[proto] 2d stencil - real line hatches
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Hi Jolran,
In earlier versions of the plugin I did manually use your 2dBoolean afterwards because the plugin only did the hatching. In the newer versions, I added code to do the intersections immediately after the copy-ing process so 2dBoolean isn't needed anymore. The workflow got more streamlined by doing so.
It's quite fast until you copy/array more than 50k to 100k edges in one go. At that moment Ruby slows down fast.
edit: you can see how many copies & edges are generated at each pattern-fill by reading the messages on the status bar (bottom left)
edit2: but your 2dBoolean code was better. This one needs extra code to handle 'surfaces with islands' (a wall with a window + brick pattern = bad results at the moment).
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@unknownuser said:
In earlier versions of the plugin I did manually use your 2dBoolean afterwards because the plugin only did the hatching. In the newer versions, I added code to do the intersections immediately after the copy-ing process so 2dBoolean isn't needed anymore. The workflow got more streamlined by doing so.
Ah, I see.
Your code seems to be working fine though.
I don't get same timings on my computer. 25k is already taking over a minute to intersect. So in my computer in order to achieve a "smooth" workflow as a stamptool I would estimate components shouldn't rise above 10K.
50K -100K really sounds a lot. But I'm getting the impression my computer is getting old..Like I said in another topic, it would be interesting to see what kind of response time different workstations get from intersections like this. And using edge-patterns in LO.
Although that line patterns would never really become dense(?) and cause a problem, but does indeed look very useful.
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Hi and a happy new year,
It is possible to offer your plugin as a free download because I look for centuries to find a good insulation hatch, the others seems fine too, please?
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@julyyen said:
..It is possible to offer your plugin as a free download because I look for centuries to find a good insulation hatch...
If you're just looking for the hatch, I attached the skp file.
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Thank you very much, I don't know how to make a texture from the file and the most important thing is that I want the texture to automatically fit on a surface, when applied.
That's the reason why I (and possible, others like me) hope to kindly share this plugin with us maybe in the future, if not, we're out of luck.(even with that nasty bugs) -
@julyyen said:
...and the most important thing is that I want the texture to automatically fit on a surface, when applied...
the thing is: this is a plugin that doesn't use textures but uses real edges(lines) instead. If you want a solution that uses textures you have to look elsewhere (Skalp for instance)
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update: added some features. See new video in first post.
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Nice Kaas... I'll be watching.
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Nice going there, a few questions:
- are the hatches editable once applied?
- can one "explode" the hatch/fill to the surface to have it intersect the surface (thinking of quick flagstone, and the like, creation)?
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- the hatches are just grouped lines / edges. They have no special properties so you can do with them whatever you like.
- yes, you can explode them and use them as a cookie-cutter to cut a face. Although, if the pattern is very complex, it doesn't always go right and Sketchup needs some re-tracing some of the edges but I did use it to cut and color a mosaic floor for instance (see image).
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This is becoming an almost must have tool! Also looking forward to it
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Following with interest! Great addon!
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looking forward to hatch blasting with this one
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Hi Kaas, Great plugin, really, really useful - I really hope you're able to make a SU 8 version.
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Would it be an improvement to save the hatching element as a component rather than a group so that the file size is smaller?
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@jclements said:
Would it be an improvement to save the hatching element as a component rather than a group so that the file size is smaller?
I didn't go that route with this version because the plugin was initially made from a hatching-sections point of view. That involves lots of cutting of the hatches after the copy process so a lot of the components would have to be exploded.
I do see the benefits using components for 2d elements that wouldn't have to be cut. Stuff like: cars, trees, furniture, plants etc etc. Someone also suggested if it could be done with glue/cut-components. I will have a look if this can be implemented.
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I do like the idea of using this as a component or block library. I always have found then native component window clunky for setting up my libraries
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@kaas said:
I do see the benefits using components for 2d elements that wouldn't have to be cut. Stuff like: cars, trees, furniture, plants etc etc. Someone also suggested if it could be done with glue/cut-components. I will have a look if this can be implemented.
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Looks like over a years worth of non activity. Any further progress? Looks like a very useful concept. Is it downloadable?
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@penaten said:
Looks like over a years worth of non activity. Any further progress? Looks like a very useful concept. Is it downloadable?
I stopped development in feb 2015 (see my 'edit' in the original post). Maybe at some point I will pick it up again (with the help of a proper coder) - it was my first ruby plugin and needs a complete overhaul. At that point it would be a payed plugin so the current code is not downloadable.
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