Classroom
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I made this college classroom uploaded to Sketchfab. I render texture maps in Blender for a touch of life and realism with lighting https://skfb.ly/DqYo
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Pretty cool. Can you make it more detailed? Maybe you could add some students in there.
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Maybe it's just my tired eyes, but it looks way out of focus to me. Almost like it's trying to be a 3D image or something (especially with the red and blue colors in lower right corner)
I even put on a pair of 3D glasses just in case, but nope, that's not it
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@hellnbak said:
Maybe it's just my tired eyes, but it looks way out of focus to me. Almost like it's trying to be a 3D image or something (especially with the red and blue colors in lower right corner)
I even put on a pair of 3D glasses just in case, but nope, that's not it
I'm seeing the same thing.
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Good start, but a few things to consider.
- As already mentioned, it's out of focus.
- To make it look more natural, move the chairs slightly, so they aren't all perfectly lined up.
- The separations between your doors and the transom above have disappeared. Probably because they were touching or separated just by a line, which would disappear in a rendering program. You have to either model these elements with a gap (and it helps to make the edges a darker color), or use textures that emphasize the edges.
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Also you can add a map on a wall, a board with cosmic bodies or a board with human components to make it more like a class room. That depends on what kind of class room is it. P.S: Try to reduce the focus. The corners of the image are way too blurry. Reduce the number of the lights on the ceiling and the focus and you will have a perfect image! Cheers!
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thanks for the advice, always good to try to see the details. The question of 3D blur is an effect of chromatic aberration enabled in Sketchfab I like XD. Again, thanks for the tips
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