Floor Generator Plugin for Sketchup?
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I don't know if something like this already exists for Sketchup, but i think this would be a very useful one for all archviz people...
http://www.cg-source.com/floorgenerator.phphttp://www.ronenbekerman.com/using-floor-generator-script-by-bertrand-benoit/
Not sure how the multitexture thing could be solved but maybe simply by using various sketchup materials.
I don't know how difficult it would be to do something like this for sketchup but when i look at all the incredible existing plugins this looks like a "relatively easy" one for me...
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That would be really cool to have in SketchUp.
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Create 3D complex layouts in SketchUp Apply layout parameters to different faces Set colors, dimensions and spaces between elements of the layout Get number of elements (including re-used chutes) Re edit or undo layouts
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Not bad... i didn't know this one.
But it looks like it is lacking some the most important features of floorgenerator like bevel, random materials by element, texture coordinates and random rotation/offset....and $59 for this limited plugin
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She's still working on it. And open to suggestions. She'll be adding stone work soon.
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I am not familiar with the term "chutes" in this context?
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I wondered that too... But figured it was those openings in the middle of patterns.
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Well, the author appears to be French, and it may have a specific connotation in that language. and maybe your suggestion is the meaning.
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Hi guys,
Thank you for your remarks about Oob plugin.
Chutes is a bad translation for "re-using cut parts" of elements.
Like in real life, if you need a 1 m siding to finish a line, you won't cut a new 3 meters one but check in the cut sidings if you have 1 m part.
These cut parts are named chutes in French, do you know an appropriate translation?Concerning plugin price I propose a special price for autumn and will probably keep this new price after that.
Kind regards, Stéphane. -
Hi, Stepháne:
Thanks for clearing up the term "chutes". It is not a bad translation, it is a customary term. A chute as I understand it is a channel down which objects are guided. The objects could be materials guided away from the cutting equipment.
In my experience, we would call them "cut-off(s)", "fall-off(s)", scraps, or leavings, or remainders. So maybe your term is more efficient. -
3d would be nice, (say a custom user made object that might need to be within size parameters to be stretched). To have things like brick or siding that actually has profile.
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Anything dealing with custom made 3d pattern will have have to to some kind of boolean or intersect.
Sketchups API methods for doing thoose kind of things on a large entities Collection is just to slow and unpredictable on detailed meshes..
In fact it doesent really have to be detailed. A simple quadface intersecting near the edge-border of a face could cause trouble.Been dabbeling quite a bit with that for Hatchfaces.
The best solution would probably be to build premade patterns library(like it looks like Stepháne is doing) and draw them within face boundries.
Easier said the done.. -
@numerobis said:
I don't know if something like this already exists for Sketchup, but i think this would be a very useful one for all archviz people...
http://www.cg-source.com/floorgenerator.phphttp://www.ronenbekerman.com/using-floor-generator-script-by-bertrand-benoit/
Not sure how the multitexture thing could be solved but maybe simply by using various sketchup materials.
I don't know how difficult it would be to do something like this for sketchup but when i look at all the incredible existing plugins this looks like a "relatively easy" one for me...
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