Save Section Plane..."Reverse" by Scene
-
All,
I know SU will not save the Section Plane "Reverse" attribute on a scene by scene basis.So my question is.....does anyone (else) see this as a useful "option".
IOW....if you have a Section Plane...say with a view oriented North....and desire a same position & view facing South (180°).....why not use the same Section Plane....invoke the reverse option....and simply create a scene using the same Section Plane.
Currently I use 2 seperate Section Planes...(1 North & 1 South/per above example)...offset a small amount usually ~ 3" or so.
Charlie
-
@unknownuser said:
...I know SU will not save the Section Plane "Reverse" attribute on a scene by scene basis.
So my question is.....does anyone (else) see this as a useful "option".
Yes, +1. For not saving the "direction" of section plane seems like a missed opportunity. Something they missed when deciding what to save per scene.
Setting up animations is going to be slightly different!Anyway, +1
-
@wo3dan said:
@unknownuser said:
...I know SU will not save the Section Plane "Reverse" attribute on a scene by scene basis.
So my question is.....does anyone (else) see this as a useful "option".
Yes, +1. For not saving the "direction" of section plane seems like a missed opportunity. Something they missed when deciding what to save per scene.
Setting up animations is going to be slightly different!Anyway, +1
Gerit,
Thanks for your reply...I guess there is not much interest or need for above stated.I selfishly wished for it.......given currrent modeling requirement.
IE: Imagine the need to document (2d) building interior (X-sections) elevation(s)and have the option to use the same X-Section Plane..........Twice(2x).......From same camera position...albeit 180°.
Again........if not great demand for such........no real big deal...it would of course greatly simplify above mentioned scenario.
Again, thanks for your reply..........BTW....not sure I follow the "Setting up animations is going to be slightly different"??
Charlie -
@unknownuser said:
.......BTW....not sure I follow the "Setting up animations is going to be slightly different"??
As it is now:
Scene A with section plane 1 active
Scene B with section plane 2 active, different location though.
The animation from A to B (and back) shows the transition of the section cut running from A to B (and back) (scene transitions enabled and unequal to zero)With your suggestion:
Scene A with section plane 1 active
Scene B with section plane 1 still active, different location though.
The animation from A to B (and back) shows the transition of the section cut running from A to B (and back) (scene transitions enabled and unequal to zero)The only minor difference is that things are much simpler now without the need of an extra section plane.
-
@wo3dan said:
With your suggestion:
Scene A with section plane 1 active
Scene B with section plane 1 still active, different location though..Thanks Gerrit,
To split hairs.....I envision section plane 1 uses same position (location) for "Scenes A&B"...only camera "B" is 180° to Camera "A".(think turntable)@wo3dan said:
The animation from A to B (and back) shows the transition of the section cut running from A to B (and back) (scene transitions enabled and unequal to zero)
The only minor difference is that things are much simpler now without the need of an extra section plane.
I envision a "sweeping" 180° Turn/transition from "A" to "B" using the same plane.......yes...unlike the current transition from one plane to another....though maybe the sweeping transition would be more........??...sexy?
Again...thanks for you input/thought's.
Best,
Charlie
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register LoginAdvertisement