sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Game running half the speed in SU 2013 vs SU 8

    Scheduled Pinned Locked Moved Developers' Forum
    27 Posts 6 Posters 935 Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D Offline
      driven
      last edited by

      a question, nothing more...

      when it reverts to "Make" are "Dynamic Components" enabled or disabled?

      or is there no change?

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

      1 Reply Last reply Reply Quote 0
      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        @John - DC's still work in Make, you just can't edit the DC functions. So you can edit the fields that are already set up by the DC maker, but you can no longer add new fields, or functions.

        @Anton - yup, we're here listening! Trying to respond as best I can. thanks for pinning down the potential bottlenecks. I'll try to run some tests on them today and see if I can verify that I see the same behavior as you.

        Thanks everyone,

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

        1 Reply Last reply Reply Quote 0
        • D Offline
          driven
          last edited by

          @chris fullmer said:

          @John - DC's still work in Make... Chris

          hi Chris, I knew they stilled worked, but isn't it 'only' if turned 'on' .

          I remember that some recent scripts required that they are 'on' for the scripts to fully work [though they are not DC's].

          my thinking is do those two methods have anything to do with DC's being on or off

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

          1 Reply Last reply Reply Quote 0
          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Ahh, DC's are turned on by default in Make. Is that what you mean? We don't disable them. The user would have to.

            But I don't think either of those methods have to do with DC functions. They are both standard API methods.

            Is that what you mean?

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

            1 Reply Last reply Reply Quote 0
            • D Offline
              driven
              last edited by

              yep...
              what else is taken away then???
              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

              1 Reply Last reply Reply Quote 0
              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I don't think that DC's have any change in functionality or features from SU 8 to 2013.

                I can't think of any reason why SU Make might act differently than SU Pro in terms of cpu processing. I'll ask around though, maybe someone has an idea. When I get a chance to test the code, I'll test it on both Pro and Make. Thanks everyone,

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

                1 Reply Last reply Reply Quote 0
                • renderizaR Offline
                  renderiza
                  last edited by

                  @anton_s said:

                  I didn't meant it seriously, I just meant it the ironic funny way... Like there were topics like "Does Trimble Listen", or πŸ˜† Or what does Trimble actually listen for? 🀣 But, I do love Trimble, I love the way they upgraded SU2013 to newer window Framework. It was actually what I wanted 😍

                  Understood! πŸ‘ I do like ironic & funny comments a lot its just that sometimes I am little slow with them. 🀣

                  @chris fullmer said:

                  @Anton - yup, we're here listening! Trying to respond as best I can. thanks for pinning down the potential bottlenecks. I'll try to run some tests on them today and see if I can verify that I see the same behavior as you.

                  Chris Fullmer it means a lot that you are not only listening but also joining the conversation. I am very happy we got you as a Trimbler! πŸ‘

                  @driven said:

                  yep...
                  what else is taken away then???
                  john

                  Not very happy to find out that some existing features for SU8 free version are being disabled for Make. 😒

                  Idea should be to limit Make with new never before seen features so that people will be all over Pro version. That way it will not seam like a cheap marketing trick to bring people over to Pro version.

                  There will always be bad apples working for Trimble but I have hopes since we got people like Chris Fullmer trying to do the right thing. πŸ’š

                  Cheers!

                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

                  1 Reply Last reply Reply Quote 0
                  • D Offline
                    dacastror
                    last edited by

                    How is configured by default "Sketchup 2013"?
                    I've noticed that changing this setting has strong effects on plugins that provide some kind of animation.
                    In Sketchup 8 an option that works best for me, is as follows

                    preferences.jpg

                    I do not know how it is in 2013

                    (google translate)

