Fooling about
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Quads in SU is easy once u adopt the strategy.
AutoSmooth helps a lot. So does vertex tools.
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Yeah because I'm making sure my model contains 100% quads before subd and almost 100% quads after subdivision and even then they are actually triangles when I export it. Even if the model is symmetrical, the triangles are not. I wouldn't even be bothered if the triangles were somehow symmetrical along the mirror line! I always have to remesh my SU export. Can you perform isotropic surface remesh in blender? now that's how you'd get a perfect voronoi or snakeskin every time!
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I don't yet refind but someone had made an animation like the "waves wire lines" with Soap Skin Bubble!
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@unknownuser said:
I don't yet refind but someone had made an animation like the "waves wire lines" with Soap Skin Bubble!
I remember it was awesome!! Back in the day eh Pilou!
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Yep!
That was this guy! Amr Sallakh -
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what was the question? nice wind!
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Refound My little try(s)
Crazzy thing the Issuu site!
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Good song.
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Yes, not bad. That young guy got talent.
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well you eventually got there!
nice gif and shading.
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takes about 2mins to do on less complex forms
haven't tried more complex forms yet once i do i'll let u know
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We should compare notes some time....can do it quite easily on really complex forms with meshlab now. I would literally pay for an undo button though.
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Hmmmm? Rich, been experimenting with LSD have we?
I could see this for an add for "all homes large and small", with a home bouncing around changing shape - might need to chat!
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nice
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