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    MSPhysics 1.0.3 (16 October 2017)

    Scheduled Pinned Locked Moved Plugins
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    • bikerchrisB Offline
      bikerchris
      last edited by

      I'm in complete awe that you have created this, so impressive, my virtual hat off to you. If I ever use this for commercial purposes, I will have no hesitation in sending you some money. Thank you so much for your perseverance.

      My spec:

      Sketchup 2015 (15.3.331 64-Bit)
      MSPhysics_0.3.0
      ams_Lib.rbz_v3.1.4

      Also installed (no conflicts so far):

      Twilight2
      Instant Wall/SiteGrader/Terrain/Road/Fence
      Fredo6 Curviloft/LibFredo6

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      • A Offline
        Anton_S
        last edited by

        Thanks birkerchris.


        Version 0.4.0 has been released.
        See Change Log here: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md
        Download available at first post.

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        • F Offline
          faust07
          last edited by

          Very good news. Will try today to rebuild a model from SketchyPhysics in a model for MSPhysics (birdy).

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          • P Offline
            PituPhysics
            last edited by

            Hello everyone. Here is a video, how to fix it the "Load Errors" on Windows 10.

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            • F Offline
              faust07
              last edited by

              Anton, you have nailed it...
              I have started with a simple model to learn - emitted nails and two magnetic balls (birdy
              is to heavy for beginner ...).
              I tried to create a visually comprehensible animation. Not necessarily physically
              correct.

              cool:

              • materials and their properties,
              • emitted objects stay in Record, Replay und Export,
              • transforming hard camera change in simulation into soft camera movement during Replay,
              • simulation as a wireframe, export with scene settings (stiles, shadows etc.) is
                timesaving
              • and much more πŸ‘

              problems and wishes:

              • setting the material in MSP-UI Body Properties is a little tricky. The list scrolls
                sometimes very quickly to their end (better to do it in context menu).
              • remember export animation options for next export in one SUp session (start-, endframe,
                resolution ...).

              Dreams:

              • Twilight Renderer combatibility - but that is more the question of Twilight whether MSPhysics is supported as SketchyPhysics, for direct rendering in SketchUp.
              • an algorithm to automatically convert models from Sketchy- to MSPhysics... πŸ˜‰

              If someone wants to test magnetic nails ...


              MSPh_Emitter-Nails-Magnets_01.png


              MSPh_Emitter-Nails_01.avi


              MSPh_Emitter-Nails_01.skp

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              • A Offline
                Anton_S
                last edited by

                You nailed on the wish list faust πŸ˜‰

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                • F Offline
                  faust07
                  last edited by

                  Please help:
                  how can I reach the "self splitting" Method in MSPhysics? The simulation stops with the following error:
                  "MSPhysics Simulation has been aborted due to an error!
                  MSPhysics::ScriptException: A NoMethodError has occurred while evaluating entity script, line 1:
                  undefined method ontouch' for #<MSPhysics::Body:0x11916240> Trace: MSPhysics Script&#058;1:in add_group'
                  ..."

                  This script works in SketchyPhysics:
                  ontouch{
                  split(self,2)
                  }

                  And the next thing is: how do I define paths in MSP analogous to the SP-curve method in the context menu?

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                  • A Offline
                    Anton_S
                    last edited by

                    These features aren't available in the current version of MSPhysics.

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                    • F Offline
                      faust07
                      last edited by

                      OK, have just read your very long TODO list ... "path follow joint", "advanced explosion function" ... and much more. I wish you 48 hours a day.
                      First I thought, MSP is more focused on scientific simulation ( 😞 ), what can be seen at the many metal materials and the many possible fine adjustments. But it is refreshing to experiment with it.
                      Now I also read in the FAQ that: "The major aim of MSPhysics is to improve gaming in SketchUp" - Other interesting feelds are physical based simulations and animations of every kind. Nevertheless, I have two more questions: Is there a comparison of differences in script commands between MSP and SP, or is something like that planned for the future? Is there somewhere another forum where MSPhysics issues are discussed?
                      It seems that there is a relatively small interest in this forum.

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                      • A Offline
                        Anton_S
                        last edited by

                        Faust, once it gets to version 1.0, a list of comparable functions between SP and MSP would be added, as well as, potential SP compatibility. There is no other forum yet either. Once all the features, including soft bodies, are added and a high quality demonstration of an FPS game or something else is made, this project might gain more interests, but for now it's in development.

