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    [Solved] Move along Normal

    Scheduled Pinned Locked Moved Plugins
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    • JQLJ Offline
      JQL
      last edited by

      Move Along is capable of Move Along Normals...

      You can find it in Fredo Tools and it's great!

      www.casca.pt
      Visit us on facebook!

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      • D Offline
        driven
        last edited by

        do you want to Move them or Thicken them?

        are they all the same material or layer or group?

        i.e. what do they have in common?

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • deaneauD Offline
          deaneau
          last edited by

          isnt so easy.

          i have windows in all directions N/S/W/E

          some other buildings have more than 100 windows in different directions.

          EDIT:
          @JQL could you explane this? i have try move along.

          here in an other 3d program (before and after)
          you can see, if the face is reversed, normal move go to inside

          Snap_2015.10.29_01h09m55s_010_.png
          Snap_2015.10.29_01h10m19s_011_.png

          Snap_2015.10.29_00h48m01s_007_.pngSnap_2015.10.29_00h49m03s_008_.pngSnap_2015.10.29_00h50m02s_009_.png

          MADE, BORN AND LIVING IN BERLIN
          Big Thank You to all Programmers
          Some German words are so long that they have a perspective. M.Twain

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          • deaneauD Offline
            deaneau
            last edited by

            no not really. i must move the faces..for night mesh. the polygons have the same place, so this will flicker. i need a movement for all faces to the outside. less than 1mm

            Here an result of what i want do.

            all the windows at night is separated of the main object.

            and will fade out at the day.

            http://archiv.trainzdepot.net/forum/attachments/nightmode.jpg

            MADE, BORN AND LIVING IN BERLIN
            Big Thank You to all Programmers
            Some German words are so long that they have a perspective. M.Twain

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            • JQLJ Offline
              JQL
              last edited by

              Try Fredo Tools wich has a plugin called "move along" check it...

              Or Joint Push Pull also From Fredo.

              www.casca.pt
              Visit us on facebook!

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              • D Offline
                driven
                last edited by

                the reason I ask about commonalty...

                I have a plugin that finds a material and push/pulls any face that uses it...

                maybe it could be adapted, but I'd need to see a sample skp with at least a couple of different walls with windows...

                if you PM me one, I'll have a look, without promise of success or time frame...

                it may be easy, maybe not...

                john

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • deaneauD Offline
                  deaneau
                  last edited by

                  JQL i can move the faces together in X+/X- and Y+/Y- ?

                  Tom have had the same problem in the year 2009

                  look here

                  http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=63305#p579661

                  i dont know the name of the plugin, if Tom have make this.

                  @driven is not important what object you use.

                  you could download on at the 3d warehouse. actually all pullman buildings

                  all faces what will be glass

                  Link Preview Image
                  3D Warehouse

                  3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.

                  favicon

                  (3dwarehouse.sketchup.com)

                  MADE, BORN AND LIVING IN BERLIN
                  Big Thank You to all Programmers
                  Some German words are so long that they have a perspective. M.Twain

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    What Dean is looking for is a multi_comp Move tool with local direction (normal being just a case of this).

                    It could only apply to a selection of several groups and components, because only comps have a local set of axes.

                    So MoveAlong won't do the job and JointPushPull won't do it either, because it operates on faces, not on comps.

                    This would deserve a specific plugin, say MoveLocal.

                    Fredo

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                    • JQLJ Offline
                      JQL
                      last edited by

                      @deaneau said:

                      no not really. i must move the faces..for night mesh. the polygons have the same place, so this will flicker. i need a movement for all faces to the outside. less than 1mm

                      Are you sure Fredo?

                      www.casca.pt
                      Visit us on facebook!

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                      • deaneauD Offline
                        deaneau
                        last edited by

                        OK Sketchup is Sketchup and comparing with other 3d software could work.

                        here an inspiration

                        before i can do normal move i must disconnect the polygons from the main object.
                        when i use negative value this work,too.

                        a multi_comp move isnt the right word.
                        all polygons have a normal. could be in sketchup,too.

