Model disappears when enlarging - Sketchup 2013
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Overall, everything works OK. However, when zooming the object disappears. What could it be. I changed the settings Field of View and Use hardware acceleration and nothing it does not.
Details on the film. https://www.youtube.com/watch?v=AyXgQ_lHs5o%26amp;feature
Regards,
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First, it's not a bug.
What you are seeing is called clipping. It's a well known thing in SketchUp which you'll see when your model is very large relative to the filed of view as in your example as you are zooming in. It's also common when there's geometry at a long distance from the origin. Do a search for 'clipping plane' here on the forum and you'll find a lot of info.
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Thank you for this valuable information! I thought about it and are additional circumstances.
1 This phenomenon intensified after installing 3D connexion Space Navigator. Earlier occurred at very high magnification (and this is normal). Now there is a much faster (it is possible to enlarge less)
2 This phenomenon occurs only in certain files. If the same model copy to a new file that everything is OK (scale of clipping plan is standard). But surely the time.
Thanks again for inormacja of Clipping Plan.
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I found help i this thread http://sketchucation.com/forums/viewtopic.php?f=79%26amp;t=46973
Generally, I designing houses. At the beginning of working with a model I make the building. Then I add the area. And here is the problem. If the terrain is very large it can be less zoom because appears a greater clipping plane at the close.
Unfortunately, it is not enough to hide a large item. No results also hide the layer of the element. Or you have to be reconciled with a big clipping plane or remove a large part of the project on time modeling and add it at the end.
Thank you Dave R for calling the problem. How do I know what a struggle it was easier to find a solution.
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Thanks numerobis this is useful.
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If you're importing CAD data, explode the whole plan - including all blocks - and regroup it.
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The clipping plane is also dependent on the field of view. Use a higher focal length to get closer (zoom).
(i have FOV assigned to "V" to be able to change it dynamically)
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