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MSPhysics 1.0.3 (16 October 2017)

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  • R Offline
    Ralphxyz
    last edited by 19 May 2016, 21:44

    Thanks Anton_S, where is the "latest" version? Just to be sure.

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    • A Offline
      Anton_S
      last edited by 20 May 2016, 01:04

      The download link to the latest version is in the first post of this topic.

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      • C Offline
        cristyan
        last edited by 20 May 2016, 23:57

        Hello !!
        --- "And you do know that you can open SU2013 models with SU2016?" - YES
        here I have a file (Domino.skp )with one of the first experiment with SketchyPhysics from 2007 and I noticed that SketchyPhysics it is much faster than MS Physics in many other applications It has to do with NewtonDynamics ? can you increase the threads ?
        SketchyPhysics - about 40 seconds and MS Physics - around 3 minutes and 10 seconds

        --- "The chain thingy is a weakness in the physics engines." - ok ... but "my chain" behave more real than that with joints even if it breaks...
        in the prior post the file "chain_psihics2_normal.skp"
        I have created (SketchyPhysics)two types of chains one longer and one shorter plus two copies of those with another 2 bodies (frozen state)under and these chains behave quite real and after touching the bodies they no longer break...perhaps this is one of the weaknesses of weakness in the physics engines (the chain needs to know that it is currently moving) and this maybe happens even in MSPhysics.
        --- file : dominox.skp what I can do about this ?? Small bodies entering in others even if I change the world scale ... it happens even with large bodies... (the idea creating this type of domino effect is from here https://www.youtube.com/watch?v=y97rBdSYbkg )
        Now that I have started ..maybe I'm a pain in the axx with these questions ... sorry if I ask inappropriate questions ...
        Thank you !!!


        a file with one of the first experiment with SketchyPhysics from 2007


        Domino_2016.skp


        dominox.jpg


        dominox.skp

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        • R Offline
          Ralphxyz
          last edited by 21 May 2016, 19:59

          @anton_s said:

          The download link to the latest version is in the first post of this topic.

          Thanks,

          Error Loading File main.rb
          Error: #<LoadError: cannot load such file -- C:/Users/Ralph/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/win64/2.0/msp_lib_no_sdl.so>
          C:/Program Files/SketchUp/SketchUp 2015/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Program Files/SketchUp/SketchUp 2015/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require'
          C:/Users/Ralph/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/main.rb:28:in `<top (required)>'

          I have main.rb in the C:\Users\Ralph\AppData\Roaming\SketchUp\SketchUp 2015\SketchUp\Plugins folder.

          and in the MSPhysics foder.

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          • A Offline
            Anton_S
            last edited by 21 May 2016, 20:47

            Ralphxyz,

            When you get an error, "cannot load such file..." it might mean that the file doesn't exist. Are you sure you downloaded and extracted the latest version 0.7.1? Please check if there is msp_lib_no_sdl.so in C:/Users/Ralph/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/win64/2.0/. If there is I don't know why it brags; if there isn't, try downaloding and installing MSPhysics 0.7.1 again.

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            • A Offline
              Anton_S
              last edited by 21 May 2016, 20:50

              Cristyan,

              There is not much I can do about the chain instability. Artificial chains, connected by joints, was a workaround. There is another way to get the chains to work properly and it would be by reducing Update Timestep, i.e 1/240. The smaller the update timestep the more accurate and stable the simulation is, however everything will be in slow motion when you run simulation.

              Speaking of the Domino_2016, to improve performance, open MSPhysics UI, activate the Simulation tab and set Solver Model to Iterative 4 Passes and Update Rate to 3. This change should increase performance.

              Speaking of the dominoX thingy, currently there is a bug in the physics engine when colliding with the compound bodies. I even assume that that compound collision bug could be the cause of the unstable chains in MSPhysics. To fix that, I advise you to select all the dominoes and set their shape to convexhull (Context Menu->MSPhysics->Shape->Convel Hull). Then set floor shape to Static Mesh. Then set World Scale to 20. You can as well, optionally, adjust Update Timestep, Solver Model, and Update Rate for the desired speed, performance, and stability. For that particular model, I figured an update timestep of 1/120, a solver model of iterative 4 passes, material thickness of 0, and an update rate of 2 would guarantee stable results. The idea is that you adjust simulation options for the most desired effect.

