[Plugin] Eneroth Railroad System (v 0.1.21)
-
Bingo!!!! That works fine!
The trick was to take the 7 clicks "in diagonal" Front / Bottom, Left / Right for avoid same plane!
Just now, how to put this volume in the library ?
Another thing : Can I group the girl to the existing volume and Drive it? Seems not!
Edit : Bingo again : not group the girl with the volume, but put she "inside" the Volume grouped (in the Menu Window/ Structure! )
So you can transport any thing!A funny thing : if you hide thre rails, you can drive any thing like along a path!
Last mystery :
Just now, how to put this volume in the library ? -
coming soon
-
Cool roads design!
Something to know for LightUp : if you put a component "Face me" for transporting on something : animation will works fine in SU but not in LightUp!
So put normal components and the animation will work fine also in LightUp! -
Here a a version with Fences.
i will upload the ready version. the fences have 12 sites (more high poly) tell me when you need lowpoly (5S or 6S),too. than i upload both versions. the fence is without textures, so you can texuring by your self.
-
-
I've been working on an update to the plugin so the inner side of the road can be hidden when automatically drawn. This means each "track" doesn't need to be manually edited to hide these edges and the parametric functionally is much better.
I've made some videos showing how fast it is/will be to edit the intersections.
Change angle and remove outgoing street
Draw road (and how to make sure curves can be arcs)
Drawing a bridge
You can try this already with the new intersections attached but with the current version of the plugin edges will appear in the middle of the street. I'll publish a new version of the plugin when there are some more features added.
-
What a system!
-
here now the download
INTERSECTION GB_EU_PED_TL_FENCE.rar
-
deaneau: Instead of manually modelling the fence you could add it as a track type and be able to use it in all sorts of curves without ever having to remodel it! The plugin adds parametric behavior for just this.
-
@eneroth3 said:
deaneau: Instead of manually modelling the fence you could add it as a track type and be able to use it in all sorts of curves without ever having to remodel it! The plugin adds parametric behavior for just this.
oh realy? could you guide me with a movie?
that will be interesting for other ,too.thank you Dean
-
Are you interested by a French translation of the documentation ?
If someone don't yet made it!
Started
http://railroadsystem.weebly.com/ -
@deaneau said:
@eneroth3 said:
deaneau: Instead of manually modelling the fence you could add it as a track type and be able to use it in all sorts of curves without ever having to remodel it! The plugin adds parametric behavior for just this.
oh realy? could you guide me with a movie?
that will be interesting for other ,too.thank you Dean
It's all in the documentation. So far placing objects along the track is written in the Tie/Sleeper section but it's done in the same way even no matter what kind of objects there are. Also the existing tracks are great to understand how track types work. The truss bridge in particular shows how to place objects along the track.
@unknownuser said:
Are you interested by a French translation of the documentation ?
If someone don't yet made it!
Started
http://railroadsystem.weebly.com/So far the plugin is under quite heavy development and the docs are changing. For instance I might rewrite the Tie/Sleepers section to make it more clear that it can be used to place any objects along the track. Perhaps it's better to wait with the translation until the plugin doesn't change as much.
-
No problem, i can change anything at any time!
And the advantage for me of this actual translation is that I learn it in the same time!
-
@unknownuser said:
No problem, i can change anything at any time!
And the advantage for me of this actual translation is that I learn it in the same time!
Then it sounds like a good idea
-
I have translated the plugin to Spanish Language but I'll wait to the final version to translate the documentation.
Eneroth, has you had time to investigate the problem with the ""Add Rolling Stock" window on Mac? -
About the translation of the plugin itself, does exist a system multi language?
-
@oxer said:
I have translated the plugin to Spanish Language but I'll wait to the final version to translate the documentation.
Eneroth, has you had time to investigate the problem with the ""Add Rolling Stock" window on Mac?I've looked into the web dialog and tested it with the desktop version of Safari for windows. The problem with the unresponsive library was due to Safari's way of interpreting z-index (I used it to make the tabs appear on top of the content but now I've applied the z-index to the tabs instead). The problem with the Create guide was that Safari thought of line breaks as elements and changed their properties instead of the images/text when trying to show a specific step.
Hopefully this will work in Sketchup too
@unknownuser said:
About the translation of the plugin itself, does exist a system multi language?
There is a system made by the Sketchup team to put all text strings in separate files that can be loaded in different languages. However since it's a Sketchup API feature I can't find any documentation for it. I guess I could look through some other plugins to better understand it but I think it still would be difficult to dynamically add these text strings to web dialogs.
-
lightup for sketchup have a language handler . however lightup is in a separat folder named Tools.
-
Version 0.1.11 is now published! Hopefully it should work better on Mac now (feedback greatly appreciated as usual!!) and some updates have been made to make streets work better.
Plugin download: http://sketchucation.com/pluginstore?pln=ene_railroad
An example of streets and intersections, and some videos showing how to alter them, is posted on the previous page.
-
Any feedback how the new version works on Mac?
Advertisement