                    1 Reply Last reply Reply Quote 0
                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Ok here is the snippet I ran from a multi-line webconsole:

                      model = Sketchup.active_model
                      sel = model.selection
                      gc = sel[0]
                      t = Geom;;Transformation.new([1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,1.0,0.0,1.0])
                      puts ""
                      stime = Time.now
                      model.start_operation("no fast", false)
                      100000.times do
                      gc.transform! t#.inverse
                      end
                      model.commit_operation
                      puts "Transform Slow = " + (Time.now-stime).to_s
                      
                      stime = Time.now
                      model.start_operation("fast", true)
                      100000.times do
                      gc.transform! t#.inverse
                      end
                      model.commit_operation
                      puts "Transform Fast = " + (Time.now-stime).to_s
                      
                      
                      stime = Time.now
                      model.start_operation("slow inverse", false)
                      1000000.times do
                      t.inverse
                      end
                      model.commit_operation
                      puts "Invert Transformation = " + (Time.now-stime).to_s
                      
                      
                      stime = Time.now
                      model.start_operation("slow", false)
                      100000.times do
                      gc.transform! t.inverse
                      end
                      model.commit_operation
                      puts "Combined Slow = " + (Time.now-stime).to_s
                      
                      
                      stime = Time.now
                      model.start_operation("fast", true)
                      100000.times do
                      gc.transform! t#.inverse
                      end
                      model.commit_operation
                      puts "Combined Fast = " + (Time.now-stime).to_s
                      

                      Here are the results from 3 rounds of tests:
                      SU 8
                      ` Transform Slow = 7.457
                      Transform Fast = 1.429
                      Invert Transformation = 0.55
                      Combined Slow = 7.442
                      Combined Fast = 1.437

                      Transform Slow = 7.391
                      Transform Fast = 1.446
                      Invert Transformation = 0.555
                      Combined Slow = 7.458
                      Combined Fast = 1.437

                      Transform Slow = 7.43
                      Transform Fast = 1.431
                      Invert Transformation = 0.553
                      Combined Slow = 7.479
                      Combined Fast = 1.456`

                      SU 2013
                      ` Transform Slow = 0.789
                      Transform Fast = 0.42
                      Invert Transformation = 0.529
                      Combined Slow = 0.841
                      Combined Fast = 0.422

                      Transform Slow = 0.779
                      Transform Fast = 0.419
                      Invert Transformation = 0.53
                      Combined Slow = 0.841
                      Combined Fast = 0.419

                      Transform Slow = 0.806
                      Transform Fast = 0.421
                      Invert Transformation = 0.532
                      Combined Slow = 0.834
                      Combined Fast = 0.42`

                      So without the go_faster flag, I'm seeing SU 2013 doing the transformations about 10 times faster than it was in SU 8. Its even going about twice as fast as SU 8 with the go_faster flag.

                      Su 2013 appears to be about three times faster than 8 was when using the go_faster flag.

                      The transformation.inverse does not seem to have changed from SU 8 to 2013. I'm realizing I deleted the test from these results, but I had tested it with and without the go_faster flag and saw no difference. I could update it to do that again if it would help.

                      Does anyone see any holes in these tests? I could easily have overlooked something.

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        Anton_S
                        last edited by

                        Your amazing Chris πŸ‘
                        Adding model.start_operation('KeyScene', true) when the user clicks the start button and calling model.commit_operation when user clicks the reset button seems to increase performance dramatically!

                        I take all my thoughts back, and do say that Trimble SU2013 is an extreme progression!!!

                        Thank you SketchUp Team!
                        Thank you Trimble!
                        Thank you Chris!

                        1 Reply Last reply Reply Quote 0
                        • renderizaR Offline
                          renderiza
                          last edited by

                          @dacastror said:

                          How is configured by default "Sketchup 2013"?

                          Here is how it looks on SketchUp 2013 Make
                          there.jpg

                          But! If I change that default setting that option is gone and the only way I can get back to it is if I reinstall again which is little weird.
                          not there.jpg

                          @chris fullmer said:

                          Here are the results from 3 rounds of tests:

                          Thanks for does tests its really good to know 2013 is faster giving your results. I am still confused as to way in my game the SketchUp 2013 version runs very slow compared to SketchUp 8.

