Distorted Texture Issue
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hi I'm running SUPro215 with Vray 2.0,
I have used vray in previous projects, and have never had a problem of textures resulting in this sort of pattern.
here you can see how the brick texture gets all stretched and distorted. How can I keep it going horizontally? Like I said I have never experienced this before.
it happens, no matter what texture I use, and even when I draw in a new section of the wall, (it would be flat)the same still happens.
Anyone have any idea how to resolve this?
thanks, Nathan
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How is that material setup? It looks like something is screwing with the UV Mapping.
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