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    Game running half the speed in SU 2013 vs SU 8

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    • renderizaR Offline
      renderiza
      last edited by

      Hi,

      @anton_s said:

      entity.transform! entity.transformation.inverse This line works very slow on SU2013 and very fast on SU8...

      Interesting find but that rises more questions than answers. πŸ˜•

      @anton_s said:

      Well, it doesn't matters, what matters is that Trimble ruined the API. What were they smoking? To ruin the API, it's like to ruin whole SketchUp... Great idea though, to Trimble πŸ˜† They knew that API worried us (developers) the most, and they decided to pin it down, so we'd be interested in buying Pro.

      I am so hoping you are wrong with this...the mere idea of thinking if this is true or not gives me the "trimbles"!

      I prefer to think that it was not intentional and that once they find out if indeed that was the case it will be fixed.

      Again thanks for this tests!

      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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      • A Offline
        Anton_S
        last edited by

        @renderiza said:

        I am so hoping you are wrong with this...the mere idea of thinking if this is true or not gives me the "trimbles"!

        I didn't meant it seriously, I just meant it the ironic funny way... Like there were topics like "Does Trimble Listen", or πŸ˜† Or what does Trimble actually listen for? 🀣 But, I do love Trimble, I love the way they upgraded SU2013 to newer window Framework. It was actually what I wanted 😍

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        • D Offline
          driven
          last edited by

          a question, nothing more...

          when it reverts to "Make" are "Dynamic Components" enabled or disabled?

          or is there no change?

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            @John - DC's still work in Make, you just can't edit the DC functions. So you can edit the fields that are already set up by the DC maker, but you can no longer add new fields, or functions.

            @Anton - yup, we're here listening! Trying to respond as best I can. thanks for pinning down the potential bottlenecks. I'll try to run some tests on them today and see if I can verify that I see the same behavior as you.

            Thanks everyone,

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • D Offline
              driven
              last edited by

              @chris fullmer said:

              @John - DC's still work in Make... Chris

              hi Chris, I knew they stilled worked, but isn't it 'only' if turned 'on' .

              I remember that some recent scripts required that they are 'on' for the scripts to fully work [though they are not DC's].

              my thinking is do those two methods have anything to do with DC's being on or off

              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Ahh, DC's are turned on by default in Make. Is that what you mean? We don't disable them. The user would have to.

                But I don't think either of those methods have to do with DC functions. They are both standard API methods.

                Is that what you mean?

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • D Offline
                  driven
                  last edited by

                  yep...
                  what else is taken away then???
                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    I don't think that DC's have any change in functionality or features from SU 8 to 2013.

                    I can't think of any reason why SU Make might act differently than SU Pro in terms of cpu processing. I'll ask around though, maybe someone has an idea. When I get a chance to test the code, I'll test it on both Pro and Make. Thanks everyone,

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      @anton_s said:

                      I didn't meant it seriously, I just meant it the ironic funny way... Like there were topics like "Does Trimble Listen", or πŸ˜† Or what does Trimble actually listen for? 🀣 But, I do love Trimble, I love the way they upgraded SU2013 to newer window Framework. It was actually what I wanted 😍

                      Understood! πŸ‘ I do like ironic & funny comments a lot its just that sometimes I am little slow with them. 🀣

                      @chris fullmer said:

                      @Anton - yup, we're here listening! Trying to respond as best I can. thanks for pinning down the potential bottlenecks. I'll try to run some tests on them today and see if I can verify that I see the same behavior as you.

                      Chris Fullmer it means a lot that you are not only listening but also joining the conversation. I am very happy we got you as a Trimbler! πŸ‘

                      @driven said:

                      yep...
                      what else is taken away then???
                      john

                      Not very happy to find out that some existing features for SU8 free version are being disabled for Make. 😒

                      Idea should be to limit Make with new never before seen features so that people will be all over Pro version. That way it will not seam like a cheap marketing trick to bring people over to Pro version.

                      There will always be bad apples working for Trimble but I have hopes since we got people like Chris Fullmer trying to do the right thing. πŸ’š

                      Cheers!

