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    Volume Models get destroyed by some volume functions

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    • kenK Offline
      ken
      last edited by

      Dave mention that method. I find this method very useful.

      Ken

      Fight like your the third monkey on Noah's Ark gangway.

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      • Dave RD Offline
        Dave R
        last edited by

        Ken, I'm glad you find that method useful.

        Another thing you can do of course is scale up and down with the Tape Measure tool instead of the Scale tool. I still prefer scaling the copy of the component and discarding it when I'm finished with it.

        Etaoin Shrdlu

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        • K Offline
          kaas
          last edited by

          Booleans were a great addition to Sketchup but, as Alex wrote, the operations fail often once the model gets slightly more complex. Especially now when 3d printing gets more popular every day, some new attention to booleans would be very welcome or people will have to look elsewhere.

          My 2 cents (easy for me to ask - I have no knowledge how big a task this list would be):

          • refine the algorithms so that more complex models would still work.
          • add some new functions that speed up the work like: make solid (closed volume enclosed by several planes - even curved planes), slice by plane (even curved planes), round selected edges (we have a great plugin by Fredo for that but with more complex boolean models the plugin won't always work - would be nice if this could be possible somehow)
          • remove the necessity for having to scale the model for booleans to work correctly
          • don't rename the boolean outcome to 'union etc' but leave the original name, maybe only add a suffix like a&b if the outcome are different parts.

          greetings, Max

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          • K Offline
            kaas
            last edited by

            @alex84 said:

            ...I am close to insanity... 👊 ...

            Just wanted to add...

            A trick if the booleans start to fail is to use 'intersect with selected' instead of boolean-subtract. Copy the resulting intersection lines into the base-solid and manually start deleting / adding faces.
            If the original shape is already quite complex, copy the cutter and only the faces that would be affected by the boolean subtraction above the model and do the intersection there. It's sometimes much faster.

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            • A Offline
              Alex84
              last edited by

              Hello guys,
              thanks a lot! for the answers 😄
              really appreciate it.

              I have been looking for my thread under the "sketchup-bugs" section
              and since I could not find it there I figured, it must have not yet been reviewed.

              Now, after little over a week I decided to look into my profile where it says "your posts" and was pleasantly surprised to find so many answers.

              I tried to scale by factor of 2 - did not work.
              I tried to scale by factor of 10 - did not work, also factor of 100 did also not work.

              So I am not sure what else to do.

              I am uploading the file as an attachment to this post, so maybe any of you could give it a try and see if it works for you.

              clamp

              All I want to do is subtract the rectangle from the clamp in such a way, that the left side of the clamp is open and can contract, when a screw is inserted.

              best regards,
              Alex

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              • mitcorbM Offline
                mitcorb
                last edited by

                Hi, Alex:
                I downloaded your skp to try it out.
                First off: The skp opened with the model upside down. The template you are using has no feature to indicate directionality except the "solidity" of the axes colors. I don't know if Sketchup cares which way is up, but I like to work with ordinary frames of reference.
                I went to check which template you were using--metric, product design and woodworking, I think. I tried to retain it, and return to the model, but the program froze up, and I had to shut down and reboot, so I didn't continue.
                Dave Richards' method of up-scaled component instance editing would be the way to go. Probably scale by 100. 25mm would be 2500mm--but it's still 25 somethings.

                I may come back to this later, but I am out of time right now.

                I take the slow, deliberate approach in my aimless wandering.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  One thing about using my method of scaling up a copy of a component is that Solid Tools converts components it modifies to groups so the original doesn't get modified. This is something I've been asking them to change but apparently I'm the only one who wants components to remain as components with Solid Tools. For that reason, I only use the Solid Tools when they would result in less work than using Intersect. I take in to consideration the whole process not just the intersecting but potential scaling, re-converting to a component, changing axes and correcting the other instances of the original component.

                  If all you're trying to do is cut a slot in your clamp, I would just make the clamp a component (I wouldn't have made it a group in the first place), copy it and your "cutter", scale up the copies by a factor of 100 or 1000 and use Intersect Faces. Then, when finished, close the clamp component to get out of edit mode and delete the giant copy.

                  Etaoin Shrdlu

                  %

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                  • K Offline
                    kaas
                    last edited by

                    Try the attached file - used R2014, saved in R2008.

                    Steps used:

                    • deleted all the guides (not sure if it was necessary),
                    • did the boolean,
                    • your 'pestering triangle' appears.
                    • I didn't like all the lines coming to 1 point on top so deleted some and I added a new line (see image)
                    • by doing so, cap was filled automatically but still no solid
                    • solid inspector reveals problem with same face - deleted that one and turns out to be another one there -> now Solid

                    edit: tried again with same solid result in R2014:

                    • did the boolean
                    • filled the gap, no solid
                    • solid inspector reveals problem with 2 triangles
                    • deleted those 2 triangles, no gap appears - were double - no solid
                    • solid inspector reveals 1 tiny triangle still a problem
                    • deleted triangle, reveals another, continue deleting (3 times) until gap appears, undo 1 step
                      -> solid

                    rohrklemme2b.jpg


                    Rohrklemme2_fix8.skp

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      I had a look at your model and found some precision related errors. I redrew it from scratch. I didn't have any problems with the weird diagonals and disappearing faces. I'm thinking that most of the issues you are having are self-induced. By working at a larger scale (easy when you're working in metric units, too) and with higher precision, you're more likely to get the model you want.

                      2014-04-07_08-35-58.png

                      Although you didn't show it, I took the liberty of adding a slot in the opposite end of the clamps so that end would work the same way.

                      FWIW, since both ends of the clamp are identical with one end just rotated 90 degrees, I only drew half of it. Then I copied the half, rotated it as needed and moved it up to the first half. Deleting the seam line made it a single piece.


                      Rohrklemme2.skp

                      Etaoin Shrdlu

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Rounding edges last might make things easier. With roundcorners plugin, it just means a couple more clicks, (due to the split edges in your model)

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          Peter, that's a good suggestion. Even doing the round overs with native tools would be trivial.

                          Etaoin Shrdlu

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                          • mitcorbM Offline
                            mitcorb
                            last edited by

                            Hi, Dave:
                            I think you meant to address Peter rather than me above.

                            I take the slow, deliberate approach in my aimless wandering.

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              @mitcorb said:

                              Hi, Dave:
                              I think you meant to address Peter rather than me above.

                              Whatchoo talkin' 'bout, Willis? 😄

                              Thanks. I fixed it.

                              Etaoin Shrdlu

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                              • A Offline
                                Alex84
                                last edited by

                                thank you a lot @ all who have tried ans especially
                                Dave R and kaas!

                                Upon another close inspection I found out that one edge consisted of only 10 faces while all 3 other "rounded-edges" had 12 rounded faces...strange.

                                Plus I could clearly see those "precision related errors" Dave was speaking about,
                                I must clearly have messed something up big time unintentionally by being a very few mm off without noticing it!

                                The red-axis for example does not run parallel to the objects outer edge.
                                maybe it is so slightly off, that it is "ok" for the object as it is, but once solid-actions are performed it just looses it.

                                Anyway. Am happy to have a working clamp now and will pay even more attention to those little details in the future.

                                thanks again to everybody who wrote in this thread.

                                best regards,
                                Alex

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