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    How to remove tessellation in external renderer

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    • B Offline
      bluenite
      last edited by

      After you import SKP files into rendering program (KeyShot) I see resulting image with visible edges of the triangular cross-linking. It can be set in Sketchup surface without these transitions?
      see screenshot here http://www.pixhost.org/show/1819/14815670_sshot.jpg
      Thanks for the advice
      Peter

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      • Dave RD Offline
        Dave R
        last edited by

        Please post the image here on SCF. Use Upload attachment below the text window.

        Etaoin Shrdlu

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        (THERE'S NO PLACE LIKE)

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        • B Offline
          bluenite
          last edited by

          @dave r said:

          Please post the image here on SCF. Use Upload attachment below the text window.

          ok, as I said, I want to remove visibility of that faces, and how to do it in Sketchup


          sshot4.jpg

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          • Dave RD Offline
            Dave R
            last edited by

            It's hard to tell from your image but it looks like there might be some internal faces in the windshield. If you remove those and soften the edges on the surfaces you keep, you'll probably clear up the problem.

            Etaoin Shrdlu

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            • B Offline
              bluenite
              last edited by

              I chose this model as an example.
              I was thinking of tessellation general setting, as in any other 3d modeler. Or it can not be controlled with SU?

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              • Dave RD Offline
                Dave R
                last edited by

                If you've used SketchUp at all, you'd know that curved surfaces are represented by by small facets. Just as arcs and circles are represented by a series of line segments. You can't get around that. On the other hand, it shouldn't be a problem in rendering if you've made it correctly. If there are internal faces, you'll have problems.

                For example, here's a ring drawn in SU and rendered quickly in KT.

                http://farm7.staticflickr.com/6223/6318648290_530026a3b2.jpg

                No visible tesselation despit the fact that the surface is made of small quadrilateral faces in SU.

                http://farm7.staticflickr.com/6213/6318128569_6e28da4fd3.jpg

                Have a look through the Gallery here. You can find any number of examples better than mine. It is like any other computer related stuff, though. Garbage in, garbage out.

                Etaoin Shrdlu

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