[Plugin] Animatex v1.0.6
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Waiting the video
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Seems very cool indeed!
Does the animated textures are living scenes to scenes ?
say I have 3 scenes : does an animated texture will work on each scene without new regulates ?PS does the plug works on any version of SU ? (6,7,8)
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Very nice Renderiza!!!
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@unknownuser said:
Seems very cool indeed!
Does the animated textures are living scenes to scenes ?
say I have 3 scenes : does an animated texture will work on each scene without new regulates ?PS does the plug works on any version of SU ? (6,7,8)
Just read questions again and this are the answers...
Does the animated textures are living scenes to scenes ? Yes
does an animated texture will work on each scene without new regulates ? YesI thought you were asking about animating cameras using scene transitions while having animated textures running...my bad but below is the answer to that just in case.
Short answer - Not at the moment since page transition will lag if the web-dialog is frames per second is set too high.
Long answer - If you access 'rnd_animatex.html' you will notice a line that says this "var delay = 1000/15 ;" which indicates the 'frames per second' that the web-dialog will update to refresh its values, in this case 15 frames a second.
Since the SketchUp view-port can't be unfocused while scene/page is being transitioned its creating a problem with the web-dialog since every 15 frames per second the focus is going back and forward between dialog & view-port.
The higher the FPS the worst but if you use 5fps for example the the scene transition speed will be fine. In the future having the user set the frames per second will be a very good idea but I will still be searching for a better way to go around this issue.
For the plugin being compatible with other versions I am not sure.
Anyways thanks everyone for reply!
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THX for precisions!
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koool....
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Animatex v1.0.1 Released!
Now with v1.0.1 you can set the frames per second (fps).
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Nice!
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Can you input a GIF animated as texture ?
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@unknownuser said:
Can you input a GIF animated as texture ?
Not at the moment but maybe in the future something like that can be implemented.
Here are some plugins that can play a sequence of images much like a gif;
[Plugin][Code]SKMtools,MaterialTools,ImageTools110225:
http://sketchucation.com/forums/viewtopic.php?p=293677#p293677[Plugin] jpg_gif (Updated 22/12/2010):
http://sketchucation.com/forums/viewtopic.php?t=33054Again thanks everyone for the questions & comments!
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Just realized texture don't animate if face is inside a group or component so will be try to solve that in the future.
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Animatex v1.0.2 Released!
Now with v1.0.2 you can animate multiple faces on each of the three separate layers that can control different x,y,z speeds.
Will make quick video soon explaining the new features so expect that soon.
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Animatex v1.0.3 Released!
Now with v1.0.3 you can animate multiple faces on each of the three separate layers that can control different x,y,z speeds. Animatex now works while transitioning between scene camera animation without lag. Will make quick video soon explaining the new features so expect that soon.
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Animatex v1.0.4 Released!
Animatex works with groups now!
Note: Thanks to TIG and Thomthom for helping me solve the issue on the development forum!
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Thanks Rafael - from strength to strength.
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Renderiza,
First off this is a very nice plugin. Question: Will it work with round objects like pipes? I would like to simulate water flowing through a pipe. Also, can I make the water flow to the left instead of the right? Probably a dumb question but I can't change the direction.
Thank You,
Paul
Edit: Figured out the second question. Make it a negative number
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Thank You!!!
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raineysky :: Will it work with round objects like pipes?
Hi,
The plugin will animate any face with a texture that is inside or outside of a group but it can't be nested in a group withing another group and also it is not working with face inside Component Instances at the moment.
With this in mind you can have animated textures on round objects but since the texture x,y,z coordinate are set by face and not globally like for example projected faces, it will mess the uvs coordinates if you used projected texture if that make any sense.
Now you pointed out that you are using water so it may still look decent...I might include an example of this on my upcoming video.
raineysky :: Also, can I make the water flow to the left instead of the right?
You can use negative sign to specify x,y,z to move in opposite direction. For example;
x= -1 , y= -6 , z= -10
Hope this helped...Cheers!
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