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    Material_ID issue ?

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    • chonC Offline
      chon
      last edited by

      Hello all,

      1. First of all, why in the V2.XX, VRayForSU assigns material color IDs automatically by default ? I think it was more useful with one ID color (black) by default and manually assigning Color IDs on materials we just wanted to...

      2. I've got an issue with ID materials and transparency :
        Here is a test with a tree on a simple grey surface. The tree is a .png file with "Use color as transparency" on, but i tried with .jpg file with a transparency mask with the same result.

      The SU view :

      Test-ID_Materials.jpg

      The VRay options (click on picture to see gif animation. Some frames seem to be freezed, but not, it is just to have enough time to see settings) :

      Test-ID_Materials-VR_Options.gif

      The VRay materials (click on picture to see gif animation. Some frames seem to be freezed, but not, it is just to have enough time to see settings) :

      Test-ID_Materials-VR_Materials.gif

      The Vray Render (click on picture to see gif animation) :

      Test-ID_Materials-VR_Render.gif

      I've tried different settings to solve this problem but no success. Am i doing something wrong or is that an issue ?
      I didn't have that problem with V1.49...

      Thanks for response ! πŸ˜‰

      SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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      • V Offline
        valerostudio
        last edited by

        Yep. this happens to me too. I think I submitted a bug report on this? Not sure. I guess a workaround would be to use a alpha map. try that.

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        • chonC Offline
          chon
          last edited by

          Thanks for response Valerostudio ! πŸ‘

          What do you mean by using an alpha map ?
          In the exemple above, you suggest to render the only tree and pick up its alpha ?

          That's what i do today to work around the problem but it is a work-around and not a problem resolution.
          When i have big scenes to render with part of a forest for exemple, that means one more render and that's not really efficient.

          Nobody from Chaos to answer ? And what about the first point of my first post ?

          Thanks for response ! πŸ˜‰

          SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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          • dkendigD Offline
            dkendig
            last edited by

            @chon said:

            Nobody from Chaos to answer ?

            ::crosses arms:: This isn't even our forum!

            @chon said:

            1. First of all, why in the V2.XX, VRayForSU assigns material color IDs automatically by default ? I think it was more useful with one ID color (black) by default and manually assigning Color IDs on materials we just wanted to...

            Someone requested random ID colors, but I agree, there should be a way to disable it.

            Devin Kendig
            Developer

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