[Plugin] FloorGenerator ( Updated 6-Apr-2017)
-
@unknownuser said:
Anyone else want individual groups?
Why not, after I will forget!
Maybe that will funny with Explode view! -
@ sdmitch
@pilou you tell what i think
-
Let's blow up some SP bricks!
-
sdmitch,
Awesome and a big thank you for sharing.
-
@sdmitch said:
Anyone else want individual groups?
It would be a great feature if one could chose to use components and it would create components from the different tile sizes and/or textures and use them to build the floor/wall.
I still want to be able to do it the way it is now too. -
Use SDmitch FloorGenerator
then FredoScale for have a lot of interesting perspective patches!CloseUp!
-
I have posted the FINAL version of FloorGenerator. Sorry but no more changes and/or additions. Some of the major changes are
-
The Current Material option now uses the Material on the front or back of the face picked. If the picked face doesn't have a material applied then the current material is used as before.
-
The Rand_Tex Material option can specify a folder or the model as the source of the materials to be applied randomly. A Material Picker window will list the names of all the Materials available in the selected source. This a multiple selection window allowing you to 'Select' one, all or any combination using the Shift and Ctrl keys. A new 'Source' button, which appears when the Rand_Tex option is selected, allows you to change the source of the random materials at any time.
-
The Irregular Polygon option now uses MattC's VoronoiXY and delauney3 plugins to create them. A density value ranging from 0.1 to 1.0 determines how many random points/sqft are generated and thus the relative size of the polygons created. Don't expect this to work on small or highly irregular shapes with holes.
-
A new option, 'Create Behind Face', moves the created pattern so that the 'top' of the pattern is on the original face picked. Use this option if the picked face represents the finished floor or wall.
-
A new option, 'Create Individual Groups' makes each Brick, Tile, etc. a group inside the Pattern group.
-
-
@ pilou you are a creative funny guy
-
When I have loaded the plugin, I do not seem to have the most up to date version which I downloaded from the site, It does not have the settings shown on your jpegs?
-
@unknownuser said:
When I have loaded the plugin, I do not seem to have the most up to date version which I downloaded from the site, It does not have the settings shown on your jpegs?
The settings/options displayed depend on the Pattern choice. This plugin was last updated on 30-Jun-2015
-
what.a.great.plugin!
thank you.I have a quick question for either the patient author or some of you other experts --
I want the grid origin to be at a specific point on the face (which is neither the center nor the corner).
I note in the ruby code, there is this line:
ctr=face.bounds.center;which looks like the line where it picks the center of the face as the origin...any ideas on how to set this instead, to the point where I clicked on the face?
would make this plugin purffect..
-
@skavan said:
what.a.great.plugin!
thank you.I have a quick question for either the patient author or some of you other experts --
I want the grid origin to be at a specific point on the face (which is neither the center nor the corner).
I note in the ruby code, there is this line:
ctr=face.bounds.center;which looks like the line where it picks the center of the face as the origin...any ideas on how to set this instead, to the point where I clicked on the face?
would make this plugin purffect..
At the moment, the plugin has two options for the grid origin. Corner, which is the closest corner to the pick point identifying the face, and Center. The "center" point is used to define the initial location of the grid and the grid is then shifted if Corner is the selected origin.
It would seem to be relatively easy to add a third option of "Pick Pt.". I will take a look.
-
Oh gosh - thank you so much that would be awesome!
If it helps, I have attached a simple SU (2013 for max compatibility) file that shows the concept.
The polygon on the left is a simple version of a target shape with the desired tile centerpoint shown as the intersection of two guidelines.
The shape on the right is my current workaround -- which is to force the shape to be equidistant around this target point, and then to go back and trim the excess. This is not too much of a pain on this simple example, but becomes very time consuming when one of the side corridor arms, bends at say 45 degrees! Hopefully it makes more sense to look at than to explain in text!Oh - as a tiny cosmetic point, if I choose a tight gap width of say 3/16" (vs. 1/4") it works fine, and is seemingly saved to defaults. When I next open the plugin, it shows as 1/4" not 3/16". I'm pretty sure its storing the right number, but the display is formatted to a single digit fraction. Would be great to expand the formatting to two digits.
Thanks again for a truely time saving plugin.
s.
-
and one more teeny thing for utter coolness is to support an alternating material...for a checkerboard style.
I can think of two ways of (easily??) doing this:- If different materials are applied to front and back of face and Current Texture is chosen, alternate material, starting with front then back -OR-
- If a "special seed value" like -1 is chosen, alternate between the chosen materials in selection via the rand_tex option.
I hope you can tell that I just LOVE your plugin and am using it to figure out how to tile a 15,000 sq.ft house!
I promise to stop now!
-
@skavan said:
and one more teeny thing for utter coolness is to support an alternating material...for a checkerboard style.
I can think of two ways of (easily??) doing this:- If different materials are applied to front and back of face and Current Texture is chosen, alternate material, starting with front then back -OR-
- If a "special seed value" like -1 is chosen, alternate between the chosen materials in selection via the rand_tex option.
I hope you can tell that I just LOVE your plugin and am using it to figure out how to tile a 15,000 sq.ft house!
I promise to stop now!
Sorry but the way this plugin creates the pattern, by intersecting a grid with the selected face, it is impossible to predict the order of the created faces.
-
It does not work with Sketchup 2015?
The plugin is installed, I see it in the toolbar ... but it does not open when I pressed.
-
@Sabastien
Please open the Ruby Console.
Now try to use the tool.
What happens?
Any error messages?
Are you selecting a face before running the tool?
More info please... -
@tig said:
@Sabastien
Please open the Ruby Console.
Now try to use the tool.
What happens?
Any error messages?
Are you selecting a face before running the tool?
More info please...Hi, sorry for my late.
The error in the Ruby Console is " <SystemStackError: stack level too deep> C:/Users/*/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:95 "
-
@nibelungs said:
Hi, sorry for my late.
The error in the Ruby Console is " <SystemStackError: stack level too deep> C:/Users/*/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:95 "
Are you using metric or inches? Do you use "." or "," as the decimal separator?
My guess is that the plugin is being caught in a perpetual loop of trying to read/write the current defaults.
-
Hi to everybody, I can't make it work on my project. It creates the grid but no bricks, or sometimes accidentally it creates just 3 or 4 bricks. the error seems to happen most when I use the offset (and I need it actually). I have no error in my geometry apparently, just it's not that regularly in its border so it implies many bricks to be cut.
any suggestion or possible error?
thanks in advance
Advertisement