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    Problems with renders

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • izabelavictoriaI Offline
      izabelavictoria
      last edited by

      Hello 😄

      I have some problems with renders. Whatever the options I choose, there are always some marks on the final render. I attach an example together with this question. I don't know how to deal with this and would be greateful for any advice.

      Thank you


      vray render

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      • V Offline
        valerostudio
        last edited by

        3 questions -

        1. What version of V-Ray
        2. How is your environment GI setup
        3. Show us your render settings.
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        • izabelavictoriaI Offline
          izabelavictoria
          last edited by

          Hello, I have Sketchup Pro 8 for Mac and V-Ray (1.49.01).

          First I loaded Default Setings. Then I set the settings like that:

          • Global Switches: I enabled Default Light
          • Camera: I put Shutter Speed to 30
          • Environment: I entered the "M" in the "GI COLOR" and in the list on the left I put "None". The Value of GI COLOR I put on 40
          • Color Mapping: I put Bright Multiplier on 0,35
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          • T Offline
            thegreek87
            last edited by

            Here is a useful tutorial from Nomeradona for getting rid of the 'splotches'

            http://sketchupvrayresources.blogspot.co.uk/2011/07/trick-removing-splotches-in-vray.html

            http://www.nicholasvaisey.co.uk/.

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            • V Offline
              valerostudio
              last edited by

              In order to light an interior you will need some interior light sources or you get these splotches. I think most folks add IES lights combined with some rectangular lights in front of the windows to toss in some lighting. Fernando did a nice interior tutorial on Youtube.

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              • V Offline
                valerostudio
                last edited by

                Also,

                Don't use emissive materials to light your scene. I suspect that is how your recessed cans are setup? Emissive doesnt work the same way a V-Ray Light Material works in Max. It can only be used as a way to make a material 'look' lit.

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                • J Offline
                  jackwatson
                  last edited by

                  As well as the other suggestions, have you tried increasing the HSph subdivs (under the irradiance map rollout) to something like 80-150 to reduce the blotchiness?

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