Sample Model for Rendering - Ferrari
-
in the streets of Paris... rendered with Thea unbiased TR 1 (rendertime 25 minutes), slightly adjustet contrast and brightness in photoshop.
who else thinks this car looks like a frog who just told a joke and waits for reactions?
-
Rendered with "Renditioner v3"
-
Just had to give it a go.
I used Thea4SU, rendered with Presto GPU MC, CRF Nikon D7000 only HDRI lighting on a shadow catcher.
Render time 3 minutes GTX 660ti.
-
Thanks for the quick responses to this. I have placed the rendered images onto the SketchUp Rendering site.
I will add more as we get them. Let me know if you want to change your comment or credits.
-
Nice staging Solo...
-
@carloh said:
in the streets of Paris... rendered with Thea unbiased TR 1 (rendertime 25 minutes), slightly adjustet contrast and brightness in photoshop.
who else thinks this car looks like a frog who just told a joke and waits for reactions?
That looks completely real! Well done
-
I'm not very familiar with it... But here is an attempt with Revizto's new built in render engine.
-
-
One with a more simple environment, rendered with Indigo Renderer...
-
wow, there are some reeeeeally perfect renders out here!
here is my try... still learning my way through VRay...
VRay for Sketchup, 9 minutes on my prehistoric Core2Duo machine
only color correction on PS
-
Hope I'm not too late.
Xonpt that colour looks great.
John
-
@tadema said:
Hope I'm not too late.
Xonpt that colour looks great.
JohnNice overall scene - nice reflection on the car
What renderer did you use? Any other comments to add to the image?
-
Sorry Al, I used V-ray
John -
@tadema said:
Sorry Al, I used V-ray
Johnsorry for the noob question, but im trying to learn VRay (slow process for someone used to Artlantis, lol)
how do i get softer shadows?
i used a "shadow catcher" material for the ground, and the standard sun light..
and i tryed to play arround with the 'size' and 'subdivs' of the sun light (in the environment tab), but i couldnt get softer shadows...i suppose it can be done with dome light or HDRI, but i havnt got to that part yet, lol
is it possible with the standard sunlight? -
Hello xonpt, Open V-ray output settings, open environment, open the Material Box and under Sunlight you can alter the sun size, bigger the sun the softer the shadows. Hope you can understand this.
John
-
One of the problems I have noted when using wharehouse models is the use of textures. Some folk rename the standard textures which is fine when you only have one mode/aspect using that mat but a thorough pain when that mat is commonly used elswhere in the scene/set. Other folk will use the same mat for different parts of the same model, the jag here does both of these things. Note the glass is the same mat as the tyres which is a nightmare if your render program treats all instances the same. I doubt roadholding will be great with glass tyres. I will post a renditioner render when I am happy with it.
-
@tadema said:
Hello xonpt, Open V-ray output settings, open environment, open the Material Box and under Sunlight you can alter the sun size, bigger the sun the softer the shadows. Hope you can understand this.
John
thank you for the answer, but i actually did just that... and i changed the size from 1.0 to 3.0 and even 12.0, and i always got hard shadows...
maybe i've got to give it an even higher value, i will give it a try
p.s. - Mike Amos, i totally agree with you, and that's why sometimes one has to spend more time "cleaning" the model than actually rendering it.. but that's part of the "job"..
-
Hello xonpt, open a fresh SU and draw a simple base and floor....
Sun sizes 01, 10 and 20, can't understand what your doing differently.
For checking materials from a Wharehouse model try drawing a cube and paint a face with a bright colour then using Thom Thom's Replace Materials http://sketchucation.com/forums/viewtopic.php?t=26013
Your able to swap a material and see whats messed up, replace or hit back button.John
-
Oops - this thread has been hijacked.
Would you guys mind continuing the discussion of how to use VRay in a new thread?
-
@al hart said:
Oops - this thread has been hijacked.
Would you guys mind continuing the discussion of how to use VRay in a new thread?
hehehe, dont mind at all, but the issue is solved, so there will be no more VRay discussion
thanks a lot, Tadema
Advertisement