sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    I,Marble a finished game for mobile devices

    Scheduled Pinned Locked Moved Gallery
    53 Posts 17 Posters 8.1k Views 17 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ken28875K Offline
      ken28875
      last edited by

      Awesome, congrats, iichiversii! ๐Ÿ‘ ๐Ÿ‘

      Have a great week!

      _KN

      Follow Your Dreams.

      1 Reply Last reply Reply Quote 0
      • iichiversiiI Offline
        iichiversii
        last edited by

        Thanks again Ken ๐Ÿ‘

        Bring on the Rain...

        1 Reply Last reply Reply Quote 0
        • ely862meE Offline
          ely862me
          last edited by

          That's really impressive ! Well done ! ๐Ÿ‘

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

          1 Reply Last reply Reply Quote 0
          • iichiversiiI Offline
            iichiversii
            last edited by

            Thanks Elisei, i guess i just got lucky with this project, it was designed to be a free game but its making its tracks on window platforms ๐Ÿ˜‰

            Bring on the Rain...

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              That's glory! โ˜€

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • iichiversiiI Offline
                iichiversii
                last edited by

                Well it did a lot better than i expected, i was surprised it got the attention it did, we are currently revamping the game for release on IOS and Android, windows will get an update to improve the gameplay, it was designed to be difficult and challenging but the casual gamer wants an easy mode, so we are working on that at the moment ๐Ÿ‘

                Bring on the Rain...

                1 Reply Last reply Reply Quote 0
                • iichiversiiI Offline
                  iichiversii
                  last edited by

                  Hey Folks, we released I'Marble on Android devices this week, we revamped the game, made it even better, the game is free to download and now has gamepad support, heres the link to the download, please try it out, see what you think and feel free to leave a review, we will be launching an IOS version for all you who use iphones and ipads soon, please, enjoy the game ๐Ÿ‘

                                   ...........Android version 4.2 up needed...............
                  

                  Link Preview Image
                  Not Found

                  favicon

                  (play.google.com)

                  FEATURE_ALTERNATIVE.JPG

                  Bring on the Rain...

                  1 Reply Last reply Reply Quote 0
                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Nice result.

                    I'll buy it when it's out in iOS.

                    Download the free D'oh Book for SketchUp ๐Ÿ“–

                    1 Reply Last reply Reply Quote 0
                    • iichiversiiI Offline
                      iichiversii
                      last edited by

                      @rich o brien said:

                      Nice result.

                      I'll buy it when it's out in iOS.

                      No need Rich, the game will be free on all platforms, but looking forward to getting it out on IOS as soon as possible ๐Ÿ‘

                      Bring on the Rain...

                      1 Reply Last reply Reply Quote 0
                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Ads make revenue? In app purchases?

                        Download the free D'oh Book for SketchUp ๐Ÿ“–

                        1 Reply Last reply Reply Quote 0
                        • iichiversiiI Offline
                          iichiversii
                          last edited by

                          @rich o brien said:

                          Ads make revenue? In app purchases?

                          We stayed clear of ads, personally i hate ads in games and i usually delete a game that displays them, we did however add an option for IAPs but its only to unlock everything which can be unlocked without making a purchase, its a fast way to unlock all levels and marble skins, not expecting much revenue from the IAPs, im more happy with the amount of downloads we make and i hope people enjoy it, it was a learning curve more than anything designing I'Marble, learnt a lot about game development, it was fun to make ๐Ÿ‘

                          Bring on the Rain...

                          1 Reply Last reply Reply Quote 0
                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            Good call on the ads.

                            I'll definitely buy the iap though.

                            Download the free D'oh Book for SketchUp ๐Ÿ“–

                            1 Reply Last reply Reply Quote 0
                            • iichiversiiI Offline
                              iichiversii
                              last edited by

                              Hey folks, finally released our award winning game I'Marble on IOS devices today, its now available across all mobile platforms, please feel free to download and leave an honest review, and most of all enjoy the game ๐Ÿ‘
                              IOS
                              https://itunes.apple.com/us/app/i-marble/id693807483?mt=8

                              ANDROID
                              https://play.google.com/store/apps/details?id=com.joshblazergames.iMarble%26amp;hl=en

                              WINDOWS PHONE
                              https://www.windowsphone.com/en-us/store/app/i-marble/e1420d37-e858-4656-af4f-36db666593c2
                              I'Marble.JPG

                              Bring on the Rain...

                              1 Reply Last reply Reply Quote 0
                              • ken28875K Offline
                                ken28875
                                last edited by

                                That's awesome news, Damien. Congrats! ๐Ÿ‘ ๐Ÿ‘

                                Cheers!

                                _KN

                                p.s. Our game ChronoBlade also launched a couple of days ago. I will tell you more about it later, and hopefully will be able to post concepts I did for it.

                                Follow Your Dreams.

                                1 Reply Last reply Reply Quote 0
                                • iichiversiiI Offline
                                  iichiversii
                                  last edited by

                                  @ken28875 said:

                                  That's awesome news, Damien. Congrats! ๐Ÿ‘ ๐Ÿ‘

                                  Cheers!

                                  _KN

                                  p.s. Our game ChronoBlade also launched a couple of days ago. I will tell you more about it later, and hopefully will be able to post concepts I did for it.

                                  Thanks Ken, really looking forward to seen your concept work ๐Ÿ‘

                                  Bring on the Rain...

