Material Flicker & Distort
-
Hi,
My model consists of several car park spaces (components). I've shaded my component a dark grey, however when i Orbit my model, the cap parks spaces (component) flicker and distort badly.
As you can see below, the spaces even distort when looking at them from a stand still.

Can anyone suggest what could be wrong? Thanks in advance.
-
It's called Z-fighting and happens whenever two faces try to occupy the same space. Give the spaces thickness or lift them above the floor or cut out the floor.
-
If you were to make your parking-bay as a component that glues to a horizontal surface and cuts an opening then the z-fighting of the coincident faces will be avoided as the face below it will be removed automatically as the component is relocated...
However, you would need to place those component-instances again - because they only get their glued-to-face when they are initially added to the model - unless of course you install and use a plugin that can 're-glue' these un-glued selected cutting-components [my HolePunch has such a utility].
Alternatively remember that Images do not z-fight when they are placed onto a surface - so an alternative is to get a simple Image of the carpark bay, edit the original component and erase the face, and then add the image into it, scaling it to the right size, tidy up any unneeded nested faces, edges etc, and now all instances of the parking-bay component should no longer z-fight when placed directly on top of another surface...
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better đź’—
Register LoginAdvertisement