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              • R Offline
                Ralphxyz
                last edited by 21 May 2016, 20:56

                Yes, msp_lib_no_sdl.so is there.

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                • A Offline
                  Anton_S
                  last edited by 21 May 2016, 21:03

                  Okay, I'll see what I can do about it.

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                  • C Offline
                    cristyan
                    last edited by 21 May 2016, 21:28

                    Thank you !! if I adjust Update Timestep the chain simulation is working
                    And another thing in the last version the PLAY button is not working..

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                    • A Offline
                      Anton_S
                      last edited by 22 May 2016, 09:57

                      Cristyan, I fixed the replay play button. Try version 0.7.2. It's in the first post.

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                      • F Offline
                        faust07
                        last edited by 23 May 2016, 13:05

                        Play and Reverse buttons work fine. Play, Stop and then Play again or Reset is running into problems...
                        Emitted objects are not reset. Please test the model.


                        MSP_EmiterTest_02.gif


                        MSP_EmiterTest_02.skp

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                        • R Offline
                          Ralphxyz
                          last edited by 23 May 2016, 13:51

                          faust07, Thanks for posting, the accumulation does not grow, is that a shortcoming of MSPhysics. or something you control?

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                          • F Offline
                            faust07
                            last edited by 23 May 2016, 20:16

                            This you can control with MSPhysics. The lifetime of the objects is very short, so that they will be deleted after 100 Frames.

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                            • A Offline
                              Anton_S
                              last edited by 23 May 2016, 23:34

                              @faust07 said:

                              Play and Reverse buttons work fine. Play, Stop and then Play again or Reset is running into problems...
                              Emitted objects are not reset. Please test the model.

                              Thanks for the report faust. I will fix it and also get the feature to save replay into model in the next release.

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                              • A Offline
                                aasssddff
                                last edited by 24 May 2016, 01:02

                                Where can I find documentation on how the servo works? There was a comment way back that had...

                                @unknownuser said:

                                CODE: SELECT ALL
                                rightx Left - right arrows
                                righty Up - down arrows

                                leftx A - D
                                lefty W - S

                                key('1') 0-9
                                key('a') A-Z keys
                                key('enter') All the Windows function keys. (lctrl, rctrl, space, backspace, etc...)
                                key('numpad1') 0-9 Right numpad keys
                                key('+') Numpad operations (+, -, *, /)

                                key('lbutton') Mouse keys (mbutton, rbutton, xbutton1, xbutton2)

                                get_var('variable') ... for script.

                                What do I do with this?

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                                • S Offline
                                  SynSuka3D
                                  last edited by 24 May 2016, 17:31

                                  😢 Xbox controller please !!!!

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                                  • A Offline
                                    Anton_S
                                    last edited by 26 May 2016, 04:21

                                    Announcing version 0.7.3. Download in first post.

                                    Faust07, I fixed the replay bug. I also added the feature to save replay into model. The replay is saved into model automatically just like in SP.

                                    SynSuka3d, I added joystick controls similar to SketchyPhysics.
                                    Here is a sample model: See controls in model

                                    Note that in order for the joystick to work it must be attached to USB before SketchUp is opened; that is, restart SketchUp if joystick doesn't work in the first place.

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                                    • F Offline
                                      faust07
                                      last edited by 26 May 2016, 17:29

                                      Good news, as always. 👍

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                                      • F Offline
                                        faust07
                                        last edited by 2 Jun 2016, 18:29

                                        The boat-car is a good example to learn the use of thrusters and joints (motor joint as a component copy).
                                        Version 0.7.4 (May 26, 2016) has the same problem in Replay that Play, Stop and then Play again is running into problems...
                                        Maybe it is my computer...

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                                        • A Offline
                                          Anton_S
                                          last edited by 2 Jun 2016, 21:04

                                          The emitter test you posted in one of the earlier post works as expected. Can you elaborate more on what problems you encounter?

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