                                  1 Reply Last reply Reply Quote 0
                                  • ntxdaveN Offline
                                    ntxdave
                                    last edited by

                                    Guys like you astound me. I could only hope that I could even get part of the way. Some days I think I will never learn to use SU correctly.

                                    It is really a pleasure to see work like this. ๐Ÿ‘ ๐Ÿ‘

                                    1 Reply Last reply Reply Quote 0
                                    • iichiversiiI Offline
                                      iichiversii
                                      last edited by

                                      @ntxdave said:

                                      Guys like you astound me. I could only hope that I could even get part of the way. Some days I think I will never learn to use SU correctly.

                                      It is really a pleasure to see work like this. ๐Ÿ‘ ๐Ÿ‘

                                      Thanks Dave, its a rocky road to gave development, but still with it if its that route your going down, practice makes perfect, be patient and you will get there eventually ๐Ÿ‘

                                      Bring on the Rain...

                                      1 Reply Last reply Reply Quote 0
                                      • iichiversiiI Offline
                                        iichiversii
                                        last edited by

                                        Wow, I forgot about this post, but thought I would give a brief end of action review.

                                        How did the game fair out?
                                        The game was downloaded over 60โ€™000 times across all platforms, considering at the time of release it was competing against over 50,000 games a week, thatโ€™s the average amount of games released on app stores, our game was free so the outcome would of been higher than payed versions.

                                        How long did development take?
                                        The game took exactly 1 year to complete, I guess the level design was what took up most of that time, I would design levels in sketchup and import to unity, make an IOS build and demo the level, 99% of the time there would be an issue in the level Where I would need to adjust in SU, it wasnโ€™t the ideal workflow as my knowledge of Unity was non existent at the time, the game had 18 levels, each level would take on average 2 weeks to design.

                                        What were the public opinions?
                                        Reviews, ok Iโ€™ll be honest here, most of the reviews are from my work colleagues, they were trying to help boost downloads to make it the next flappy bird, that didnโ€™t work, the game never went viral however it seemed to be very popular in Asia. I guess marketing a game is very important to have any success in the casual games industry.

                                        Achievements?
                                        The game had a crack version, some developers would find this as a threat, I was more the opposite, I was actually amazed somebody spent time to unlock our game and all its levels, I suppose if the game were a payed game my attitude would be very different, I guess you could call that an achievement

                                        Was it successful?
                                        The day this game became successful for me was the day I decided to bring my son to an indoor playground, while I sat there having a coffee I could hear a familiar soundtrack playing in the background, it was the custom soundtrack a good friend of mine developed for this game, that was the day a father like me was sitting in the parents commune area playing Iโ€™Marble, seen a member of the public playing a game you designed and built is a beautiful feeling.
                                        It also managed to kickstart the sound engineers career with a games company, โ€œFrontier developmentโ€ heโ€™s working on elite dangerous and what an amazing game it is, but Iโ€™m glad he found success in that area.

                                        So was it worth the effort?
                                        Yes it was, I learnt a lot since, the games file and size was evident that it was never optimised enough, I was lacking the knowledge of game development so I decided to pick up the skill and learn more of the unity engine, Iโ€™ve come up with a better workflow using SU in unity and made my SU models work more efficiently, Unity has become more friendly over the past 5 or so years, Iโ€™ve moved on to more challenging projects using VR/AR tech, nothing like seen a model you built in real scale using VR, itโ€™s a whole different level.

                                        Whatโ€™s the future of Iโ€™Marble?
                                        Well itโ€™s only available on window phones for now, with android and IOS updates the game became unplayable so we had to remove it, the license for IOS was also expensive so we dropped that, the game was a free game so we were losing money, Iโ€™Marble was never meant to be a fully released game, it was just a test to see what a group of 4 could make together, it was simply just a fun project to do.
                                        Our team discussed online lately maybe Iโ€™Marble Would be a great game for the Nintendo switch, so there is the possibility we will redesign it which it clearly needs and be ported for a playable future on the Nintendo Switch, who knows, itโ€™s a possibility.

                                        So there really isnโ€™t much more I can say about the game, it was a fun project, I learnt a lot, it was one of my goals to make a video game, I inspired my son, heโ€™s currently 10 and designing games of his own, it was a challenge to make but worth it, If You are working in SU for game development and have any questions, please donโ€™t be shy or afraid to ask, I will always be here to give advice or a helping hand.

                                        Bring on the Rain...

                                        1 Reply Last reply Reply Quote 0
                                        • HornOxxH Offline
                                          HornOxx
                                          last edited by

                                          ๐Ÿ‘ ๐Ÿ‘ what an exciting, (from my point of view) exotic, great, unusual SkUp-related story! Thanks for this documentary which, at least for me, showed so many new facets that I had no idea about yet but I enjoy hearing about it.
                                          And this story teaches us that there are so many ways to deffine success but the most important deffinition is always your own one! ๐Ÿ˜„ Thanks for sharing this!

                                          never trust a skinny cook

                                          1 Reply Last reply Reply Quote 0
                                          • iichiversiiI Offline
                                            iichiversii
                                            last edited by

                                            @hornoxx said:

                                            :thumb: ๐Ÿ‘ what an exciting, (from my point of view) exotic, great, unusual SkUp-related story! Thanks for this documentary which, at least for me, showed so many new facets that I had no idea about yet but I enjoy hearing about it.
                                            And this story teaches us that there are so many ways to deffine success but the most important deffinition is always your own one! ๐Ÿ˜„ Thanks for sharing this!

                                            Thank you HornOxx, I'm glad you enjoyed this post

                                            Bring on the Rain...

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement