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    [Plugin] FloorGenerator ( Updated 6-Apr-2017)

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    • S Offline
      sepo
      last edited by

      Today I tried again the same geometry and it worked...joys of computing..
      How do you go about texturing individual boards without going into each board? Is this actually possible? What I have done so far applied texture to whole face and than executed plugin. BTW great plugin. Much nicer than working with displacement in render time.

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      • sdmitchS Offline
        sdmitch
        last edited by

        @sepo said:

        Today I tried again the same geometry and it worked...joys of computing..

        Something I have experienced many times.

        How do you go about texturing individual boards without going into each board? Is this actually possible? What I have done so far applied texture to whole face and than executed plugin.

        The original face is sub-divided by a grid and new faces created to create the width and depth of the gaps. These new faces don't automatically inherit the material of original face so it is necessary to apply the desired material to each new face. Applying the material to the original face only defines that material as the current material.

        BTW great plugin. Much nicer than working with displacement in render time.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • T Offline
          thirdleft
          last edited by

          Sdmitch This plugin is AMAZING! I am surprised it is free! the more i use it the more powerful i find it.

          One thing that would be really great to see is a randomflip to the textures option. This would increase the quality of rendering substantially.

          Great job again!

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          • sdmitchS Offline
            sdmitch
            last edited by

            @unknownuser said:

            Sdmitch This plugin is AMAZING! I am surprised it is free! the more i use it the more powerful i find it.

            One thing that would be really great to see is a randomflip to the textures option. This would increase the quality of rendering substantially.

            Great job again!

            Wouldn't Random Rotate 180 do that?

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • romboutR Offline
              rombout
              last edited by

              I got a question. Im trying to make this wooden denk which has a organic shape. Now i read in the manual that the direction of the planks is in a angle of the longest side. I also set the texture 90 to the longest side. Now each time the planks seems to be set in some kind of angle, looks 45deg. (See attachment)

              How can is set the planks to be 90deg to the longest side.(left long edge) Or is it better to make a big rectangle than do the flooring and intersect a shapes based on the attachment.


              Screen Shot 2015-05-13 at 1.45.03 PM.png

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              • sdmitchS Offline
                sdmitch
                last edited by

                @rombout said:

                I got a question. Im trying to make this wooden denk which has a organic shape. Now i read in the manual that the direction of the planks is in a angle of the longest side. I also set the texture 90 to the longest side. Now each time the planks seems to be set in some kind of angle, looks 45deg. (See attachment)

                How can is set the planks to be 90deg to the longest side.(left long edge) Or is it better to make a big rectangle than do the flooring and intersect a shapes based on the attachment.

                Setting Grid Rotation to 90 should do that. Since "Corner" is the Grid Origin selection, make sure that you pick a point that is close to a corner that the long edge is part of. The lower left corner for instance. Otherwise use "Center" for the Grid Origin.

                Either options works as expected for me.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • S Offline
                  seasdes
                  last edited by

                  I just found this truly amazing plugin.

                  A question that I have - Is it possible to designate a edge to which the floor pattern will be aligned. Otherwise is it possible to enter a Grid Rotation that is not preset.

                  Using Sketchup Pro 2019

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                  • S Offline
                    seasdes
                    last edited by

                    @seasdes said:

                    I just found this truly amazing plugin.

                    A question that I have - Is it possible to designate a edge to which the floor pattern will be aligned. Otherwise is it possible to enter a Grid Rotation that is not preset.

                    I think I found the answer to my question a couple of posts above ie
                    "... make sure that you pick a point that is close to a corner that the long edge is part of ..."

                    Is that correct?

                    Using Sketchup Pro 2019

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      @seasdes said:

                      @seasdes said:

                      I just found this truly amazing plugin.

                      A question that I have - Is it possible to designate a edge to which the floor pattern will be aligned. Otherwise is it possible to enter a Grid Rotation that is not preset.

                      I think I found the answer to my question a couple of posts above ie
                      "... make sure that you pick a point that is close to a corner that the long edge is part of ..."

                      Is that correct?

                      Yes, if you want the pattern to start in a corner. If you choose "Center" for the origin, you can click anywhere on the face and it will find the longest edge and align to it.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • srxS Offline
                        srx
                        last edited by

                        This is a wonderful plugin. I wonder if it could be made even better by adding features like this https://www.youtube.com/watch?v=plnmowRKumE

                        www.saurus.rs

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                        • romboutR Offline
                          rombout
                          last edited by

                          @sdmitch said:

                          @rombout said:

                          I got a question. Im trying to make this wooden denk which has a organic shape. Now i read in the manual that the direction of the planks is in a angle of the longest side. I also set the texture 90 to the longest side. Now each time the planks seems to be set in some kind of angle, looks 45deg. (See attachment)

                          How can is set the planks to be 90deg to the longest side.(left long edge) Or is it better to make a big rectangle than do the flooring and intersect a shapes based on the attachment.

                          Setting Grid Rotation to 90 should do that. Since "Corner" is the Grid Origin selection, make sure that you pick a point that is close to a corner that the long edge is part of. The lower left corner for instance. Otherwise use "Center" for the Grid Origin.

                          Either options works as expected for me.

                          Not sure now what did help, i tried texture settings to 90 deg earlier. When selecting the mesh for flooring, do you need to select a corner (see green circle) or just hover and press enter. When i over and noticed the green circle in a corner the planks are set correct.

