How to fix non concocted edges?
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im trying to make cloth.

while im texturing i found that all vertices must be connected to get good texturing.
as u can see alot of vertices is not connected.

my idea was to use fredo tool ( mark vertices ) to generate guide point then connecting it by using triangulate points plugin.

the first 9 guide point worked fine.

but when i try the same method with any other gpoint it causes this issue :

any idea or any help : for fixing texturing or connecting thees vertices .
thx anyway srry for bad English. -
It begs the question...
Where did you generate the cloth mesh?
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curviloft pluging :


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Outline, curviloft and artisan, not professional but very fast.

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thx solo ill try ur way.
the point that the table has class on it, so there is curve like this on the top : /^--^\ .
i fixed the rest of edges one by one.
now i got good texturing :
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thx for the hunt ,
i was able to fix 90% of the edges, by dividing the edge by 80 before using curviloft, but i still need to fix the rest of it .
im looking for professional and easy way.
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