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    Tube coping template wrappers

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    sketchup
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    • Dave RD Offline
      Dave R
      last edited by

      Once you do the intersect faces routine, you can use Jim Foltz's Unfold plugin to lay the wrapper out flat. Or as Ken did, use the Flattery plugin.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • I Offline
        Iceracer
        last edited by

        Ok I just looked at some ruby stuff way over my head....

        what the intersect faces routine?

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        • Dave RD Offline
          Dave R
          last edited by

          @iceracer said:

          Ok I just looked at some ruby stuff way over my head....

          what the intersect faces routine?

          It's a basic native thing to intersect faces. Select the surface of the wrapper, right click on it and choose Intersect Faces>With Model to create the intersection. Make the pipe a component or group first so it doesn't get modified during the intersection process.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • sdmitchS Offline
            sdmitch
            last edited by

            @iceracer said:

            This is exactly what Im looking for. If there is no plug in for it I would give a go at making one if there is a tutorial on making plugins.

            Tube Coping.gif
            Here is a quick and dirty Plugin that duplicates Ken's process.

            def tube_coping
            
            mod = Sketchup.active_model
            ent = mod.active_entities
            sel = mod.selection
            vue = mod.active_view
            @vtd ||= 6; @htd ||= 4
            val = UI.inputbox(["V Tube Dia;","H Tube Dia;"],[@vtd,@htd],"Tube Coping")
            if val
             @vtd,@htd = val; grp = ent.add_group; gent = grp.entities
             cir = gent.add_circle(ORIGIN,Z_AXIS,@vtd/2,360)
             fac = gent.add_face cir
             fac.pushpull -@htd*2
             opt = ORIGIN.offset(X_AXIS,@vtd).offset(Z_AXIS,@htd)
             htc = gent.add_circle(opt,X_AXIS,@htd/2,36)
             vts = htc[0].curve.vertices.map{|v|v.position}
             hpt = []; del = Math;;PI*@htd/36
             #vts << vts[0]
             vts.each{|v| hpt << mod.raytest([v,X_AXIS.reverse])[0]}
             opt = ORIGIN.offset(X_AXIS,@vtd*2).offset(Z_AXIS,@htd/2);lpt=opt.clone
             cpt = []; cpt << opt
             for i in 0...vts.length
              npt = lpt.offset(Z_AXIS,vts[i].distance(hpt[i]))
              cpt << npt; lpt.offset!(X_AXIS,del) if i<vts.length-1
             end
             cpt << lpt
             ent.add_face cpt
             grp.erase!
            end
            
            end
            
            

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • kenK Offline
              ken
              last edited by

              Darn sdmitch your quick on the draw.

              One problem with your plugin, I show a 90 angle just to simplify the drawing. However, the angle can be any reasonable angle.

              So if you add an input for the angle it should be good to go.

              Thanks

              Ken

              Fight like your the third monkey on Noah's Ark gangway.

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              • sdmitchS Offline
                sdmitch
                last edited by

                @unknownuser said:

                Darn sdmitch your quick on the draw.

                One problem with your plugin, I show a 90 angle just to simplify the drawing. However, the angle can be any reasonable angle.

                So if you add an input for the angle it should be good to go.

                Thanks

                Ken

                How is the angle measured? From vertical? What should the min and max angle be?

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • I Offline
                  Iceracer
                  last edited by

                  The angle should be calculated from a existing centerline in two steps possibly 1 -3 tubes intersecting then select the tube we want to cope to the node.
                  Sdmitch are you in the US?

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    @iceracer said:

                    The angle should be calculated from a existing centerline in two steps possibly 1 -3 tubes intersecting then select the tube we want to cope to the node.
                    Sdmitch are you in the US?

                    Yes I am.

                    Please post a sample model,version <= 2014, to play with.

                    Please describe just how you would envision how the plugin should work and make it "Coping for Dummy's"

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • I Offline
                      Iceracer
                      last edited by

                      Ill have to get it Tommoro I can snap a picture of the actual piece and send you a file tommoro if you need it. And I appreciate the coping for dummies. This is way out of my expertise.

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                      • I Offline
                        Iceracer
                        last edited by

                        Here is my dilema coping a single angle is not a issue but adding multiple tubes and then rotating and angling back makes it difficult and then coming in on the other end of the tube make it more interesting.
                        Mitch apparently I cant add a skp file here for you. send me a pm with a email and Ill send the joint to you so you can see it more clearly with all the angles happening.
                        IMG_1008.JPG

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