Maybe SU-2017
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Probably too much to do for SU-2016....
Incorporate Microsoft's HoloLens.
That would sure beat a mouse and a 32in screen.
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I saw that MS roped Trimble into a "demo" video.
(in that video---who calls columns "beams"?)
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if it runs on win10, then it should work with hololens
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Would be nice to see some of the interactive capabilities shown in the video in a viewer even without the holo part. However, I think capabilities like that and the whole 3d visualization spectrum is where things are/should be headed.
Rich is headed in that direction (IMHO) with the upcoming EDG3D viewer. Just currently does not have the interactive capabilities. I think as WebGL and the whole environment progresses you will see these kinds of capabilities exist without the need for the lens.
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Juju
There is a whole lot more to Hololens than its ability to run on Win xx. There has to be an interaction from SU to the HL display and an interaction from the HL to SU (ie: pan, zoom, tool use, etc).
SU computes an object in 3D but it natively displays in 2D.
And the HL takes its vue cues from hand motions as well as motions of the headpiece itself.None of this is native to either Win XX or SU 20xx. (yet!!)
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I just can't see that I would model with it.
- I don't have the space in my office for such grandiose walk abouts.
- I think as much as I research stuff while modeling that it would be tedious standing and lifting my arms up to a "pinned" window
- where are all my plugins?
- Sure he can push pull, let's see him pick verts in a messy mesh.
- So I have to walk around with a helmet all day and I emphasize walk around.
I don't mean to be a party pooper, it looks kool... It just seems a lot like the Google Glass flop. A lot of hype over promising technology that doesn't really work out the way you think it will. And I think we might all have a closet some where with a lot of that stuff in it.
They've been promising me virtual reality now since I was about 12... And I'm 41 now... And where is my flying car? I've seen flying cars, but they don't really work all that well in practice.
Let me know when the holograms are projected by some stationary device and I can move about or sit and not wear a helmet.
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Kris
I mainly agree with you when in development stages of an SU model.
But not all of your concerns apply to presentation and just looking at a result.
First off you would not have to be on your feet all day, most VR can be effective sitting down. You would spin the model around rather than simulate by actually walking around, much like the SU native walk-around. Take Gravol before doing this.
Also, what grabbed my attention is for visualizing curved surfaces, such as airplane fairings, and trying to smooth them out to conform to various intersecting surfaces. Can be tedious in current SU, but using VR you can simply tilt your head to see irregularities and fix them. At least I think that would be true.
It's a start.... I remember way back in the late 60's the corporate IBM mainframe got a new "high tech" 14 inch video monitor (black and green, 24 lines by 80 char wide text only running at 300 char/sec.) for the system console monitor to replace the slow console line printer. Gee Whiz Batman, that was cool!! My very learned and tech savvy boss stated to the IBM rep that "he could see its use for the computer console operator, but not at all useful for a programmer who needed to see his work on paper". I kid you not!
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@jgb I agree with a lot of what you are saying. You probably said it more elegantly than I did. In the late 70's a technology company I was working with thought I was crazy because I wanted to build a portable computer. Then a couple of years later some other people told me my idea for a portable projector was nuts.
What I saw was not so much the hologram capabilities but rather the interactive viewing of the model in a 3d environment. Sure, you could bring up SU with your client but things like some of the 3d viewers that already exist and are under development are what I was seeing. More than just a viewer though is the interactive capabilities. As hardware and connectivity options improve, I think that the interactive 3d environment will be a bigger issue in the future.
If you stop and think for a moment, look at the whole game industry (in particular all of the war games) and you look at how people have taken advantage of the 3d capabilities to have very realistic looking interactive games, why shouldn't that carry over into other areas. IMHO, it should and will. There are already a number of rendering tools that can take models from tools like SU and make them look very realistic. Why not extend that into a fully interactive environment that gives you complete control for walking through buildings, cities, and many other things.
I also got enthused that Trimble was part of that and hope that it carries over into future capabilities in SketchUp.
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@jgb said:
Juju
There is a whole lot more to Hololens than its ability to run on Win xx. There has to be an interaction from SU to the HL display and an interaction from the HL to SU (ie: pan, zoom, tool use, etc).
SU computes an object in 3D but it natively displays in 2D.
And the HL takes its vue cues from hand motions as well as motions of the headpiece itself.None of this is native to either Win XX or SU 20xx. (yet!!)
That was my first thought as well, but I saw a video somewhere on a Win10 presentation, there they mentioned that, basically, if it runs on Win10 it'll run on Hololens.
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It will maybe run and display as a 2d window (just like the video player in the hololens demo), just like you could bring SketchUp on a smart watch (using an x86 emulator with Windows XP) or on a Google Glass (using an emulator or remote desktop) with gesture/touch input translated to single point 2d mouse events.
It does not make SketchUp fit to new screen sizes or support new kinds of interactions.
It would be interesting to see if (and in what areas) SketchUp takes the chance to innovate again and take up such technologies early (of course it's safer to let the big guys innovate, and follow the latest possible when mainstream has adopted 64bit, multitouch, hidpi, web-technologies). Also I wouldn't expect it to be the hololens, you know they have been working with Project Tango, and Trimble can make things possible…
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