How to add multiple groups into one group?
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 I change to require 'sketchup.rb'. still nothing happening. It's suppose to draw a cube in sketcup model I don't see anything happening 
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 @nithi09 said: I change to require 'sketchup.rb'. still nothing happening. It's suppose to draw a cube in sketcup model I don't see anything happening See my first reply - about addin an instance of the definition you created. (Also, when you modify the model you should wrap everything up in model.start_operation and model.commit_operation so it can be undone in one step.) 
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 I changed my code still not working here is the code after I changed <span class="syntaxdefault"><br />require </span><span class="syntaxstring">'sketchup.rb'<br /><br /></span><span class="syntaxdefault">def cube<br />list </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">definitions<br />comp_def </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> list</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add </span><span class="syntaxstring">"CUBE BOX"<br /></span><span class="syntaxdefault">comp_def</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">description </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"This is a simple cube component"<br /></span><span class="syntaxdefault">ents </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> comp_def</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_instance<br />face </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> ents</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_face </span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],[</span><span class="syntaxdefault">24</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],[</span><span class="syntaxdefault">24</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">12</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">],[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">12</span><span class="syntaxkeyword">,</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">pushpull 16<br /><br />end<br /><br /><br />if </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">not $Cube_menu_loaded</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> <br /> UI</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">menu</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"Tools"</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">add_item</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"Cube_BOX"</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> cube </span><span class="syntaxkeyword">}</span><span class="syntaxdefault"> <br /> <br /> $Cube_menu_loaded </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> true<br />end<br /></span>
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 Your code only does half the job. 
 It adds a 'box' [24x12x16"] to the model's definitions.
 If you want to add an instance of that definition to the model you need to do more steps...For example... 
 defn=list[-1]to get the last added definition
 then to add an instance setup:
 tr=Geom::Tranfsormation.new(ORIGIN)
 OR other transformations like different points or rotations etc.
 and use
 instance=Sketchup.active_model.active_entities.add_instance(defn, tr)
 NOW you have one instance of the cube component place at the 'ORIGIN' [0,0,0] or anywhere else you specify in 'tr'...
  
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 this is different question.I want add color when OnClick. I try like this group.set_attribute('dynamic_attributes', 'onclick',"Set("Material","Red","Blue","Green")") but gives an error How do I do this 
 thanks
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 The best way to ensure you correctly 'phrase' it is to add the working onclick attribute manually to a DC [let's say it's reference is 'group'], then use: 
 att = group.get_attribute('dynamic_attributes', 'onclick', "???")
 This will returnattas???if it's not set, ORattas the attribute string, and this is in a form that you know works.
 Then reuse that in your 'set'
 group.set_attribute('dynamic_attributes', 'onclick', att) to see if the syntax is right...BUT note this: even if the format is right, the way you are using nested " quote-marks WILL cause failures... USING 
 **"**Set("Material","Red","Blue","Green")**"**
 WILL CAUSE AN ERROR - unless you either 'escape' the internal " with a , OR more simply you use a pair of ' to enclose the whole string...
 i.e.
 "Set(**\**"Material**\**",**\**"Red**\**",**\**"Blue**\**",**\**"Green**\**")"
 or
 **'**Set("Material","Red","Blue","Green")**'**
 You must use a pair of ' to enclose ", or a pair of " to enclose any ' in a string... OR 'escape' the nested quote-marks as " or '
  
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 @nithi09 said: but gives an error How do I do this It really helps if you include the error message when posting questions related to errors. 
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 Thanks TIG it's working when I use 'Set("Material","Red","Blue","Green")' but only problem I have to manually change to default color then onClick working fine How do I set to default color. 
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 material = nil ? 
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 Thanks Jolran It's working now 
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 Is it possible to change ItemCode according to the onclick color change if it is how do I can do? 
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 Hope this explains my requirement a little better. I have a sunroom comprised of many groups: corner post, floor channel, door, window etc. I want the user to select their sunroom color by clicking the model. In order to do this I need to gather all the sunroom groups into a parent group where I will use the onClick function to change the Material attribute. I expect the Material change will automatically cascade to the sub-groups but if not I can easily set the Material of the sub-groups to something like=Parent!Material The question is how do I wrap all of my groups into this parent group? Thom Thom thank you for the advice regarding start opertaion, but I do not need undo for this model, the user is starting with a blank canvas and will simply delete top level group if they have to start over 
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