                          @anton_s said:

                          Adding model.start_operation('KeyScene', true) when the user clicks the start button and calling model.commit_operation when user clicks the reset button seems to increase performance dramatically!

                          Sounds like you made KeyScene work much faster...but was it faster than version 8?

                          Also I am not sure how can I add model.start_operation in Resballiza game to see if it will make it faster. Can you help me in that regards?

                          I am so thankful to all of you great job so far!

                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            Anton_S
                            last edited by

                            @renderiza said:

                            Sounds like you made KeyScene work much faster...but was it faster than version 8?

                            Yes, it's a little faster on SU2013 than on SU8

                            @renderiza said:

                            Also I am not sure how can I add model.start_operation in Resballiza game to see if it will make it faster. Can you help me in that regards?

                            I sent you a PM with a fixed copy of both KeyScene and Resballiza πŸ‘

                            1 Reply Last reply Reply Quote 0
                            • D Offline
                              driven
                              last edited by

                              @Chris,

                              can you test on mac as well?

                              my results don't look so great.

                              EDIT: reformatted to make it clearer...
                              run on both versions with Sketchup.plugins_disabled? => true then false
                              simple cube, grouped:

                              %(#0000FF)[v2013 mac plugins turned off
                              Transform Slow = 4.051424
                              Transform Fast = 0.689763
                              Invert Transformation = 0.682962
                              Combined Slow = 4.149032
                              Combined Fast = 0.685753
                              nil

                              Sketchup.plugins_disabled?
                              true

                              v2013 mac plugins turned on
                              Transform Slow = 4.684443
                              Transform Fast = 1.141925
                              Invert Transformation = 0.87607
                              Combined Slow = 4.773361
                              Combined Fast = 1.152288
                              nil

                              Sketchup.plugins_disabled?
                              false]

                              %(#8000BF)[v8 mac
                              Transform Slow = 2.187031
                              Transform Fast = 0.795604
                              Invert Transformation = 0.809627
                              Combined Slow = 2.293091
                              Combined Fast = 0.784819
                              nil

                              Sketchup.plugins_disabled?
                              true

                              v8 mac
                              Transform Slow = 2.299228
                              Transform Fast = 0.805798
                              Invert Transformation = 0.985101
                              Combined Slow = 2.456473
                              Combined Fast = 0.818888
                              nil

                              Sketchup.plugins_disabled?
                              false]
                              john

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

                              1 Reply Last reply Reply Quote 0
                              • renderizaR Offline
                                renderiza
                                last edited by

                                @anton_s said:

                                I sent you a PM with a fixed copy of both KeyScene and Resballiza πŸ‘

                                Magnificent! 😍

                                Now Resballiza is way faster than before in SketchUp 2013!

                                SketchUp 8 runs little bit faster still but not by much...I will study ways of optimazing code to make it faster but as is right now it is playable. πŸ’š

                                Again thanks Anton_S and Chris Fullmer for all the help! πŸ‘

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

                                1 Reply Last reply Reply Quote 0
                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Awesome, glad its improved! Thanks for working that into his code Anton, great!

                                  @John - I have not yet tried it on Mac. I'll see if I get a chance here soon.

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

                                  1 Reply Last reply Reply Quote 0
                                  • A Offline
                                    Anton_S
                                    last edited by

                                    @renderiza said:

                                    SketchUp 8 runs little bit faster still but not by much...I will study ways of optimizing code to make it faster but as is right now it is playable.

                                    Sounds great, I will be the tester πŸ˜„

                                    @chris fullmer said:

                                    Awesome, glad its improved! Thanks for working that into his code Anton, great!

                                    It was interesting, I never actually knew that setting the second parameter of model.start_operation to true would actually improve the performance. That is an important parameter to know, especially when your dealing with geometry plugins.

                                    1 Reply Last reply Reply Quote 0
                                    • 1
                                    • 2
                                    • 2 / 2
                                    • First post
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement