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MSPhysics 1.0.3 (16 October 2017)

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  • A Offline
    Anton_S
    last edited by 29 Feb 2016, 09:45

    Thanks birkerchris.


    Version 0.4.0 has been released.
    See Change Log here: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md
    Download available at first post.

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    • F Offline
      faust07
      last edited by 1 Mar 2016, 16:11

      Very good news. Will try today to rebuild a model from SketchyPhysics in a model for MSPhysics (birdy).

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      • P Offline
        PituPhysics
        last edited by 1 Mar 2016, 18:20

        Hello everyone. Here is a video, how to fix it the "Load Errors" on Windows 10.

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        • F Offline
          faust07
          last edited by 2 Mar 2016, 18:52

          Anton, you have nailed it...
          I have started with a simple model to learn - emitted nails and two magnetic balls (birdy
          is to heavy for beginner ...).
          I tried to create a visually comprehensible animation. Not necessarily physically
          correct.

          cool:

          • materials and their properties,
          • emitted objects stay in Record, Replay und Export,
          • transforming hard camera change in simulation into soft camera movement during Replay,
          • simulation as a wireframe, export with scene settings (stiles, shadows etc.) is
            timesaving
          • and much more ๐Ÿ‘

          problems and wishes:

          • setting the material in MSP-UI Body Properties is a little tricky. The list scrolls
            sometimes very quickly to their end (better to do it in context menu).
          • remember export animation options for next export in one SUp session (start-, endframe,
            resolution ...).

          Dreams:

          • Twilight Renderer combatibility - but that is more the question of Twilight whether MSPhysics is supported as SketchyPhysics, for direct rendering in SketchUp.
          • an algorithm to automatically convert models from Sketchy- to MSPhysics... ๐Ÿ˜‰

          If someone wants to test magnetic nails ...


          MSPh_Emitter-Nails-Magnets_01.png


          MSPh_Emitter-Nails_01.avi


          MSPh_Emitter-Nails_01.skp

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          • A Offline
            Anton_S
            last edited by 2 Mar 2016, 20:34

            You nailed on the wish list faust ๐Ÿ˜‰

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            • F Offline
              faust07
              last edited by 4 Mar 2016, 10:04

              Please help:
              how can I reach the "self splitting" Method in MSPhysics? The simulation stops with the following error:
              "MSPhysics Simulation has been aborted due to an error!
              MSPhysics::ScriptException: A NoMethodError has occurred while evaluating entity script, line 1:
              undefined method ontouch' for #<MSPhysics::Body:0x11916240> Trace: MSPhysics Script&#058;1:in add_group'
              ..."

              This script works in SketchyPhysics:
              ontouch{
              split(self,2)
              }

              And the next thing is: how do I define paths in MSP analogous to the SP-curve method in the context menu?

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              • A Offline
                Anton_S
                last edited by 4 Mar 2016, 20:23

                These features aren't available in the current version of MSPhysics.

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                • F Offline
                  faust07
                  last edited by 5 Mar 2016, 00:28

                  OK, have just read your very long TODO list ... "path follow joint", "advanced explosion function" ... and much more. I wish you 48 hours a day.
                  First I thought, MSP is more focused on scientific simulation ( ๐Ÿ˜ž ), what can be seen at the many metal materials and the many possible fine adjustments. But it is refreshing to experiment with it.
                  Now I also read in the FAQ that: "The major aim of MSPhysics is to improve gaming in SketchUp" - Other interesting feelds are physical based simulations and animations of every kind. Nevertheless, I have two more questions: Is there a comparison of differences in script commands between MSP and SP, or is something like that planned for the future? Is there somewhere another forum where MSPhysics issues are discussed?
                  It seems that there is a relatively small interest in this forum.

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                  • A Offline
                    Anton_S
                    last edited by 5 Mar 2016, 01:52

                    Faust, once it gets to version 1.0, a list of comparable functions between SP and MSP would be added, as well as, potential SP compatibility. There is no other forum yet either. Once all the features, including soft bodies, are added and a high quality demonstration of an FPS game or something else is made, this project might gain more interests, but for now it's in development.

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                    • E Offline
                      erichokk
                      last edited by 20 Mar 2016, 02:54

                      Hi Anton,

                      In Sketchyphysics there is a "controller" dialog box when simulation is runnging, which has a slider to control each individual servo. Is there anything similar in the MSphysics?

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                      • A Offline
                        Anton_S
                        last edited by 23 Mar 2016, 04:57

                        Version 0.5.0 has been released!
                        Update change log: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md
                        Download available in first post.

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                        • F Offline
                          faust07
                          last edited by 23 Mar 2016, 10:52

                          Great news, Anton. Short question: I want this Topic not bloat with simple examples and tests. Should I better open a new topic as entitled "MSPhysics examples and tests"?

