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    Question about efficiency in modeling

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    sketchup
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    • S Offline
      slbaumgartner
      last edited by

      Ah yes, many other modeling systems are based on triangular faces. I hadn't realized you need to export the SketchUp model to one of them. However, to prevent your bottom face from being over-triangulated you will need to isolate it from the rest using Groups or Components. Otherwise where the walls touch the floor will break up the floor even if you draw the line across the gap, and the export will therefore cover it with a bunch of smaller triangles.

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      • B Offline
        Buggy B
        last edited by

        SO I need to seperate every face which sticks to other faces by for example groups and do such lines/faces like shown in the OP to simplify faces?

        Well sounds like alot of extra work. Do you happen to know if there is a plugin for that? Atleast for the seperating task?

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        • pilouP Offline
          pilou
          last edited by

          If problem is triangulation surface you can use Triangulate faces by Tig

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • pbacotP Offline
            pbacot
            last edited by

            It's not that hard to organize your drawing with groups. For a rectangular floor you just draw a rectangle (Or rectangular prism for depth) and group (with a hot key). Go along and build your walls above. Group them so they don't interact with other touching geometry (Like the roof). Grouping (or using components) makes modeling easier.

            Whether the program you are going to recognizes the groups is another question--or does it just add all the intersections anyway. if it does not keep the groups independent, then only draw visible faces.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • B Offline
              Buggy B
              last edited by

              I currently work on my models with the help of your feedback.

              Now I noticed something like this:

              https://i.imgur.com/KDYwwmB.png

              If I connect the planes on the left and right, some kind of clipping happens and looks quite ugly. Is this likely to happen in other engines, too? I dont know which engine I will use so I cannot test it... πŸ˜•

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              • S Offline
                slbaumgartner
                last edited by

                Sorry, I can't understand from your post quite what is the problem. Is the image intended to show the "some kind of clipping"? If so, I don't see it. If not, maybe you could post an image that does show it? The arrow on your image points to an edge. Without seeing the model, I can't tell you why this edge is visible or what will happen if you erase it - quite possibly there is a small misalignment.

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                • B Offline
                  Buggy B
                  last edited by

                  Yea I am talking about this hidden plane. To fight "overtriangulation" in the engine I thought connecting the light planes on the left + right to a single plane.

                  I will stop doing stuff like this and continue on my model. Once I finish it I will upload it here and you might give me tips on problems you notice, okay?

                  But this will not happen soon as the model is far from being finished.

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    Good. Glad you are making progress.

                    There is probably an internal wall under that top surface and perpendicular to it. Why not continue with your project (WIP) and post the model, and ask how to do things? In this case what do you want to do? Get rid of that light-colored line? I think there's an internal face you need to delete.

                    If you don't know what renderer you will use, it's hard to say what the result will be, but most likely it will look quite different than in SketchUp. Fretting about the appearance in SU might be a waste of time, before you see the results in the renderer. Divisions in coplanar faces are generally not visible in a renderer, if the material is the same.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      Now I noticed something like this:

                      If the surfaces are really "coplanar" & "pasted" & same color / Material and the "edges" not enabled (if it can) in the render engine
                      all will be rendered as a same surface! πŸ˜‰
                      (Remark the differences between images 2 - 3 with or without edges! 3 seems more light! πŸ˜‰ )
                      3views.jpg

                      It's the case in the fabulous free real time Visualizer! 😎

                      fabulous_visualizer.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Erase the edge and that hidden plane should go away.

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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