                          Took some time but it works! and still about 100x faster than doing it manual 😄

                          thanks for the advice

                          PS i noticed a texture in that BTW_Textures.zip i think its from cgtextures, you cant add this officially 💚

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                          • sdmitchS Offline
                            sdmitch
                            last edited by

                            Glad it finally worked for you. The corner/longest side selection wasn't handled well and I need to correct that.

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

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                            • P Offline
                              pinoy
                              last edited by

                              Great plugin Sdmitch! Very useful for architecture and game creation.
                              i-block,diamond and hexagon patterns were excellent.
                              Just wondering if it is possible to create something like simple sic-fi panels
                              see attached examples a few simplified diagonals will be great.
                              Thanks again.Cheers


                              SCI-FI PANEL.jpeg

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                              • JQLJ Offline
                                JQL
                                last edited by

                                @srx said:

                                This is a wonderful plugin. I wonder if it could be made even better by adding features like this https://www.youtube.com/watch?v=plnmowRKumE

                                that would be cool indeed. In the mean time why don't you use shapebender?

                                www.casca.pt
                                Visit us on facebook!

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                                • JQLJ Offline
                                  JQL
                                  last edited by

                                  I have a request of my own for when you have time on your hands of course! What about adding some control to that randomness?

                                  Randomize texture position:

                                  • With fixed increments like 10cm to 10cm to get some random tiles;
                                  • Random Angles;
                                  • Random Angles with fixed increments (90º, 45º...)
                                  • Randomly mirroring texture left right up down;
                                  • Random Seed so we can get back to the same random result after changing something minor on the shape of the boundary...(don't even know if this is possible in this case)
                                  • Randomize from selected "in model" materials.

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • D Offline
                                    db11
                                    last edited by

                                    What would be a really useful addition to this great plugin is a siding generation option.

                                    Essentially it would just disable the random face divisions in order to generate horizontal or vertical siding using the existing functionality / options.

                                    I saw that someone else had suggested this a year or two back, but didn't see any reply.

                                    Any chance of re-considering it?

                                    Thanks.

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                                    • sdmitchS Offline
                                      sdmitch
                                      last edited by

                                      @db11 said:

                                      What would be a really useful addition to this great plugin is a siding generation option.

                                      Essentially it would just disable the random face divisions in order to generate horizontal or vertical siding using the existing functionality / options.

                                      I saw that someone else had suggested this a year or two back, but didn't see any reply.

                                      Any chance of re-considering it?

                                      Thanks.

                                      I'll consider it if you will send me a sample model version<=2014 so that I know exactly what you are expecting.

                                      Nothing is worthless, it can always be used as a bad example.

                                      http://sdmitch.blogspot.com/

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                                      • deaneauD Offline
                                        deaneau
                                        last edited by

                                        Hello Sam,

                                        today i have become my first error message with FloorGenerator (Brick)

                                        in the attachement i have two files BridgePartStartV13 and BridgePartV13. Both as Version 2013.

                                        The red Parts ( BridgePartV13) produce errors. this Part must have horizontal oriented bricks.

                                        The Dark Red Areas (BridgePartStart) must have Bricks.

                                        i would build like this.

                                        f53t10671p304073n2.png
                                        2006_sg_03_134.jpg

                                        in the RAR-File you will find 2 files in 2013-Format.

                                        here the Error Message

                                        BridgePartError1.jpg

                                        How i can solve this

                                        Big Thank You

                                        Dean

                                        p.s. i work on Sketchup2015 x64


                                        Bridgepart1and2.rar

                                        MADE, BORN AND LIVING IN BERLIN
                                        Big Thank You to all Programmers
                                        Some German words are so long that they have a perspective. M.Twain

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                                        • deaneauD Offline
                                          deaneau
                                          last edited by

                                          is this possible with Floorgenerator ?

                                          Link Preview Image
                                          Mauerwerksverband – Wikipedia

                                          favicon

                                          (de.wikipedia.org)

                                          look at the picktures on the left side.

                                          the last picture is named with "Amerikanischer Verband"

                                          here an other page..ok its german ...look only on the pictures.

                                          301 Moved Permanently

                                          favicon

                                          (www.wienerberger.com)

                                          here some interesting pages

                                          favicon

                                          (www.bswals.at)

                                          favicon

                                          (www.bswals.at)

                                          favicon

                                          (www.bswals.at)

                                          MADE, BORN AND LIVING IN BERLIN
                                          Big Thank You to all Programmers
                                          Some German words are so long that they have a perspective. M.Twain

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                                          • sdmitchS Offline
                                            sdmitch
                                            last edited by

                                            @deaneau said:

                                            is this possible with Floorgenerator ?

                                            Link Preview Image
                                            Mauerwerksverband – Wikipedia

                                            favicon

                                            (de.wikipedia.org)

                                            look at the picktures on the left side.

                                            the last picture is named with "Amerikanischer Verband"

                                            Yes and no. The physical layout can be accomplished by setting the Gap Depth to the width of the brick. The Material application I leave to you.

                                            here an other page..ok its german ...look only on the pictures.

                                            As above, the application of the material would have to be done manually.

                                            301 Moved Permanently

                                            favicon

                                            (www.wienerberger.com)

                                            here some interesting pages

                                            favicon

                                            (www.bswals.at)

                                            favicon

                                            (www.bswals.at)

                                            favicon

                                            (www.bswals.at)

                                            Nothing is worthless, it can always be used as a bad example.

                                            http://sdmitch.blogspot.com/

                                            1 Reply Last reply Reply Quote 0
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