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How to remove tessellation in external renderer

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  • B Offline
    bluenite
    last edited by 28 Dec 2013, 16:24

    After you import SKP files into rendering program (KeyShot) I see resulting image with visible edges of the triangular cross-linking. It can be set in Sketchup surface without these transitions?
    see screenshot here http://www.pixhost.org/show/1819/14815670_sshot.jpg
    Thanks for the advice
    Peter

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    • D Offline
      Dave R
      last edited by 28 Dec 2013, 23:16

      Please post the image here on SCF. Use Upload attachment below the text window.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

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      • B Offline
        bluenite
        last edited by 29 Dec 2013, 20:34

        @dave r said:

        Please post the image here on SCF. Use Upload attachment below the text window.

        ok, as I said, I want to remove visibility of that faces, and how to do it in Sketchup


        sshot4.jpg

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        • D Offline
          Dave R
          last edited by 29 Dec 2013, 20:55

          It's hard to tell from your image but it looks like there might be some internal faces in the windshield. If you remove those and soften the edges on the surfaces you keep, you'll probably clear up the problem.

          Etaoin Shrdlu

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          • B Offline
            bluenite
            last edited by 29 Dec 2013, 21:03

            I chose this model as an example.
            I was thinking of tessellation general setting, as in any other 3d modeler. Or it can not be controlled with SU?

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            • D Offline
              Dave R
              last edited by 29 Dec 2013, 21:14

              If you've used SketchUp at all, you'd know that curved surfaces are represented by by small facets. Just as arcs and circles are represented by a series of line segments. You can't get around that. On the other hand, it shouldn't be a problem in rendering if you've made it correctly. If there are internal faces, you'll have problems.

              For example, here's a ring drawn in SU and rendered quickly in KT.

              http://farm7.staticflickr.com/6223/6318648290_530026a3b2.jpg

              No visible tesselation despit the fact that the surface is made of small quadrilateral faces in SU.

              http://farm7.staticflickr.com/6213/6318128569_6e28da4fd3.jpg

              Have a look through the Gallery here. You can find any number of examples better than mine. It is like any other computer related stuff, though. Garbage in, garbage out.

              Etaoin Shrdlu

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