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • D Offline
                        dacastror
                        last edited by

                        How is configured by default "Sketchup 2013"?
                        I've noticed that changing this setting has strong effects on plugins that provide some kind of animation.
                        In Sketchup 8 an option that works best for me, is as follows

                        preferences.jpg

                        I do not know how it is in 2013

                        (google translate)

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Ok here is the snippet I ran from a multi-line webconsole:

                          model = Sketchup.active_model
                          sel = model.selection
                          gc = sel[0]
                          t = Geom;;Transformation.new([1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,1.0,0.0,1.0])
                          puts ""
                          stime = Time.now
                          model.start_operation("no fast", false)
                          100000.times do
                          gc.transform! t#.inverse
                          end
                          model.commit_operation
                          puts "Transform Slow = " + (Time.now-stime).to_s
                          
                          stime = Time.now
                          model.start_operation("fast", true)
                          100000.times do
                          gc.transform! t#.inverse
                          end
                          model.commit_operation
                          puts "Transform Fast = " + (Time.now-stime).to_s
                          
                          
                          stime = Time.now
                          model.start_operation("slow inverse", false)
                          1000000.times do
                          t.inverse
                          end
                          model.commit_operation
                          puts "Invert Transformation = " + (Time.now-stime).to_s
                          
                          
                          stime = Time.now
                          model.start_operation("slow", false)
                          100000.times do
                          gc.transform! t.inverse
                          end
                          model.commit_operation
                          puts "Combined Slow = " + (Time.now-stime).to_s
                          
                          
                          stime = Time.now
                          model.start_operation("fast", true)
                          100000.times do
                          gc.transform! t#.inverse
                          end
                          model.commit_operation
                          puts "Combined Fast = " + (Time.now-stime).to_s
                          

                          Here are the results from 3 rounds of tests:
                          SU 8
                          ` Transform Slow = 7.457
                          Transform Fast = 1.429
                          Invert Transformation = 0.55
                          Combined Slow = 7.442
                          Combined Fast = 1.437

                          Transform Slow = 7.391
                          Transform Fast = 1.446
                          Invert Transformation = 0.555
                          Combined Slow = 7.458
                          Combined Fast = 1.437

                          Transform Slow = 7.43
                          Transform Fast = 1.431
                          Invert Transformation = 0.553
                          Combined Slow = 7.479
                          Combined Fast = 1.456`

                          SU 2013
                          ` Transform Slow = 0.789
                          Transform Fast = 0.42
                          Invert Transformation = 0.529
                          Combined Slow = 0.841
                          Combined Fast = 0.422

                          Transform Slow = 0.779
                          Transform Fast = 0.419
                          Invert Transformation = 0.53
                          Combined Slow = 0.841
                          Combined Fast = 0.419

                          Transform Slow = 0.806
                          Transform Fast = 0.421
                          Invert Transformation = 0.532
                          Combined Slow = 0.834
                          Combined Fast = 0.42`

                          So without the go_faster flag, I'm seeing SU 2013 doing the transformations about 10 times faster than it was in SU 8. Its even going about twice as fast as SU 8 with the go_faster flag.

                          Su 2013 appears to be about three times faster than 8 was when using the go_faster flag.

                          The transformation.inverse does not seem to have changed from SU 8 to 2013. I'm realizing I deleted the test from these results, but I had tested it with and without the go_faster flag and saw no difference. I could update it to do that again if it would help.

                          Does anyone see any holes in these tests? I could easily have overlooked something.

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • A Offline
                            Anton_S
                            last edited by

                            Your amazing Chris πŸ‘
                            Adding model.start_operation('KeyScene', true) when the user clicks the start button and calling model.commit_operation when user clicks the reset button seems to increase performance dramatically!

                            I take all my thoughts back, and do say that Trimble SU2013 is an extreme progression!!!

                            Thank you SketchUp Team!
                            Thank you Trimble!
                            Thank you Chris!

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                            • renderizaR Offline
                              renderiza
                              last edited by

                              @dacastror said:

                              How is configured by default "Sketchup 2013"?