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                          • S Offline
                            sekramer10
                            last edited by 26 Mar 2016, 03:22

                            Hello,

                            Does this work on SU 2016 64bit ?

                            Thanks

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                            • G Offline
                              gepponline77
                              last edited by 29 Mar 2016, 15:24

                              Hi, I'm just trying it on SU2016 make. It all seems to work but i cannot understand how to use piston or servo motor or motor.

                              If i press UI button i expect a window with interactive controller to appear but it's not, or better, a window appear, with many tabs, but the joint tab is empty when in play mode.
                              So, how to move an object connected to a servo joint?

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                              • P Offline
                                PituPhysics
                                last edited by 30 Mar 2016, 10:50

                                @gepponline77 said:

                                Hi, I'm just trying it on SU2016 make. It all seems to work but i cannot understand how to use piston or servo motor or motor.

                                If i press UI button i expect a window with interactive controller to appear but it's not, or better, a window appear, with many tabs, but the joint tab is empty when in play mode.
                                So, how to move an object connected to a servo joint?

                                • Drawing 1 group.
                                • Create a Joint.
                                • Select the "Joint Connection Tool" (red/green, rotary arrows)
                                • Click onto group
                                • Hold the left Ctrl / Shift
                                • Click onto Joint
                                • Done!

                                /OR/

                                • Drawing 2 group.
                                • Click on one of them. Be it an "A".
                                • Create a Joint on "A" group.
                                • Show UI, Remove the check mark from the "Connected Collide" check box.
                                • Controller:
                                righty * 10 /OR/ rightx * 10 for right arrows. 10 is the velocity.
                                key('up') /// key('down') /// key('left') /// key('right')
                                
                                lefty /OR/ leftx for WASD
                                
                                key('w') * 10 for "W" button on keyboard
                                
                                key('lbutton') for left click on mouse ( lbutton, mbutton, rbutton )
                                
                                get_var('variable') for script.
                                
                                
                                • Select "A" group and joint. (Hold the left Ctrl OR Shift)
                                • Right click / Make Group
                                • Select "Joint Connection Tool"
                                • Select "B" group
                                • Hold the left Ctrl OR Shift and click onto Joints.
                                • Done!

                                Not complicated.

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                                • G Offline
                                  gepponline77
                                  last edited by 30 Mar 2016, 12:11

                                  Maybe I didn't explain well my problem.

                                  I know how to use joints!
                                  The problem is that if use hinge, or motor or slider, all work well. I simply have to drag my object to move it.

                                  If i use piston or servo, in Sketchyphysiscs, when i press play, a popu control panel with a slider appear and it allow me to mov emy object.
                                  With MS, nothing appear and i can't move my object

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                                  • P Offline
                                    PituPhysics
                                    last edited by 30 Mar 2016, 13:58

                                    @gepponline77 said:

                                    Maybe I didn't explain well my problem.

                                    I know how to use joints!
                                    The problem is that if use hinge, or motor or slider, all work well. I simply have to drag my object to move it.

                                    If i use piston or servo, in Sketchyphysiscs, when i press play, a popu control panel with a slider appear and it allow me to mov emy object.
                                    With MS, nothing appear and i can't move my object

                                    I'm sorry, I misunderstood. In the MSPhysics at present there is no "Controller Panel".
                                    Anton is likely to put into it as well. For the time being, you can control the keyboard.

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                                    • soloS Offline
                                      solo
                                      last edited by 30 Mar 2016, 14:02

                                      @sekramer10 said:

                                      Hello,

                                      Does this work on SU 2016 64bit ?

                                      Thanks

                                      From the requirements section of the website:
                                      http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/README.md

                                      SketchUp 6 or later. SU2016 64bit is recommended!

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • G Offline
                                        gepponline77
                                        last edited by 30 Mar 2016, 14:08

                                        @pituphysics said:

                                        For the time being, you can control the keyboard.

                                        Could you please explain me how?
                                        For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?

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                                        • P Offline
                                          PituPhysics
                                          last edited by 30 Mar 2016, 14:59

                                          @gepponline77 said:

                                          Could you please explain me how?
                                          For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?

                                          Write this codes into Joint / "Controller":

                                          
                                          rightx         Left - right arrows
                                          righty         Up - down arrows
                                          
                                          leftx          A - D
                                          lefty          W - S
                                          
                                          key('1')       0-9
                                          key('a')       A-Z keys
                                          key('enter')   All the Windows function keys. (lctrl, rctrl, space, backspace, etc...)
                                          key('numpad1') 0-9 Right numpad keys
                                          key('+')       Numpad operations (+, -, *, /)
                                          
                                          key('lbutton') Mouse keys (mbutton, rbutton, xbutton1, xbutton2)
                                          
                                          get_var('variable')   ... for script.
                                          
                                          
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