have to reinstal Vertex tools. It will take some time.

                          @thomthom said:

                          Are we not talking about the Gizmo any more?

                          Yes I believe we could be talking about it:

                          • If you select the area you want to affect and then you are able to place the gizmo on the reference vertex, you could then scale, move, rotate, etc, in a way that it would then snap to an inference in the model.

                          I am not able to do an animated mockup of the gizmo though... I could try making a still image of the gizmo mockup if you'd like...

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @jql said:

                            Yes I believe we could be talking about it:

                            • If you select the area you want to affect and then you are able to place the gizmo on the reference vertex, you could then scale, move, rotate, etc, in a way that it would then snap to an inference in the model.

                            Right, so you actually invoke an explicit pick of the reference point up front. That's an interesting idea. Basically, the inference will relate to the gizmo origin - then that combined with better custom placement of the gizmo. Do I interpret that right?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • JQLJ Offline
                              JQL
                              last edited by

                              Yes, I believe you are interpreting it right!

                              It would be very cool if you'd want to further think on that subject. Having inference for scaling, moving and rotating would be key for accuracy.

                              Usually when people move the gizmo around in other software (take a look at Layout for instance) it acts as the reference point for the move, or a center point for rotate or scale.

                              This would be probably the intuitive aproach and my starting idea. Scaling or Rotating from the centerpoint using a point and an inference for accuracy might be trickier though.

                              Moving the gizmo to a vertice or a model reference, and then moving that point to a precise place, while keeping the gradient effect and affecting the mesh would be intuitive.

                              Moving the gizmo, as a centerpoint for rotation would also work nicelly, especially if it would also for a numeric angle input.

                              Moving the gizmo and use it as the center point for scale would also be great and also with a numeric input for multiplier.

                              However having the gizmo move and then also allow for a reference point to move/rotate to an inference, would probably require an off gizmo aproach.

                              You can see that on FredoScale box scaling/box stretching to target and also on fredo scale rotation. It works great and intuitivelly.

                              In your tool, in order that you can stay on the tool and keep using the gizmo without interruption, you would probably require a modifier key to be pressed while you were either scaling or rotating. It would then triger the reference+inference mechanism which would allow you to choose the reference point with a click and a Sketchup inference with a second click.

                              For scale, it would then move the point from it's original position to the inference and the mesh would scale proportionally from the gizmo placement.

                              For rotate, it would rotate the point towards the inference, as the Sketchup rotate tool does.

                              What Sketchup isn't able to do is everything else VErtex tools is able to.

                              www.casca.pt
                              Visit us on facebook!

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                I'm with you guys.

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  This is good stuff. Once I get SUbD v2 out the door VT 2 is on the radar - and the Gizmo is top on the list.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    @thomthom said:

                                    This is good stuff. Once I get SUbD v2 out the door VT 2 is on the radar - and the Gizmo is top on the list.

                                    Great!

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • Bob JamesB Offline
                                      Bob James
                                      last edited by

                                      Great news!

                                      I hope that the ability to select "horizontal" when selecting the "make planar" and select which vertex will be the one that determines the height of the plane. 😎

                                      Similarly, the ability to select a row of vertices and put them into a straight horizontal line with the z-height determined by a specific vertex.

                                      I'm confused: the current version already has that great gizmo. ❓

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        @bob james said:

                                        I'm confused: the current version already has that great gizmo. ❓

                                        It does Bob. But the gizmo is lacking XY | ZX | ZY translations and the scaling handles need to snap incrementally.

                                        Also the translation handles need to accept numeric input.

                                        That said VT is still the best extension ever made 👍 IMHO

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                                        • JQLJ Offline
                                          JQL
                                          last edited by

                                          @rich o brien said:

                                          That said VT is still the best extension ever made 👍 IMHO

                                          That is clearly wrong, the best one is Edgetools2 splitface tool along with SectionCutFace

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                                          • BoxB Online
                                            Box
                                            last edited by

                                            Not that I care, but in the interests of accuracy, you need two tools to beat Rich's one.

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