                        Snap_2015.10.29_14h37m02s_018_.png

                        Snap_2015.10.29_14h17m13s_017_.png

                        Snap_2015.10.29_14h16m18s_016_.pngSnap_2015.10.29_14h15m27s_015_.pngSnap_2015.10.29_14h15m08s_014_.png

                        MADE, BORN AND LIVING IN BERLIN
                        Big Thank You to all Programmers
                        Some German words are so long that they have a perspective. M.Twain

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                        • D Offline
                          driven
                          last edited by

                          Dean, I downloaded Pullman+Dispensary.skp
                          changing window materials with ruby

                          once done, you can select by material, make group, add the group to it's own layer and edit as needed...
                          but, I'm not sure I understand your needs...
                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • deaneauD Offline
                            deaneau
                            last edited by

                            @driven you have a PM

                            MADE, BORN AND LIVING IN BERLIN
                            Big Thank You to all Programmers
                            Some German words are so long that they have a perspective. M.Twain

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @deaneau said:

                              a multi_comp move isnt the right word.
                              all polygons have a normal. could be in sketchup,too.

                              Indeed, this can be done of faces too, as they have a normal.

                              The only problem is that when faces are connected, a Move would also extend its neighbour. But this can be overcome by a Copy / erase original.

                              I thought this could be done with JPP, with the option PushPul and NO-Border, but apparently there is a bug in JPP (it erases adjacent faces).

                              Fredo

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @fredo6 said:

                                @deaneau said:

                                a multi_comp move isnt the right word.
                                all polygons have a normal. could be in sketchup,too.

                                Indeed, this can be done of faces too, as they have a normal.

                                The only problem is that when faces are connected, a Move would also extend its neighbour. But this can be overcome by a Copy / erase original.

                                I thought this could be done with JPP, with the option PushPul and NO-Border, but apparently there is a bug in JPP (it erases adjacent faces). Note that it works if you keep the original faces and copy them at the given offset (options Thickening + NO-Border)

                                Fredo

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                                • HornOxxH Offline
                                  HornOxx
                                  last edited by

                                  Hi Dean
                                  yes I know, that's not really what you are looking for and I probably embarrass myself
                                  suggesting the following. If you have placed your windows on the walls, perhaps you can use
                                  SkUp´s component's propertys in order to achieve your desired result - at least until there is
                                  the technical solution you are looking for.

                                  By the way, I like the look and feel of your nightly church windows - somehow Christmas like.


                                  0001.jpg

                                  never trust a skinny cook

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                                  • D Offline
                                    driven
                                    last edited by

                                    Dean, I've been thinking about your 'problem' rather than your 'sought solution' [moving faces]...

                                    to STOP the flickering caused by having two faces in the same space, just don't have two faces...

                                    only use the original face and change the Material on a toggle...

                                    I made a little script called night_n_day, it toggle the window material from 0.4 to 0.95 opacity...

                                    here's a test on the UNMODIFIED model...

                                    to run I open the model fresh, open Materials and 'eyedrop' on any window, load the script into 'Ruby Console' and type night_n_day to toggle opacity...

                                    it could be set to darken all the bricks, tile, stuco, etc... at the same time, or be trigger by a scene change...

                                    I think moving geometry just over complicates a solution for your stated problem...

                                    but, I've been wrong before...
                                    simple test...
                                    john

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • deaneauD Offline
                                      deaneau
                                      last edited by

                                      ok what i have do?

                                      1. select the windows glass
                                      2. select all with the same material
                                      3. group
                                        4.copy & past in place

                                      now i have two groups with the same place of the parts.

                                      what i need is this like in the attachement

                                      @Fredo you´re right. i must discconnect the polys from the main model before i can move along normal.

                                      @HornOxx hm your idea is only a crompromise. however thank you for your idea.

                                      @driven i the attachement i have explain the result.. the distance i have set to 20cm for a better visualization.

                                      the churches in the picture above have two windows glasses per windows. on for day and one for night.
                                      the day mesh will fade to dark and the night mesh will fade lighter.
                                      this simulate light behind the windows.

                                      .


                                      Move along Normal.skp

                                      MADE, BORN AND LIVING IN BERLIN
                                      Big Thank You to all Programmers
                                      Some German words are so long that they have a perspective. M.Twain

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                                      • D Offline
                                        driven
                                        last edited by

                                        but HOW are you switching them, you have no Layers, only a single Group and the same Material with both?

                                        are you doing that outside of SU after this is done?

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • deaneauD Offline
                                          deaneau
                                          last edited by

                                          @driven

                                          the game switch this.

                                          in sketchup i build the day and night mesh insert this in a game and the game doing this..

                                          this look like the churches

                                          MADE, BORN AND LIVING IN BERLIN
                                          Big Thank You to all Programmers
                                          Some German words are so long that they have a perspective. M.Twain

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                                          • D Offline
                                            driven
                                            last edited by

                                            given your current workflow, adding code into frontface can work like this...

                                            I set at 10mm and add a different material for 'select by color' grouping...

                                            would this work for you?
                                            at 10mm blue glass...

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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