Automated Dog Bone for CNC?
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That's not a bad idea actually... I might have to try that. Not as automatic as I would have liked, but I think it will work.
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Eric, if you make the dog bone hole components so the insertion point is at some logical location, you should be able to just drop the components into place using intersecting guide lines or guide points to locate them. Open the panel components for editing, drop in the hole components as needed, explode them and use Push/Pull to push through the holes. You might also look at setting gluing attribute to the hole components although I find it difficult to drop glued components to guideline intersections with the correct orientation.
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I was thinking the exact same thing. Using the guide lines would be great because I could just mass delete them after I am done editing the model. This should work pretty darn well!
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Alright, I tried that, and it didn't work as well as I would have liked. When I explode the component, often times the vectors aren't registered on the face where I exploded then. A lot of times I need to "cut" them and "paste in place" them to get them to divide up the face for a push pull.
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So, it would be a matter of applying the dog bone fillets to geometry that already got thickness?
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Ahh.. yes - watching the video confirms my question.
Yes, that's and awful lot of fiddly work. Time for automation! My Dog Bone tool plugin should be possible to adjust for this.I would think the easiest way to use this would be to be able to select groups and components and then process that selection to widen and make dog bone fillets of all the holes found.
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That would be AMAZING if it did that. A plugin that did that would have a lot of use outside of just what I am doing here, for just about any CNC'd part out of wood that needs clearance this plugin would be useful. You tell me how many cases of cookies you want and your address
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@ericschimel said:
You tell me how many cases of cookies you want and your address
I'll find you at BaseCamp
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Does anyone have a sample model to share that would be useful to testing development?
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http://www.youtube.com/results?search_query=phlatboyz%26amp;sm=1
http://www.instructables.com/id/How-to-install-Phlatboyz-plugin-to-Google-Sketchup/
http://sketchuppluginreviews.com/2010/04/30/phlatscript-google-sketchup-plugin-review/
http://www.phlatforum.com/xenforo/resources/sketchucam.1/I keep a copy of skp v8 to use to make gcode it works better and I make the models in 13And retro save to 8.
I use phlatboyz to out gcode and the plugin has a dog bone tool in it
just think wood not foam
and you are off to the races -
Eric et al: Why are you modelling the dog-bone fillets? Doesn't the CNC software takes care of this? I don't know why I didn't raise this question earlier, but I recall at school when we used the CNC machine we set up the tool paths for the machine to follow - but never modelled the end resulting dog-bone fillets.
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