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MSPhysics 1.0.3 (16 October 2017)

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  • R Offline
    Ralphxyz
    last edited by 21 May 2016, 19:59

    @anton_s said:

    The download link to the latest version is in the first post of this topic.

    Thanks,

    Error Loading File main.rb
    Error: #<LoadError: cannot load such file -- C:/Users/Ralph/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/win64/2.0/msp_lib_no_sdl.so>
    C:/Program Files/SketchUp/SketchUp 2015/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Program Files/SketchUp/SketchUp 2015/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require'
    C:/Users/Ralph/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/main.rb:28:in `<top (required)>'

    I have main.rb in the C:\Users\Ralph\AppData\Roaming\SketchUp\SketchUp 2015\SketchUp\Plugins folder.

    and in the MSPhysics foder.

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    • A Offline
      Anton_S
      last edited by 21 May 2016, 20:47

      Ralphxyz,

      When you get an error, "cannot load such file..." it might mean that the file doesn't exist. Are you sure you downloaded and extracted the latest version 0.7.1? Please check if there is msp_lib_no_sdl.so in C:/Users/Ralph/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/win64/2.0/. If there is I don't know why it brags; if there isn't, try downaloding and installing MSPhysics 0.7.1 again.

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      • A Offline
        Anton_S
        last edited by 21 May 2016, 20:50

        Cristyan,

        There is not much I can do about the chain instability. Artificial chains, connected by joints, was a workaround. There is another way to get the chains to work properly and it would be by reducing Update Timestep, i.e 1/240. The smaller the update timestep the more accurate and stable the simulation is, however everything will be in slow motion when you run simulation.

        Speaking of the Domino_2016, to improve performance, open MSPhysics UI, activate the Simulation tab and set Solver Model to Iterative 4 Passes and Update Rate to 3. This change should increase performance.

        Speaking of the dominoX thingy, currently there is a bug in the physics engine when colliding with the compound bodies. I even assume that that compound collision bug could be the cause of the unstable chains in MSPhysics. To fix that, I advise you to select all the dominoes and set their shape to convexhull (Context Menu->MSPhysics->Shape->Convel Hull). Then set floor shape to Static Mesh. Then set World Scale to 20. You can as well, optionally, adjust Update Timestep, Solver Model, and Update Rate for the desired speed, performance, and stability. For that particular model, I figured an update timestep of 1/120, a solver model of iterative 4 passes, material thickness of 0, and an update rate of 2 would guarantee stable results. The idea is that you adjust simulation options for the most desired effect.

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        • R Offline
          Ralphxyz
          last edited by 21 May 2016, 20:56

          Yes, msp_lib_no_sdl.so is there.

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          • A Offline
            Anton_S
            last edited by 21 May 2016, 21:03

            Okay, I'll see what I can do about it.

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            • C Offline
              cristyan
              last edited by 21 May 2016, 21:28

              Thank you !! if I adjust Update Timestep the chain simulation is working
              And another thing in the last version the PLAY button is not working..

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              • A Offline
                Anton_S
                last edited by 22 May 2016, 09:57

                Cristyan, I fixed the replay play button. Try version 0.7.2. It's in the first post.

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                • F Offline
                  faust07
                  last edited by 23 May 2016, 13:05

                  Play and Reverse buttons work fine. Play, Stop and then Play again or Reset is running into problems...
                  Emitted objects are not reset. Please test the model.


                  MSP_EmiterTest_02.gif


                  MSP_EmiterTest_02.skp

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                  • R Offline
                    Ralphxyz
                    last edited by 23 May 2016, 13:51

                    faust07, Thanks for posting, the accumulation does not grow, is that a shortcoming of MSPhysics. or something you control?

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                    • F Offline
                      faust07
                      last edited by 23 May 2016, 20:16

                      This you can control with MSPhysics. The lifetime of the objects is very short, so that they will be deleted after 100 Frames.

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                      • A Offline
                        Anton_S
                        last edited by 23 May 2016, 23:34

                        @faust07 said:

                        Play and Reverse buttons work fine. Play, Stop and then Play again or Reset is running into problems...
                        Emitted objects are not reset. Please test the model.

                        Thanks for the report faust. I will fix it and also get the feature to save replay into model in the next release.

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                        • A Offline
                          aasssddff
                          last edited by 24 May 2016, 01:02

                          Where can I find documentation on how the servo works? There was a comment way back that had...

                          @unknownuser said:

                          CODE: SELECT ALL
                          rightx Left - right arrows
                          righty Up - down arrows

                          leftx A - D
                          lefty W - S

                          key('1') 0-9
                          key('a') A-Z keys
                          key('enter') All the Windows function keys. (lctrl, rctrl, space, backspace, etc...)
                          key('numpad1') 0-9 Right numpad keys
                          key('+') Numpad operations (+, -, *, /)

                          key('lbutton') Mouse keys (mbutton, rbutton, xbutton1, xbutton2)

                          get_var('variable') ... for script.

                          What do I do with this?

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                          • S Offline
                            SynSuka3D
                            last edited by 24 May 2016, 17:31

                            😢 Xbox controller please !!!!

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                            • A Offline
                              Anton_S
                              last edited by 26 May 2016, 04:21

                              Announcing version 0.7.3. Download in first post.

                              Faust07, I fixed the replay bug. I also added the feature to save replay into model. The replay is saved into model automatically just like in SP.

                              SynSuka3d, I added joystick controls similar to SketchyPhysics.
                              Here is a sample model: See controls in model

                              Note that in order for the joystick to work it must be attached to USB before SketchUp is opened; that is, restart SketchUp if joystick doesn't work in the first place.

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                              • F Offline
                                faust07
                                last edited by 26 May 2016, 17:29

                                Good news, as always. 👍

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                                • F Offline
                                  faust07
                                  last edited by 2 Jun 2016, 18:29

                                  The boat-car is a good example to learn the use of thrusters and joints (motor joint as a component copy).
                                  Version 0.7.4 (May 26, 2016) has the same problem in Replay that Play, Stop and then Play again is running into problems...
                                  Maybe it is my computer...

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                                  • A Offline
                                    Anton_S
                                    last edited by 2 Jun 2016, 21:04

                                    The emitter test you posted in one of the earlier post works as expected. Can you elaborate more on what problems you encounter?

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                                    • F Offline
                                      faust07
                                      last edited by 3 Jun 2016, 16:46

                                      Sorry. Maybe I have the function of the stop button just now understood. I think that with the stop function the model can be held and saved in an intermediate state of the simulation. After that you should delete the replay storage, otherwise unexpected intermediate phases of the simulation arise if you start or play again.

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                                      • A Offline
                                        Anton_S
                                        last edited by 13 Jun 2016, 09:39

                                        Announcing version 0.8.0!
                                        This version comes with many bug fixes and improvements. As well as with two new joints: CurvySlider and CurvyPiston. A demonstration of these two joints is available at 3DWarehouse: https://3dwarehouse.sketchup.com/model.html?id=d21984a9-477b-44d7-9eca-c191ae85afe4

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                                        • F Offline
                                          faust07
                                          last edited by 13 Jun 2016, 14:48

                                          The new Curvy Joints improve animation along paths fundamentally. The possibilities are not yet in sight. Great is that you can take curved sections and even edges with the joint in a group without to weld them, and therefore the curve in turn can be moved. Your examples show this excellent.
                                          Two questions:
                                          What are the rules for the orientation of the joints to an individual curve - exactly parallel?
                                          It seems that old Servo Joints with Oscillator as a controller are not functioning as in version 0.7.0? Tested for example, with birdy and orca.

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