MSPhysics 1.0.3 (16 October 2017)
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@unknownuser said:
SketchyPhysics / MSPhysics
I won't share any advantages/disadvantages over SketchyPhysics as it might hurt Chris Phillips's (the author of SketchyPhysics) feelings. SketchyPhysics was his idea in the first place. I wouldn't mind renaming MSPhysics to unofficial SketchyPhysics, but only after I make it compatible with SketchyPhysics...
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I've never tried using SketchyPhysics (primary because I haven't had the need, but also because I heard it was conflicting with other plugins), but this sure looks interesting...
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Any hopes of using this system to test structural stability of home designs?
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This will be crazy awesome, please pick me if you need testers as I would love to play with this. I'll also need to get Tomasz (the author of Thea4SU) alerted so we can get render support ASAP as this will be a game changer.
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Do you know that you have also a Physic engine (Bullet) for Sketchup inside Simfonia ?
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@krisidious said:
Any hopes of using this system to test structural stability of home designs?
You won't be able to see the wood break in half, but you would be able to get the force applied on an object.
@solo said:
This will be crazy awesome, please pick me if you need testers as I would love to play with this.
I'll post a beta version someday.
@unknownuser said:
Do you know that you have also a Physic engine (Bullet) for Sketchup inside Simfonia ?
(free version is existing)Bullet is a good physics engine, but I prefer using NewtonDynamics physics engine for MSPhysics for variety of reasons. It's a free physics engine, as well.
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"You won't be able to see the wood break in half, but you would be able to get the force applied on an object."
That sounds great, I'm in it for the data not the visuals...
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This is the internet... If there's no Beta, it didn't happen.
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@krisidious said:
This is the internet... If there's no Beta, it didn't happen.
You know what? I don't care if you think it doesn't exist. I'm good as long as you're not planning to hack into my PC and steal the files.
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Hello guys,
I posted the first alpha version. There are still a lot of things to be worked on, but I thought it wouldn't be a bad idea to upload updates as I go.
Go to the first post and read all the compatibility and requirements, as this plugin is not user friendly yet.
As far as uploading it to GitHub, it will be in a matter of days.
I haven't yet created joints, and the dialog, but you can test destructing building and such things...
Have a nice day!
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Fist test VERY promising!
[screenr:1z6ajd7z]yhhN[/screenr:1z6ajd7z]
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Very nice. First test no problems. Considering modelling a pachinko machine...
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@cotty said:
Fist test VERY promising!
[screenr:zkq34ycx]yhhN[/screenr:zkq34ycx]
It's awesome. I'm testing, but my blocks fall into infinity (the boundary surface drops as well) . I do not know how to make a surface to retain them. How I can fix it? Could you stop the simulation and save the drawing? Thank you!
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You need a static mesh (context menu).
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@josuapa said:
It's awesome. I'm testing, but my blocks fall into infinity (the boundary surface drops as well) . I do not know how to make a surface to retain them. How I can fix it? Could you stop the simulation and save the drawing? Thank you!
It states in the status text to use SHIFT key to lift objects.
You can use ESC to quit and Break/Pause button to toggle play.
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