[Plugin] Eneroth Railroad System (v 0.1.21)
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@unknownuser said:
I am not sure that only this placement resolve my little problem
As I want input any volume as Loco I had believed that the 7 clicks inputs on this volume were sufficient!
As I had the message "Give a name" (I gave "Bull" I had supposed that all works fine!
But no trace of this file nowhere!
Move it on the good altitude of rail don't change nothing!Something is wrong with the point you input, otherwise the rolling stock would stand on the track. Also initializing as rolling stock doesn't add it to the library.
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@unknownuser said:
I am not sure that only this placement resolve my little problem
As I want input any volume as Loco I had believed that the 7 clicks inputs on this volume were sufficient!
As I had the message "Give a name" (I gave "Bull" I had supposed that all works fine!
But no trace of this file nowhere!
Move it on the good altitude of rail don't change nothing!i havnยดt try rolling stock. this answer could give the good manual or Eneroth.
i dont know, do you have download the big movie.. Eneroth have build a loco, could be you find the answer there ,too.
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@unknownuser said:
Also initializing as rolling stock doesn't add it to the library.
You want to say that is just temporary ? Where it is saved ?
Here my volume is named ok
But alas when I try to Drive it : This train is not on the rail etc... -
@unknownuser said:
Last mystery :
Just now, how to put this volume in the library ?A better and graphical interface is planned (including prompting the user already when initializing the rolling stock). for now you need to do as the documentation (Plugins>Railroad>Documentation) or the video I linked says.
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Many Thanks! I will be patient!
It's yet now a little true Gem! -
Here some parts for intersections. based on eneroth intersectionsINTERSECTION GB_EU.skp for all friends from GB, too
and here variations with CrossWalk
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Bingo!!!! That works fine!
The trick was to take the 7 clicks "in diagonal" Front / Bottom, Left / Right for avoid same plane!
Just now, how to put this volume in the library ?
Another thing : Can I group the girl to the existing volume and Drive it? Seems not!
Edit : Bingo again : not group the girl with the volume, but put she "inside" the Volume grouped (in the Menu Window/ Structure! )
So you can transport any thing!A funny thing : if you hide thre rails, you can drive any thing like along a path!
Last mystery :
Just now, how to put this volume in the library ? -
coming soon
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Cool roads design!
Something to know for LightUp : if you put a component "Face me" for transporting on something : animation will works fine in SU but not in LightUp!
So put normal components and the animation will work fine also in LightUp! -
Here a a version with Fences.
i will upload the ready version. the fences have 12 sites (more high poly) tell me when you need lowpoly (5S or 6S),too. than i upload both versions. the fence is without textures, so you can texuring by your self.
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I've been working on an update to the plugin so the inner side of the road can be hidden when automatically drawn. This means each "track" doesn't need to be manually edited to hide these edges and the parametric functionally is much better.
I've made some videos showing how fast it is/will be to edit the intersections.
Change angle and remove outgoing street
http://www.youtube.com/watch?v=l7ixlNZbmNQ&feature=youtu.be
http://www.youtube.com/watch?v=w-J9i7_zVr8&feature=youtu.be
Draw road (and how to make sure curves can be arcs)
http://www.youtube.com/watch?v=GZBQJaschvg&feature=youtu.be
Drawing a bridge
http://www.youtube.com/watch?v=28Gllby6bUQ&feature=youtu.be
You can try this already with the new intersections attached but with the current version of the plugin edges will appear in the middle of the street. I'll publish a new version of the plugin when there are some more features added.
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What a system!
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here now the download
INTERSECTION GB_EU_PED_TL_FENCE.rar
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deaneau: Instead of manually modelling the fence you could add it as a track type and be able to use it in all sorts of curves without ever having to remodel it! The plugin adds parametric behavior for just this.
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@eneroth3 said:
deaneau: Instead of manually modelling the fence you could add it as a track type and be able to use it in all sorts of curves without ever having to remodel it! The plugin adds parametric behavior for just this.
oh realy? could you guide me with a movie?
that will be interesting for other ,too.thank you Dean
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Are you interested by a French translation of the documentation ?
If someone don't yet made it!
Started
http://railroadsystem.weebly.com/ -
@deaneau said:
@eneroth3 said:
deaneau: Instead of manually modelling the fence you could add it as a track type and be able to use it in all sorts of curves without ever having to remodel it! The plugin adds parametric behavior for just this.
oh realy? could you guide me with a movie?
that will be interesting for other ,too.thank you Dean
It's all in the documentation. So far placing objects along the track is written in the Tie/Sleeper section but it's done in the same way even no matter what kind of objects there are. Also the existing tracks are great to understand how track types work. The truss bridge in particular shows how to place objects along the track.
@unknownuser said:
Are you interested by a French translation of the documentation ?
If someone don't yet made it!
Started
http://railroadsystem.weebly.com/So far the plugin is under quite heavy development and the docs are changing. For instance I might rewrite the Tie/Sleepers section to make it more clear that it can be used to place any objects along the track. Perhaps it's better to wait with the translation until the plugin doesn't change as much.
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No problem, i can change anything at any time!
And the advantage for me of this actual translation is that I learn it in the same time!
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@unknownuser said:
No problem, i can change anything at any time!
And the advantage for me of this actual translation is that I learn it in the same time!
Then it sounds like a good idea
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