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                        • E Offline
                          erichokk
                          last edited by

                          Hi Anton,

                          In Sketchyphysics there is a "controller" dialog box when simulation is runnging, which has a slider to control each individual servo. Is there anything similar in the MSphysics?

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                          • A Offline
                            Anton_S
                            last edited by

                            Version 0.5.0 has been released!
                            Update change log: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md
                            Download available in first post.

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                            • F Offline
                              faust07
                              last edited by

                              Great news, Anton. Short question: I want this Topic not bloat with simple examples and tests. Should I better open a new topic as entitled "MSPhysics examples and tests"?

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                              • S Offline
                                sekramer10
                                last edited by

                                Hello,

                                Does this work on SU 2016 64bit ?

                                Thanks

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                                • G Offline
                                  gepponline77
                                  last edited by

                                  Hi, I'm just trying it on SU2016 make. It all seems to work but i cannot understand how to use piston or servo motor or motor.

                                  If i press UI button i expect a window with interactive controller to appear but it's not, or better, a window appear, with many tabs, but the joint tab is empty when in play mode.
                                  So, how to move an object connected to a servo joint?

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                                  • P Offline
                                    PituPhysics
                                    last edited by

                                    @gepponline77 said:

                                    Hi, I'm just trying it on SU2016 make. It all seems to work but i cannot understand how to use piston or servo motor or motor.

                                    If i press UI button i expect a window with interactive controller to appear but it's not, or better, a window appear, with many tabs, but the joint tab is empty when in play mode.
                                    So, how to move an object connected to a servo joint?

                                    • Drawing 1 group.
                                    • Create a Joint.
                                    • Select the "Joint Connection Tool" (red/green, rotary arrows)
                                    • Click onto group
                                    • Hold the left Ctrl / Shift
                                    • Click onto Joint
                                    • Done!

                                    /OR/

                                    • Drawing 2 group.
                                    • Click on one of them. Be it an "A".
                                    • Create a Joint on "A" group.
                                    • Show UI, Remove the check mark from the "Connected Collide" check box.
                                    • Controller:
                                    righty * 10 /OR/ rightx * 10 for right arrows. 10 is the velocity.
                                    key('up') /// key('down') /// key('left') /// key('right')
                                    
                                    lefty /OR/ leftx for WASD
                                    
                                    key('w') * 10 for "W" button on keyboard
                                    
                                    key('lbutton') for left click on mouse ( lbutton, mbutton, rbutton )
                                    
                                    get_var('variable') for script.
                                    
                                    
                                    • Select "A" group and joint. (Hold the left Ctrl OR Shift)
                                    • Right click / Make Group
                                    • Select "Joint Connection Tool"
                                    • Select "B" group
                                    • Hold the left Ctrl OR Shift and click onto Joints.
                                    • Done!

                                    Not complicated.

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                                    • G Offline
                                      gepponline77
                                      last edited by

                                      Maybe I didn't explain well my problem.

                                      I know how to use joints!
                                      The problem is that if use hinge, or motor or slider, all work well. I simply have to drag my object to move it.

                                      If i use piston or servo, in Sketchyphysiscs, when i press play, a popu control panel with a slider appear and it allow me to mov emy object.
                                      With MS, nothing appear and i can't move my object

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                                      • P Offline
                                        PituPhysics
                                        last edited by

                                        @gepponline77 said:

                                        Maybe I didn't explain well my problem.

                                        I know how to use joints!
                                        The problem is that if use hinge, or motor or slider, all work well. I simply have to drag my object to move it.

                                        If i use piston or servo, in Sketchyphysiscs, when i press play, a popu control panel with a slider appear and it allow me to mov emy object.
                                        With MS, nothing appear and i can't move my object

                                        I'm sorry, I misunderstood. In the MSPhysics at present there is no "Controller Panel".
                                        Anton is likely to put into it as well. For the time being, you can control the keyboard.

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          @sekramer10 said:

                                          Hello,

                                          Does this work on SU 2016 64bit ?

                                          Thanks

                                          From the requirements section of the website:
                                          http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/README.md

                                          SketchUp 6 or later. SU2016 64bit is recommended!

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • G Offline
                                            gepponline77
                                            last edited by

                                            @pituphysics said:

                                            For the time being, you can control the keyboard.

                                            Could you please explain me how?
                                            For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?

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