                              Here is how it looks on SketchUp 2013 Make
                              there.jpg

                              But! If I change that default setting that option is gone and the only way I can get back to it is if I reinstall again which is little weird.
                              not there.jpg

                              @chris fullmer said:

                              Here are the results from 3 rounds of tests:

                              Thanks for does tests its really good to know 2013 is faster giving your results. I am still confused as to way in my game the SketchUp 2013 version runs very slow compared to SketchUp 8.

                              @anton_s said:

                              Adding model.start_operation('KeyScene', true) when the user clicks the start button and calling model.commit_operation when user clicks the reset button seems to increase performance dramatically!

                              Sounds like you made KeyScene work much faster...but was it faster than version 8?

                              Also I am not sure how can I add model.start_operation in Resballiza game to see if it will make it faster. Can you help me in that regards?

                              I am so thankful to all of you great job so far!

                              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                              • A Offline
                                Anton_S
                                last edited by

                                @renderiza said:

                                Sounds like you made KeyScene work much faster...but was it faster than version 8?

                                Yes, it's a little faster on SU2013 than on SU8

                                @renderiza said:

                                Also I am not sure how can I add model.start_operation in Resballiza game to see if it will make it faster. Can you help me in that regards?

                                I sent you a PM with a fixed copy of both KeyScene and Resballiza πŸ‘

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                                • D Offline
                                  driven
                                  last edited by

                                  @Chris,

                                  can you test on mac as well?

                                  my results don't look so great.

                                  EDIT: reformatted to make it clearer...
                                  run on both versions with Sketchup.plugins_disabled? => true then false
                                  simple cube, grouped:

                                  %(#0000FF)[v2013 mac plugins turned off
                                  Transform Slow = 4.051424
                                  Transform Fast = 0.689763
                                  Invert Transformation = 0.682962
                                  Combined Slow = 4.149032
                                  Combined Fast = 0.685753
                                  nil

                                  Sketchup.plugins_disabled?
                                  true

                                  v2013 mac plugins turned on
                                  Transform Slow = 4.684443
                                  Transform Fast = 1.141925
                                  Invert Transformation = 0.87607
                                  Combined Slow = 4.773361
                                  Combined Fast = 1.152288
                                  nil

                                  Sketchup.plugins_disabled?
                                  false]

                                  %(#8000BF)[v8 mac
                                  Transform Slow = 2.187031
                                  Transform Fast = 0.795604
                                  Invert Transformation = 0.809627
                                  Combined Slow = 2.293091
                                  Combined Fast = 0.784819
                                  nil

                                  Sketchup.plugins_disabled?
                                  true

                                  v8 mac
                                  Transform Slow = 2.299228
                                  Transform Fast = 0.805798
                                  Invert Transformation = 0.985101
                                  Combined Slow = 2.456473
                                  Combined Fast = 0.818888
                                  nil

                                  Sketchup.plugins_disabled?
                                  false]
                                  john

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • renderizaR Offline
                                    renderiza
                                    last edited by

                                    @anton_s said:

                                    I sent you a PM with a fixed copy of both KeyScene and Resballiza πŸ‘

                                    Magnificent! 😍

                                    Now Resballiza is way faster than before in SketchUp 2013!

                                    SketchUp 8 runs little bit faster still but not by much...I will study ways of optimazing code to make it faster but as is right now it is playable. πŸ’š

                                    Again thanks Anton_S and Chris Fullmer for all the help! πŸ‘

                                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Awesome, glad its improved! Thanks for working that into his code Anton, great!

                                      @John - I have not yet tried it on Mac. I'll see if I get a chance here soon.

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        @renderiza said:

                                        SketchUp 8 runs little bit faster still but not by much...I will study ways of optimizing code to make it faster but as is right now it is playable.

                                        Sounds great, I will be the tester πŸ˜„

                                        @chris fullmer said:

                                        Awesome, glad its improved! Thanks for working that into his code Anton, great!

                                        It was interesting, I never actually knew that setting the second parameter of model.start_operation to true would actually improve the performance. That is an important parameter to know, especially when your dealing with geometry plugins.

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