Avoid a nightmare?
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Seems axes of box's object Animator are not the same than the object?
So for this simple sphere after a rotation
this translation gives a funy result not wanted!Original component has normal axes of Origine on the center of the ball!
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Pilou,
Thanks for signaling. I will have a close look.
Fredo
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@pilou said:
Seems axes of box's object Animator are not the same than the object?
So for this simple sphere after a rotation
this translation gives a funy result not wanted!Original component has normal axes of Origine on the center of the ball!
Pilou,
That's a tricky one, because I need to think what to do with the local axes, when the seuqnece is created in context (here, after the rotation).
Currently, translation are stored in local coordinates outside of context, so that Z Local becomes a vertical because the original sphere is initially oriented with Z upward.So, interesting problem, which I will try to resolve.
Fredo
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Bon courage!
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Should be possible with version 1.0v
Fredo
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Yep!
PS Where can I have NΒ° version of Animator inside SU Screen ?
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