Change default texture directories help
-
Hi everyone,
I'm wondering if there is anyway to change the default location for saving textures.
I have a large number of textured surfaces which I would like to use the make unique tool as explained here and being a large number or surfaces I have developed a photoshop automation action which I can use to make my changes using batch feature. However my problem is that they are saving into a ChaosGroupTextureCache folder (I should mention that I intend to render with vray 2.0 about now)
This folder is within C:users/me/local data/temp/etc..etc. somewhere that is not ideal. Not to mention that this location fills up with all my textures from previous models as well which gets old sorting though. I am also using distributed rendering so I would rather have these maps set to save to my current project folder which is all networked up. (yes I am being lazy, or efficient, same-same really. As you guessed I would rather not go through and re-map every texture image.)
I have tried to change the location in the window>preferences>files tab to no avail (this directory is different to the one where the files actually get saved.. ) Being in the ChaosGroupTextureCache I presume this is vrays doing however I can't find any documentation on it and searching has not been fruitful..
Thanks for lending me your beautiful minds!
Monkers.
-
This might work. It was a trick that Devin sent me a while back..
*you can add paths now that you want V-Ray to search through. Just open C:\ProgramData\ASGVIS\V-Ray For SketchUp.ini. Pick a spot where you want to add something, and add the following:
[search_path]
path=C:/additional_search_path_folder/anotherDir, C:/funkytownjust separate each path with a comma and a space, we should be good from there.*
-
I'm not sure I completely follow. You are making unique textures, and relying on the V-Ray render process to write those unique textures out to our texture cache folder. Then you're using photoshop to manipulate those textures in some sort of batch operation, correct?
From what I gather from your post, your goal is to grab all of the textures used in your current scene, and place them in a more user friendly location, is that correct? I would use the 2.0 "pack scene" feature to achieve this. The scene file, and all external file dependencies will be zipped up so that you can move the files anywhere you want. We search within 3 directory levels of wherever the scene file is, if we can not find the files on disk using the path that is specified for that texture, so as long as you keep the textures in the same directory, or within 3 sub directories of the scene file, the scene should render using the textures that were packed.
In V-Ray for SketchUp 2.0, you no longer need to (or can) have a shared folder that is used for DR. File transfer happens behind the scenes, and it's fast. The whole asset collection nonsense is behind us now.
Also in V-Ray for SketchUp 2.0, the cache folder should get cleared out. I can't recall off hand if it's every time you open/create a model, or if it's something that happens according to timestamp of the texture, but either way, it should be getting cleared out on occasion. If that doesn't happen, please report this bug.
-
Thanks for the reply valerostudio and the detailed information dkendig.
I'll have a play around when I have some free time and report back what I find.
Thanks again.
-
I follow instructions of valerostudios but don't works.
I searched the ruby responsible by ChaosGroupTextureCache and it's in C:\ProgramData\ASGVIS\VfS\Ruby\R2P.rbdkendig can help us how change the directory path? Are many variables to change?
I use vray 1.6
-
You can't change where we write temporary textures to, without breaking everything. 1.6 doesn't exist. That was a beta version, you should be on 2.0 now.
Advertisement