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    Learning to Render (using Twilight)

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Nice start.

      What app?

      Download the free D'oh Book for SketchUp 📖

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      • BoxB Offline
        Box
        last edited by

        ! 😲


        Rich!.PNG

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        • andybotA Offline
          andybot
          last edited by

          I know ther have been a few good posts about studio setups, plus example scenes. I would recommend taking a look at those and thinking about lighting. Outdoor clear sky render is not very good at showing sculptural volumes.

          http://sketchucation.com/forums/viewtopic.php?f=81&t=45672&p=408110

          Edit: Crap!@ I give up.. Either Roger or Richard, or maybe a figment of my imagination, posted a studio scene setup but I can't seem to find it now. Oh well, one of these days I'll pay more attention...

          http://charlottesvillearchitecturalrendering.com/

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          • BoxB Offline
            Box
            last edited by

            Will do Andy.
            But first I just want to get my head around how the basics work.

            I eventually want to be able to get glass sculptures looking right.
            I did this as a test and figured if I could manage that without having a clue then perhaps I could manage something reasonable with a bit o lernin..


            Clear2.jpg

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            • andybotA Offline
              andybot
              last edited by

              @box said:

              Will do Andy.
              But first I just want to get my head around how the basics work.

              I eventually want to be able to get glass sculptures looking right.
              I did this as a test and figured if I could manage that without having a clue then perhaps I could manage something reasonable with a bit o lernin..

              Well, sure. I just thought I'd point you down the right path...

              Glass sculptures will be a bit more tricky - I'd recommend trying something that resolves caustics (light rays refracting and reflecting) You could try the unbiased settings in twilight for example.

              http://charlottesvillearchitecturalrendering.com/

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              • olisheaO Offline
                olishea
                last edited by

                here, try these.

                great start, I also recommend NOT using sun but a combination of lights. Emitters on their own or emitters aided by a spherical HDRI setup.

                A low-intensity HDRI can create a subtle fill-light when the emitters can add bright light to your scene.

                This thread may help with glass materials:

                301 Moved Permanently

                favicon

                (twilightrender.com)

                And page 2 of this thread (A point light or spotlight can create interesting caustics coming from the glass 😉 )

                301 Moved Permanently

                favicon

                (twilightrender.com)


                oli_studios.png


                oli_studio.skp

                oli

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                • BoxB Offline
                  Box
                  last edited by

                  Cheers for that Oli. I'll give em a go.

                  Andy, I found this thread, http://sketchucation.com/forums/viewtopic.php?f=15&t=48759 which links to some interesting stuff, so thanks both of you for pointing me up the pleasant garden path rather than the back passage.

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                  • olisheaO Offline
                    olishea
                    last edited by

                    Yeah the KT tutorial is great, really helped me out in the past.

                    Try these too:

                    http://www.luxrender.net/forum/viewtopic.php?f=17&t=3005

                    oli

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      @unknownuser said:

                      Try these too:

                      Speaking of studio lighting, if you don't already know, also these are interesting (scroll down the page, it's called "lightsmith collection"). You have an OBJ model and an EXR file for each one. You can't use them properly in Twilight, but for example in Thea you can assign an emitter material to the emitting surface and then load the EXR in the emittance color slot.

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                      • BoxB Offline
                        Box
                        last edited by

                        I'm starting to get a bit of an understanding of this rendering business. Still not great, and only using the simple presets in Twilight but I sort of like the unfinished nature of this. It reminds me of many days in my work life. An empty, usually sterile room in the process of being set up for an exhibition. There should be packing material and crap everywhere but just imagine the blast of icy wind from the window has blown it all to the other corner. It's purely an experiment, how the light falls and transmits the glass colours etc. The figure on the table and the Cello on the box are two views of the same sculpture, and the leadlites in the windows are anatomically correct.


                        Cold Breeze.jpg

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                        • J Offline
                          jpalm32
                          last edited by

                          👍 👍
                          Those windows are great.
                          It does give one a chill from that background. (HDR ?)
                          Prefer less DOF for forground., (IMO)

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                          • BoxB Offline
                            Box
                            last edited by

                            Cheers for the thumbs.
                            The windows were a bit of fun, a simple throwing together of shapes in my head used in decades of windows. I make them for a living. But it was the first time I've actually modelled one precisely in SU. The lead profiles are exact and cut as you would in a real one.

                            The chilling background is the view from the window next to this computer taken a few weeks ago with my phone.

                            Off now to work out what DOF really means and how it's used. I assume it's depth of field, but I've done nothing to the camera view, pure vanilla SU and Twi settings

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                            • BoxB Offline
                              Box
                              last edited by

                              Just a close up showing that the windows are properly made. If you know your way around stained glass you will see that the lead work has correct profiles, only things missing are the solder joints, but that would be one more step into madness, and I think I've gone a bit too far along that road already. Next stage will be to make textures from my actual glass supplies so they are truly real windows.


                              Up close.PNG

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                              • mitcorbM Offline
                                mitcorb
                                last edited by

                                Excellent work, Box. I like the glass composition in the frame on the floor. And of course the cello.

                                I take the slow, deliberate approach in my aimless wandering.

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                                • BoxB Offline
                                  Box
                                  last edited by

                                  Thanks Tim, the one on the frame is an existing window. And it shows what I mean about making textures from my stock glass. I can then design and use "Real Sheets" of glass in the design, so the client gets what they see, not just an an ink or pencil representation of what the glass would look like.


                                  vigorous_RS_full_1,2,i2.jpg

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                                  • mitcorbM Offline
                                    mitcorb
                                    last edited by

                                    Hell, they're all great. I am jealous.

                                    I take the slow, deliberate approach in my aimless wandering.

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                                    • BoxB Offline
                                      Box
                                      last edited by

                                      Well while Rich is off there with his flights of fancy and the Borg Cylinder, I'm stuck here in reality. A broken bevelled leadlite stuck in the workshop corner awaiting repairs.

                                      I really must sort out the colour balance, brightness etc of my monitors, I have three and these all look totally different on each. Who knows if even one of them is correct.


                                      Workshop Junk.jpg

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        Regardless of monitors, can't you turn up the exposure or add a light? This whole thread if very interesting. Shows that rendering may come easier to someone who is already an artist. Good work! Is that some sort of beveled / quilted glass in the background. What is that piece?

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • BoxB Offline
                                          Box
                                          last edited by

                                          That's sort of what I meant about getting my monitors balance properly. The one I mainly work on is much brighter than the others, so it sort of throws my lighting to crap.

                                          The "Quilted" one in the background is what is know in the trade as a Convexlite. Very popular in the 60s in Australia. I made that as a tester to see how the distortion works, and how well the shaping shows up. The glass panes are heated so they soften and sag through an opening, this makes a sort of flat bubble with straight edges.


                                          Convex1.PNG

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                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            Yeah Box, they all look a bit dull or muddy. I think you need to calibrate your rendering monitor as you have said. Loving the work though, with some contrast adjustment and exposure tweaking they'll be gold. Get some more light coming in to see the caustics from the coloured glass, using interior+ preset works best for scenes with refraction and caustics 😉

                                            oli

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